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Psyk0Sith

Latest Posts

Page: 15 of 19
Posted in: Max the Psyco Rabbit.
 Psyk0Sith
01-23-2003, 9:09 PM
#3
Cool! hehe. Max is a real classy character, perfect for JK2 ;)...  [Read More]
Posted in: making md3 models with 3d studio max 4
 Psyk0Sith
01-19-2003, 2:15 PM
#4
Strange, i downloaded the one from Rudolpho Cazabon and the zip file is fine. I put it on my website, try this link: http://www3.sympatico.ca/psykopat/tools/ExportMD3.zip...  [Read More]
Posted in: making md3 models with 3d studio max 4
 Psyk0Sith
01-18-2003, 4:20 PM
#2
http://www.maxplugins.de/max4.php?range=Import%20/%20Export Just do a "Plugin search by keyword" pop n fresh or md3....  [Read More]
Posted in: Federation Tank!
 Psyk0Sith
01-18-2003, 2:13 PM
#2
Looks great. Maybe too much polys? Edit: I know how to convert it, if you have permission to use the model and if it's not too high poly i can convert it. But i wont fix problems or optimize the mesh......  [Read More]
Posted in: Legolas
 Psyk0Sith
01-17-2003, 6:45 PM
#26
Isnt that the LOTR model/skin pack? i remember giving permission for the use of my Ki Adi model. It should be available at jk2files.com and jedijnightii.net (if anyone's interested.) http://www.jk2files.com/file.info?ID=4934 I think this thread ca...  [Read More]
Posted in: Legolas
 Psyk0Sith
01-17-2003, 2:42 PM
#7
He sure did! Stop using his avatar! :mad: ok that was useless... I'd like to see pics of your Legolas model too dude!...  [Read More]
Posted in: WIP: Saesee Tiin
 Psyk0Sith
01-20-2003, 7:54 PM
#60
need someone to confirm this... from inbred's screenshots, it looks like the back of the head's got a seam in the middle, am i seeing things? http://www.geocities.com/inbredyokel2000/saesee2.txt...  [Read More]
Posted in: WIP: Saesee Tiin
 Psyk0Sith
01-20-2003, 4:40 PM
#58
I'm almost done with the head, i actually sent it in-game to take a look at the smoothing and shading. I think it's fine the way it is (dont worry i've adjusted some features) I'll post a screenshot later. About 800 polys without the horns, might b...  [Read More]
Posted in: WIP: Saesee Tiin
 Psyk0Sith
01-17-2003, 3:55 PM
#56
Ponda still needs some work, like the caps and finger weights, i'll update when i have something new for Saesee....  [Read More]
Posted in: WIP: Saesee Tiin
 Psyk0Sith
01-15-2003, 12:22 PM
#53
Thanks for the feedback, i'll do some changes and post more later. I think i'm pretty much done with the face details, except some adjusments of course. The reference i use for the front is not 100% straight and his head is kind of looking down, th...  [Read More]
Posted in: WIP: Saesee Tiin
 Psyk0Sith
01-14-2003, 9:58 PM
#47
Here's an update... http://www3.sympatico.ca/psykopat/pics/saesee/update01.jpg I fixed the nose and started shaping the head....  [Read More]
Posted in: WIP: Saesee Tiin
 Psyk0Sith
01-14-2003, 1:34 AM
#46
Sorry for not updating, i've been having some problems with Ponda Baba's mesh, as soon as i get it done, i'll work on Saesee....  [Read More]
Posted in: WIP: Matt-Liell's Legolas Model
 Psyk0Sith
01-20-2003, 3:20 PM
#98
Cant your friend fix the trouble spots i pointed out? start by fixing those. Also uvw mapping should have been done before the model segmentation, but it still can be done. I will not help fix this model's mesh for the simple reason that i didnt m...  [Read More]
Posted in: WIP: Matt-Liell's Legolas Model
 Psyk0Sith
01-16-2003, 2:53 PM
#83
send it to me if there are no errors it should work fine. I could also tell you how... psykopat@geocities.com (zipped if possible so it will hopefully take less space)...  [Read More]
Posted in: WIP: Matt-Liell's Legolas Model
 Psyk0Sith
01-15-2003, 6:11 PM
#78
You have to segment the model then you have to weight the mesh to the skeleton, (when uvw mapping is done of course). You can add the caps later or while you are segmenting the model. Once you have weighted everything, you have to link the hierar...  [Read More]
Posted in: Zam Wesell Project being started
 Psyk0Sith
01-26-2003, 2:27 PM
#183
You have to attach them to one another, assign different face ID to them before tho. First, unwrap all of the objects, once you're done, assign a different material ID to each. To change a material id, go in sub-object mode>Faces (or polygon) s...  [Read More]
Posted in: Zam Wesell Project being started
 Psyk0Sith
01-19-2003, 2:21 PM
#160
Cant wait to see the skin on this one! Go marz! :monkey4::snipe1:...  [Read More]
Posted in: WIP: Ponda Baba
 Psyk0Sith
01-23-2003, 4:40 PM
#70
Originally posted by Wolfey Hey Psyk0, hope you dont mind that im usin ur pic in my avatar, cuz if u are, im gonna remove at once! And btw, are you considering making those things on the arms on the vest of Ponda? :) That image is copyrighted to m...  [Read More]
Posted in: WIP: Ponda Baba
 Psyk0Sith
01-23-2003, 2:06 PM
#66
The pocket cant be skinned without an actuall model of it, cuz if u try, it will happen on both sides of the vest. Wolfey is right! I can unwrap a small part for the left side of the vest so it can be painted only on that side and not both. Im goi...  [Read More]
Posted in: WIP: Ponda Baba
 Psyk0Sith
01-20-2003, 8:00 PM
#57
K, i can wait :) and hmm,.. if you have some time maybe you can edit the head a little,.. i mean above the eyes and the nose a little more to the front,.. I'll see what i can do....  [Read More]
Posted in: WIP: Ponda Baba
 Psyk0Sith
01-20-2003, 4:31 PM
#54
I could do the pocket. I think we wont see much of it, most of the time the left arm covers that part. try to skin it and see how it looks, this will give you a good idea on how it'll be visible. The belt is already there (the torso_hips surface) i...  [Read More]
Posted in: WIP: Ponda Baba
 Psyk0Sith
01-20-2003, 2:54 PM
#52
I need a bit more info than a little pocket please...like where, how little or how big?, what does it look like? That's still possible, i'll just create a separate mesh and weight it 100% to 1 bone. The uvmap of the pocket will be added on the curre...  [Read More]
Posted in: WIP: Ponda Baba
 Psyk0Sith
01-17-2003, 2:18 PM
#48
The new re-weighted version is now working in-game i will send it to Scouttrooper so he can check it out. Only the caps and fingers need to be done....  [Read More]
Posted in: WIP: Ponda Baba
 Psyk0Sith
01-15-2003, 12:25 PM
#44
Sorry for taking so long man, if only the first skeleton would have worked in-game, i think you'd be playing with him right now hehe....  [Read More]
Posted in: Ithorian/Momaw Nadon
 Psyk0Sith
01-15-2003, 12:36 PM
#65
Wow i love it!, excellent details and very well done....  [Read More]
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