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Psyk0Sith

Latest Posts

Page: 13 of 19
Posted in: WIP: New Yoda... Assistance Requested
 Psyk0Sith
03-27-2003, 2:23 PM
#42
Originally posted by KaiaSowapit KevinCoyle - you still alive out there? :) inbredyokel - I've tried to compromise getting the most surface area with least amount of distortion for the UV maps. My next big question is do you have the means to extra...  [Read More]
Posted in: WIP: New Yoda... Assistance Requested
 Psyk0Sith
03-24-2003, 10:08 PM
#33
Originally posted by KaiaSowapit Psyk0Sith - any general tips on weighting? There's some concern that since Yoda's proportions don't exactly correspond to the standard humanoid mesh that there may be some deformation issues. Did you learn anything w...  [Read More]
Posted in: WIP: New Yoda... Assistance Requested
 Psyk0Sith
03-23-2003, 2:06 PM
#24
Yeah facial anims are easy, you just have to weight a few bones. The head has to line up roughly with the bone structure and it should work fine....  [Read More]
Posted in: WIP: New Yoda... Assistance Requested
 Psyk0Sith
03-21-2003, 1:50 PM
#6
Wow, looks awesome! what's the polycount??? he seems very "smooth" ;). I can provide help if you have questions, im working on other projects at the moment so i cant do much, but i'll try....  [Read More]
Posted in: Anakin Solo & Nom Anor WIP skins
 Psyk0Sith
03-20-2003, 2:50 PM
#2
Wow very nice! this looks pretty sweet!....  [Read More]
Posted in: First Model Ever
 Psyk0Sith
03-15-2003, 2:07 PM
#7
Looks pretty good! what's the polycount?...  [Read More]
Posted in: Ishi Tib Model
 Psyk0Sith
02-22-2003, 2:16 PM
#2
Your target polycount should be around 3000 (but lower is always better) Got any pics to show us?...  [Read More]
Posted in: Where's Yun?
 Psyk0Sith
02-19-2003, 1:11 AM
#2
I believe this is the thread you are looking for... http://www.lucasforums.com/showthread.php?s=&threadid=86271 Maybe the project is on hold? or Bloodriot got some other priorities......  [Read More]
Posted in: Old Ben Kenobi Model Released!
 Psyk0Sith
02-18-2003, 4:54 PM
#3
Ohh sweet! at last!! Thank you!:gben:...  [Read More]
Posted in: WIP: Saesee Tiin
 Psyk0Sith
03-24-2003, 6:17 PM
#119
A concept character for AOTC:TC...  [Read More]
Posted in: WIP: Saesee Tiin
 Psyk0Sith
03-24-2003, 1:49 PM
#117
I need to finish another model im working on...and then Saesee will make more progress...i hope!....  [Read More]
Posted in: WIP: Saesee Tiin
 Psyk0Sith
03-11-2003, 12:16 AM
#111
Originally posted by NeoMarz1 Write me a mail, Cuz I dont get notifies for threads anymore, (since I changed e-mails), Maybe you can help me figure out how to get my "Thread alerts back". I notified my e-mail change but no notifications c...  [Read More]
Posted in: WIP: Saesee Tiin
 Psyk0Sith
03-09-2003, 11:51 PM
#108
Yeah well i went a bit over the top...i've removed some of the folds (cuz it was a bit high in polycount) and after watching AOTC, i've noticed obi wan's had very few. Saesee has not progressed much since im keeping myself busy with AOTC:TC models:...  [Read More]
Posted in: WIP: Saesee Tiin
 Psyk0Sith
02-14-2003, 1:05 AM
#99
Hope you are patient...i was saving this for tommorow...but hey wait it is tommorow!...:D http://www3.sympatico.ca/psykopat/pics/saesee/update03.jpg...  [Read More]
Posted in: WIP: Saesee Tiin
 Psyk0Sith
02-14-2003, 12:27 AM
#97
Frightened in a good way i hope? :)...  [Read More]
Posted in: Zam Wesell Project being started
 Psyk0Sith
02-15-2003, 2:25 PM
#247
What kind of PC you have Marz? I've got a PIII 1Ghz with 256 MB Ram and a 3D Prophet Geforce 3 running win2k...excellent performance when working on lower poly meshes (a P4 would be even better, but i'm not made of money!!!). Before you buy more ra...  [Read More]
Posted in: WIP : Orc (LOTR)
 Psyk0Sith
03-16-2003, 2:08 AM
#61
You can use your credits to buy "stuff" from the store (http://www.lucasforums.com/store.php?s=&action=main) Like glowy name, image signatures, midi profile custom titles... Oh and welcome back :D...  [Read More]
Posted in: WIP: Ponda Baba
 Psyk0Sith
03-10-2003, 5:03 PM
#101
Just to let you guys know: I've fixed the layout...should be easier to texture now...sorry for the confusion Scout, i would have fixed it earlier :)....  [Read More]
Posted in: WIP: Ponda Baba
 Psyk0Sith
03-09-2003, 1:54 PM
#96
Did i miss something??? it doesnt sound like they are flaming each other...Dark told him to chill out that's all. I've seen worse than that (if you call that a fight!) Well anyway, hope Dark Reaper can help Scout with the model. Good luck :)....  [Read More]
Posted in: WIP: Ponda Baba
 Psyk0Sith
02-27-2003, 2:34 PM
#89
Load up the wookie in modview that'll answer a lot of questions...you basically extrude faces and use TGA alpha channels to "remove" parts of the polygon that will not be seen...creating what appears to be strands of hair....  [Read More]
Posted in: Model Ideas 4 others.
 Psyk0Sith
03-03-2003, 2:42 PM
#52
Sure there you go... http://www3.sympatico.ca/psykopat/pics/misc/dex.jpg...  [Read More]
Posted in: Model Ideas 4 others.
 Psyk0Sith
03-03-2003, 2:43 AM
#50
I've started a Dexter head, i've made it moderately detailed and the polycount is 1000+ for the head alone!. So i doubt he will end up in JK2...unless i can optimize it well enough. I thought he would be a fun character to make, even if not for JK2....  [Read More]
Posted in: Model Ideas 4 others.
 Psyk0Sith
02-14-2003, 1:13 AM
#45
Yes, they both use the same engine, there are small differences. Basically you take the Quake 3 model, segment it, create the caps and attach it to the skeleton. The model and uvw mapping are already done. You'd also have to fit the mesh around the...  [Read More]
Posted in: WIP: Quinlan Vos
 Psyk0Sith
03-26-2003, 11:38 PM
#95
Good idea, i know some people requested that a while back!...  [Read More]
Posted in: how did everyone come about choosing their names?
 Psyk0Sith
02-26-2003, 2:50 PM
#118
I've had the alias PsykoPat since i've been online (back in the day when there wasnt any ads!!!). So i just changed it to Psyk0Sith. Oh yeah i know, what originality! ;)...  [Read More]
Page: 13 of 19