Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Marker0077

Latest Posts

Page: 7 of 11
Posted in: Basic Idea: Multiple duels and health refresh
 Marker0077
12-11-2003, 4:06 AM
#10
Originally posted by t3rr0r there needs to be a ra3-esque gametype for the dueling. Huh? What's that?...  [Read More]
Posted in: Basic Idea: Multiple duels and health refresh
 Marker0077
12-11-2003, 12:14 AM
#8
Originally posted by [LoS]Teo Only because I haven't seen it mentioned anywhere at all, and because EVERYONE who runs a dueling server wants it, I'd merely suggest someone add: -Unlimited duels or a method to control the amount of duels that can oc...  [Read More]
Posted in: Making MP sabers in SP
 Marker0077
12-11-2003, 12:15 AM
#9
Either way, if you add a new hilt, it should be for MP & SP....  [Read More]
Posted in: Making MP sabers in SP
 Marker0077
12-10-2003, 11:16 PM
#7
I would think if it works in MP it would work in SP. I haven't done any testing with this but I'd be more than happy to. Can you give me a link as to where we can find these hilts you are trying to make accessable in SP?...  [Read More]
Posted in: .XSI Plugin that works in Max 6
 Marker0077
12-10-2003, 7:35 PM
#3
I'll try it but it's for max 5 so i doubt it will work. We'll see. Thanks either way....  [Read More]
Posted in: .XSI Plugin that works in Max 6
 Marker0077
12-10-2003, 8:18 AM
#1
I have Max 6 folks, I'm tryin to get 5 but for the time being I have Max 6 & I can't do a thing because the .XSI plugin that comes in the JK2 SDK only works in Max 4 & 5 but not in 6 - how ridiculous is that? Anyways, would appreciate any as...  [Read More]
Posted in: "Resigning" as webmaster...
 Marker0077
12-05-2003, 1:46 PM
#4
Burnout is a bi#^ & I've gone through it a few times. I find myself making excuses why I can't work but the reality is I'm just tired of this crap, especially when nothing can be released until the whole thing is done. I'm going through it again...  [Read More]
Posted in: Enhanced Idea: Dark & Light Force Powers
 Marker0077
12-04-2003, 2:36 PM
#1
I'm not exactly sure if this could go in basic but I think you guys want this type of thing in Enhanced. Anyways, when playing single player you can have dark & light force powers at the same time. I like this concept & think it should be im...  [Read More]
Originally posted by Teancum I have recently 'converted' to JA and JO from the original JK, and therefore have basically skipped JO altogether. I am playing the JO maps in JA, but there's a few of the simple bugs that drive me nuts. First, you can't...  [Read More]
Posted in: Basic Ideas: GUI Menu Additions
 Marker0077
12-03-2003, 9:34 AM
#5
I think those should cover it force power wise but you may want to do some for the weapons. Like some to remove the exploding weapons or something. Not sure what all you could do with that tbh. Just throwin ideas out there....  [Read More]
Posted in: Basic Ideas: GUI Menu Additions
 Marker0077
12-02-2003, 6:37 AM
#1
I think there should be more options in the force power menus for servers setup. I think there should be... #1 Full Force #2 Neutral Force #3 Jump Only Force #4 No Force Of course the common knowledeable players already know how to do this but t...  [Read More]
Posted in: Basic Brainstorming: Default Cvar Values
 Marker0077
12-02-2003, 5:32 AM
#7
There's like 5 other master server CVars for sending the heartbeat to & only one of them gets used. You should default sv_master to master0.gamespy.com & I'll see if I can find out some other master servers to send heartbeats to as well....  [Read More]
Posted in: Basic Submission: Old JK2 Gametypes
 Marker0077
12-02-2003, 6:24 AM
#2
Someone did a 50 mb pack that had everything you needed to use all the JK2 maps & skins & whatnot for JK3 & I was thinking of doing something similar for Cool Mods. With the maps in Cool Mods, all maps support all gametypes. Now I probab...  [Read More]
Posted in: DCMoD
 Marker0077
12-03-2003, 1:03 AM
#51
Originally posted by CptDogMeaT Dude, read all these posts if you havent. Read every damn one.I don't understand why I should have spend an hour reading through a bunch of stuff that has absolutely nothing to do with what I am talking about just to...  [Read More]
Posted in: DCMoD
 Marker0077
12-02-2003, 12:24 AM
#49
Originally posted by P.I.M.P I had a thought. Since players have clans and work together, maybe the varous admins can create a clan of "Admins". In this clan, we will agreed if we use admin mods to help admin our servers, that we won't abu...  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 Marker0077
12-11-2003, 12:21 AM
#91
not really, we could create a default point for the tag & have it use that. Basically compare all the Ravensoft models & figure what's the best way of going about doing that, or perhaps there's even an existing tag in all models we could roll...  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 Marker0077
12-06-2003, 8:03 PM
#89
Razor, if you do need tags on the player models belts for the "hilts on belt" thing, let me know. I might be getting into the modelling aspect of this sometime in the near future....  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 Marker0077
12-06-2003, 2:45 AM
#86
Originally posted by RenegadeOfPhunk Conceeded and agreed. I have a lot more to say, but I'll agree to end it here. My contact information is in my signature, I'd be more than willing to debate any of this with you but all I was trying to do was exp...  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 Marker0077
12-05-2003, 10:17 PM
#83
I just want to state this before you start doing any replies. I didn't want this to lead to a side rant, all I was doing was trying to inform everyone of some helpful ideas, not debate the legitimacy of them. If you don't agree with anything then fin...  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 Marker0077
12-05-2003, 1:29 PM
#81
Originally posted by RenegadeOfPhunk CS went 'retail' because it became big enough to justify it - off it's own steam. CS was one of the most played (in fact, I'm fairly certain it was the most played) online game BEFORE it went to retail...CS didn'...  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 Marker0077
12-04-2003, 4:46 PM
#77
Before I get into the replies, 2 new ideas to add. #1) Make a second bow emote of the existing one but it goes twice as fast. The current one takes too long but I don't want to remove the original. #2) Make all emotes available all the time, meanin...  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 Marker0077
12-01-2003, 11:05 PM
#70
Originally posted by WhiteShdw I'm sure Siege would be the most populair gametype if it could compete with games like CS or RTCW.It wouldn't compete with CS. Last I checked RTCW can't even compete with CS which is a shame. CS is a league all on it'...  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 Marker0077
12-01-2003, 9:15 PM
#67
Originally posted by gothicX I there are 5 or so people running around with those colors, in an FFA, and I'd see those during comabt, it'd be awfully distracting. Do you think red only names are distracting too? I don't mean to be sarcastic I'm just...  [Read More]
Posted in: Enhanced Idea: Player Model Scaling
 Marker0077
12-04-2003, 3:58 PM
#18
Balanced Areas: Attack Speed: This was implimented in Duelers for JK2 & is one of the few concepts that was originally by Lee. I thought this was a terrible idea at first but after using it for awhile, I realized I was wrong & this is a good...  [Read More]
Posted in: Enhanced Idea: Player Model Scaling
 Marker0077
12-01-2003, 9:24 PM
#16
You guys also have to keep something in mind, smaller models are also a bit more likely to get hit in the head. Ever notice how you kill people in 1 lunge if they are crouching or their head is low? The same concept will apply (at least I would think...  [Read More]
Page: 7 of 11