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Marker0077

Latest Posts

Page: 3 of 11
Posted in: Basic Submission: True View
 Marker0077
01-04-2004, 7:08 AM
#6
It's nice that you are improving the first person melee code RA but I highly recommend you default the melee combat to third person view. You know as well as I do most people do not RTFM & this will be a turn off for alot of people. Granted, no i...  [Read More]
Posted in: Multiple suggestions: Basic and Enhanced
 Marker0077
01-02-2004, 8:20 AM
#6
Originally posted by Teancum 1 - Basic: Tavion/Desann stances available in SP/MP, by default. I assume it's not that hard, the only problem I forsee is how the HUD handles it.The HUD is a pretty simple fix, matter fact I think I'll work on the image...  [Read More]
Posted in: The Truth about Admin Mods...
 Marker0077
01-01-2004, 5:03 PM
#11
First off, because of the whole Lee Oattes/ShroomDuck ordeal, I know what you're going through but you're getting a little out of hand on a few of the comments. I recommend you cool off before you go commenting because I don't think you really want a...  [Read More]
Posted in: Brainstorming: New Weapon Type: Reverse Grip
 Marker0077
01-01-2004, 5:41 PM
#10
Originally posted by Darth Sun I know that's what you said, I merely mentioned the diferences and limitations of Desann and Tavion's stances in both Single Player and Multi Player, presuming it could help in better planning stuff.Aside from differen...  [Read More]
Posted in: Brainstorming: New Weapon Type: Reverse Grip
 Marker0077
01-01-2004, 3:06 PM
#8
As I said before... "What I am hoping to do is add a little bit of all 3 existing weapon types & manuevers into this one. Creating a whole new stance is more than likely going to be too problematic to deal with, so we more than likely will j...  [Read More]
Posted in: Brainstorming: New Weapon Type: Reverse Grip
 Marker0077
01-01-2004, 4:28 AM
#6
Originally posted by babywax While on the subject of new saber styles: Why not make a single handed saber style? That would be really cool... Sorry to get off topic. I don't know what you ean by "single handed" saber style, you mean just h...  [Read More]
Posted in: Brainstorming: New Weapon Type: Reverse Grip
 Marker0077
01-01-2004, 3:48 AM
#4
Originally posted by Labes Hopefully I won't be reprimanded for posting this, but here goes:Dude, I get this kind of commentary quite a bit nowadays. Some people are posting like "hopefully Marker won't rip me a new a-hole for posting this but....  [Read More]
Posted in: Skins WIP: lots to talk about
 Marker0077
01-01-2004, 6:48 PM
#23
Originally posted by Teancum ...but when in a team game, it will default to the normal model_color.skin instead of model_color_charname.skin.Who care's what it defaults to. Ya, if you enter in "model reborn", it'll default over to reborn/r...  [Read More]
Posted in: Skins WIP: lots to talk about
 Marker0077
01-01-2004, 2:36 PM
#19
Ya I got that & I totally agree with you but the reality of the matter is I just have too much on my plate to start getting into that atm. Once I have some of the things I'm working on now completed, I'll look into converting the models over....  [Read More]
Posted in: Skins WIP: lots to talk about
 Marker0077
01-01-2004, 2:11 PM
#17
I was considering converting KotOR over to JK3 but I blew it off because I know it's a 4 CD set & the file format for the models & whatnot are not a common file type....  [Read More]
Posted in: Skins WIP: lots to talk about
 Marker0077
01-01-2004, 5:25 AM
#14
Originally posted by Teancum In fact, I could just warn them all that you'll be emailing them...Warn them, lol - THE RAZOR IS COMING TO QUESTION YOU - DUN DUN DUNNNNNNNNN - lol.Originally posted by Teancum ...then you could email them all at once w...  [Read More]
Posted in: Skins WIP: lots to talk about
 Marker0077
01-01-2004, 3:24 AM
#12
Originally posted by razorace Well, your wording made it sound like you have to contribute if you want access to the source files....which isn't true.While I have in the past, on this particular post I didn't really imply anything one way or the oth...  [Read More]
Posted in: OJP: New Animations Project
 Marker0077
01-03-2004, 10:45 PM
#38
I will more than likely just go with one pack for the client side pack distribution. Having more options is the best way to go obviously but whether or not it's worth the cost is something I'll have to decide during testing, which won't happen until...  [Read More]
Posted in: OJP: New Animations Project
 Marker0077
01-03-2004, 8:48 AM
#36
Well that whole fiasco was about the CM animations pack that's going in the client pack (which is for the public use & goes in "base") which is why it took a bit more thought to figure out. For coders, I'm doing 2 different animations...  [Read More]
Posted in: OJP: New Animations Project
 Marker0077
01-02-2004, 2:55 PM
#34
Originally posted by babywax I think it would be advisable to put all the animations... ...in the same .gla/.glm... ...and just switch out the animations.cfg.My only concern is mature animations being shown to those whom do not want to view it. If I...  [Read More]
Posted in: OJP: New Animations Project
 Marker0077
01-02-2004, 4:47 AM
#31
Originally posted by Darth Sun I'll make this my last post in this thread since I don't like to talk to a wall for long periods of time and here I'm not saying you're a wall but merely saying you're not listening to what I'm saying that I have seen...  [Read More]
Posted in: OJP: New Animations Project
 Marker0077
01-01-2004, 8:08 PM
#28
Originally posted by Darth Sun Let's say I am using the "clean" animation set and I go in a server which has the "flip-off" animation set. My client would start to download the "flip-off.pk3" so I could be pure to the s...  [Read More]
Posted in: OJP: New Animations Project
 Marker0077
01-01-2004, 5:36 PM
#26
Originally posted by Darth Sun Believe me, I go a long way with the Quake engine functionality, I just don't know enough to do big mods to this extent but I know how it works very well.I've been modding for over 10 years. I was working on TC mods si...  [Read More]
Posted in: OJP: New Animations Project
 Marker0077
01-01-2004, 3:31 PM
#24
Originally posted by Darth Sun Depends, I personaly wouldn't flip-off someone in JA and I never do a taunt mid-duel unless I wanna be cut in half; at the end of the duel is difererent, but I still wouldn't flip them off.I taunt people in mid-duel ev...  [Read More]
Posted in: OJP: New Animations Project
 Marker0077
01-01-2004, 6:45 AM
#21
Mike Gummelt said we need Softimage in order to make these new animations, so I got it. I'm waiting for him to get back from vacation, email me & go from there. No one knows exactly what they are doing with player animations. Instead of spending...  [Read More]
Right, it has nothing to do with how many avatar icons are loaded on the screen at one time, it's how many are loaded altogether (including team colors)....  [Read More]
That's already how it is. The only real way to fix this is to re-write the UI menus & probably the code as well & no one wants to do that. Actually, we might need to change the engine to make that happen & if that's the case, there's no c...  [Read More]
Originally posted by Admiral Chemix ...force reflect would be interesting, for 10 seconds or until force runs out it would reflect all force back at the oponet using it...I like this idea but I think time-wise it should be setup exactly how force Ab...  [Read More]
Posted in: Enhanced Add: Make Absorb better
 Marker0077
01-04-2004, 4:56 AM
#15
Originally posted by Radd Bull. Complete and utter. Light Side powers are just as useful as Dark Side powers, just in different ways.Well everyone is entitled to their own opinion. I'm not personally a force power user but I am in constant communica...  [Read More]
Posted in: Enhanced Ideas: New Force Powers
 Marker0077
01-01-2004, 3:51 PM
#48
Originally posted by Admiral Chemix Force Reflect, all attacks are reflected back at the attacker, the effect lasts 10 seconds on skill level 1, 20 seconds on level 2, 30 seconds on level 3, 40 seconds on level 4, 50 seconds on level 5.I like the co...  [Read More]
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