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Marker0077

Latest Posts

Page: 4 of 11
Posted in: Brainstorming: New Weapon Type: Reverse Grip
 Marker0077
12-31-2003, 4:32 PM
#1
First off I want to say that I call dibs on this new weapon type (MINE!). :-) This concept was originally brought into mind with the Adi Gallia character. The reversed saber is her weapon of choice. This concept was originally brought into JK by the...  [Read More]
Posted in: Skins WIP: lots to talk about
 Marker0077
01-01-2004, 12:13 AM
#9
Originally posted by razorace Uh, actually his description was more accurate for what he was talking about.Huh? What exactly is inaccurate about what I said? I needed to add that you need to get the original authors permission to add their work to O...  [Read More]
Posted in: Skins WIP: lots to talk about
 Marker0077
12-31-2003, 4:20 PM
#6
I've been modding all night so please forgive me if I don't make sense every here & there. I'm really tired atm...Originally posted by Teancum ...how does cool mods relate to OJP?There's alot of stuff in CM that I can't submit to OJP just becaus...  [Read More]
Posted in: Skins WIP: lots to talk about
 Marker0077
12-31-2003, 9:19 AM
#4
First off I'd like to point out that we're not too concerned with skins at this point due to Cool Mods. Don't get me wrong, I'm not saying stop what you are doing - far from it, I'd just like to point out that some of the OJP skins will be going in t...  [Read More]
Posted in: Reminder - Share Your Work With Others Please
 Marker0077
12-29-2003, 2:17 PM
#9
You believe what you want about the legitimacy on whether or not I *could* have sued or if other people can sue other people in similar cases. I spent a over a week with an attorney on this case & he was willing to play ball with little money dow...  [Read More]
Posted in: Reminder - Share Your Work With Others Please
 Marker0077
12-29-2003, 10:30 AM
#7
Originally posted by Duncan_10158 to be asked for permission is not our right, its the others politeness to do so. if someone uses it without there is realy nothing we can do.Not true. ANYTHING you create, you own copyright on & can legally not...  [Read More]
Posted in: Reminder - Share Your Work With Others Please
 Marker0077
12-29-2003, 3:02 AM
#5
As far as "leechers are welcome" goes, if someone doesnt have something to contribute then of course they should still be permitted to use the mod, it's ridiculous, but if they have something major like the Custom Firearm Weapons concept, t...  [Read More]
Posted in: Reminder - Share Your Work With Others Please
 Marker0077
12-28-2003, 4:50 PM
#1
Something I'd like to point out, alot of the stuff we are adding to OJP is going to be for OJP supporters *only*. In case some of you forgot (or just didn't RTFM), OJP *is* a developers union of sorts & we encourage sharing each others work. If y...  [Read More]
Posted in: OJP: New Animations Project
 Marker0077
01-01-2004, 2:56 AM
#19
Originally posted by Wudan Please explain how common sense is going to help you put new animations in to a game when you have no skeleton for the models? Quite a few skeletons came in the JK3 SDK. I believe they are in the .XSI files, now the origin...  [Read More]
Posted in: OJP: New Animations Project
 Marker0077
12-30-2003, 3:30 PM
#16
First off, I CALL DIBS ON THE ANIMATIONS PACK :-o RA said I had to actually post, so there it is man.Originally posted by Wudan You're making something simple be very complex.Not really. I know what I want to do I'm just not sure how I'm going to g...  [Read More]
Posted in: OJP: New Animations Project
 Marker0077
12-30-2003, 3:49 AM
#13
Originally posted by razorace Who is C1?Chosen One.Originally posted by razorace Anyway, it would defeat the purpose of a server side mod to do something like that since it wouldn't be server side only anymore. Well the CM animations pack wouldn't...  [Read More]
Posted in: OJP: New Animations Project
 Marker0077
12-29-2003, 11:52 PM
#11
Originally posted by razorace You couldn't have a server side only mod with new animations. It just wouldn't work since you'd need to have the new animation.cfg and .gla. I said "the same concept should apply to server-side only mods being used...  [Read More]
Posted in: OJP: New Animations Project
 Marker0077
12-29-2003, 8:57 AM
#9
We'll need to update the animations cfg files when we add more animations to the .gla, now I haven't tested this yet but I'm pretty sure that will be enough for animations work in conjunction with .sab files, so the same concept should apply to serve...  [Read More]
Posted in: OJP: New Animations Project
 Marker0077
12-29-2003, 8:07 AM
#7
Originally posted by razorace You can only really have one .gla for the humanoid. Any more and you're going to cause a nightmare when it comes to servers and for coders.Why would it? As long as everyone is using the same animations .gla, it should b...  [Read More]
Posted in: OJP: New Animations Project
 Marker0077
12-29-2003, 7:44 AM
#5
Originally posted by razorace Q2 also had an older audience and a different focus. I suppose that the animation could be useful for non-Star Wars mods, but it's nothing that I would put into Star Wars mod.I don't think it should depend on SW or not....  [Read More]
Posted in: OJP: New Animations Project
 Marker0077
12-29-2003, 4:14 AM
#3
Originally posted by razorace "Flipping the bird" should not be put in the game. It's not Star Warsy, and it's unsportmanlike. Putting it in would only cause problems.LMFAO. Flipping off was in Quake & everyone loved it, I never heard...  [Read More]
Posted in: OJP: New Animations Project
 Marker0077
12-28-2003, 5:49 PM
#1
I recently got SoftImage|XSI specifically so I could start adding new animations for the new weapon type I'm working on (player animations not weapon), RA wants some new blocking animations & I was also thinking that we should bring back some of...  [Read More]
Posted in: Basing a stand-alone mod off OJP?
 Marker0077
12-28-2003, 5:25 PM
#4
People can just base their mods off of what is released publically. I realize that complicates things when it comes time to updating the OJP portion of their mod but perhaps you can just set a second copy of everything you impliment into your OJP bas...  [Read More]
Originally posted by Admiral Chemix I think you should raise the possible amount of icons that apear in the profile, right now it's around 50 or so, it won't even show all the skins in a skin pack.It's set to 256 altogether between red, blue & d...  [Read More]
Posted in: Basic Idea: Converting Duel Maps into FFA Maps
 Marker0077
12-29-2003, 4:23 AM
#9
Well I also plan on adding a JK2 assets for JK3 pack which will make all the JK2 stuff available for JK3, so that should add some more maps & then I will also probably be doing some map packs. It's a backburner thing atm, right now my main conce...  [Read More]
Posted in: Basic Idea: Converting Duel Maps into FFA Maps
 Marker0077
12-28-2003, 6:01 PM
#7
I didn't clarify, actually I just said that wrong - my mistake & apologies. FFA & Duel (& alike, i.e. TFFA, Power Duel, etc; etc.) are the gametypes most people play so that's where I was mainly going with it but no, I won't be allowing F...  [Read More]
Posted in: Basic Idea: Converting Duel Maps into FFA Maps
 Marker0077
12-27-2003, 11:48 AM
#5
Well I don't know about OJP but I plan on making all maps available with all gametypes. I hate big maps for duel only but I also don't like restrictions. There's no reason why you can't use any map with any gametype, aside from Siege of course but I...  [Read More]
Posted in: JO model problems in JA
 Marker0077
12-27-2003, 12:12 PM
#7
Originally posted by Samuel Dravis This can be used to have a blocking/hitting advantage if the opponent tries to attack during the kata. This obviously only works on impure servers.Not really. In order for this to work at all the server would hav...  [Read More]
Posted in: RGB Saber Colors
 Marker0077
12-29-2003, 7:51 AM
#37
I think people should have the freedom to do whatever they like. Granted, the black core does look uglier tha hell IMO but some people like it & they should be permitted to use them if they like. I think the best solution would be to have a clie...  [Read More]
If you are using APS 7.0 then there might not be an "alpha" channel in the RGB section. At least this was the case with me (Targa, not PNG). That's the only way I've seen it automatically apply the alpha layer & personally, I prefer it...  [Read More]
Page: 4 of 11