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DCMoD

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 Alegis
11-29-2003, 11:24 PM
#1
correct forum? ok

Just to keep you guys updated now that SDK has been released, DCMoD (from Jedi Outcast) is being ported to JA. Features that are already done:
3 different admin channels, excellent for clans with different rankings (council) Whatever you say in the lowest (\amsay) will only be viewable by logged in admins of that rank, and the 2 higher ranks, what you say in the 2nd highest rank (/dcsay) will only be viewable to the 2nd highest and the highest etc Improved explode, all body parts flinging off Silence players, Sleep players, freeze players Toggle peoples saber on and off bantoggle (when set to a player it cant ignite/turn off saber), bankill (player can't kill itself) banname (player cant change name), banteam (player cant switch teams) /amrob , robs all weapons from a person /ampsay (message on the screen to a specific player or everyone) and botsay (let bots say something) /amget (teleport a player to you) /amtakemeto (teleport to a player) empowerment, terminator (999 ammo, all weps) banforce... /amcheckip to see if an ip is banned ban ips Origin, teleport with all compatibility and stack effect... kick and ban messages /amfly and /amland, allows logged in admins to fly around the map as if in spectator mode (invisible) Improved /amstatus : Shows client number (which you can use in the commands) , name, IP, HP (if you're duelling someone you can't see his/her HP in \amstatus) , and STATUS ( Sleeping | Frozen | Immune to 'all' command (example: amsleep all) etc...) \amsetinfo "Will set the userinfo of a client. This means that you can change or check a clients model, saber color, saber handle, etc..." emotes Built in help menu


Everything is beeing modded and ported by [DEATH]JanosOudrin[HC] , and should include following features as seen in the JO version of DCMoD soon:

Auto-admin (Replaces "was killed by" with "was chatkilled by"/"was saber down killed by" when done so, and gives warnings + punishments after several warnings Hunted gametype: TFFA but each team has one hunted, this player has no weapons and force powers and you score by killing the other's team hunted. Hunted player switches when killed FF duels, mutiple and all that Saber down abuse control (It's what makes you unable to do naughty stuff with your saber down) and much much more

Keeping you lot updated
 g//plaZma
11-30-2003, 12:01 AM
#2
Don't we already have one of these honorable jedi-friendly rpg admin mods? I swear I thought I saw one with the command /amturnintodeadfrog somewhere...
 eniaC
11-30-2003, 12:17 AM
#3
Toggle peoples saber on and off

Silence players, Sleep players, freeze players

bantoggle (when set to a player it cant ignite/turn off saber), bankill (player can't kill itself) banname (player cant change name), banteam (player cant switch teams)

/amfly and /amland, allows logged in admins to fly around the map as if in spectator mode (invisible)

Auto-admin (Replaces "was killed by" with "was chatkilled by"/"was saber down killed by" when done so, and gives warnings + punishments after several warnings

______________________________________________
omfg

"Absolute Power Corrupts Absolutely"

Is this an 18 yr old and over/English only speaking mod?
Or are younger new players welcome to play without getting aggravated and breaking there JA disc because they don't know what the hell is going on.



call me R.I.P. natas


*edit* Honestly, if I have offended you Alegis, I appologize, I use to be an honor person.
 Sam Fisher
11-30-2003, 12:50 AM
#4
That looks like a "Empower the Admin until he's God."

Not good.

No offense, but it looks to risky.
 Alegis
11-30-2003, 1:33 AM
#5
Originally posted by eniaC

Is this an 18 yr old and over/English only speaking mod?
Or are younger new players welcome to play without getting aggravated and breaking there JA disc because they don't know what the hell is going on.
.
Sorry I tend to speak like that sometimes (especially in summaries), so no offence taken...I'm kinda juggling with my english

No it's not one of those mods were admin secretely increases his saber damage or steals HP, it's purely set to normal administratotion and not a tool for admin abuse. If you want to keep rules on a server, you can use the mod however you want. If you don't want rules, you don't have to. Janos cannot be held responsible for what admin using this mod will do. If they abuse it, they are abusers. If they use it as it is intended to be used, everyone will have a better time. It is, after all, a mod to help keep the servers friendly (and a corrupt admin could do mean stuff anyway)
 vert1go
11-30-2003, 2:04 AM
#6
First of many game-killing mods, not the fault of the maker and I'm sure the mod is well made, but this is going to work it's way into hundreds of 12 year old admins posession and ruin a lot of peoples gameplay. Is there really a demand for those sort of commands? Some of them are completely excessive and I can not imagine any scenario where their use would be needed, other than to truly ruin the game for a player.
 Master William
11-30-2003, 2:10 AM
#7
The mod is great, but nothing for the power abusers. Stop bashing the mod, and post only constructive critism. I expected to 100% to see posts bashing the mod. Either post positive things or don't post at all.
 shukrallah
11-30-2003, 2:12 AM
#8
all admin mods need is kick, ban, and maybe a thing to post rules so people know what is expected of them. They start breaking the rules, you tell them to stop, then warn them, then kick them. If they come back, and do it again, then ban them... simple. You dont need none of that slap, sleep, cant turn your saber on crap... it will be abused.

sad thing is many of these mods will be popping up now.
 eniaC
11-30-2003, 2:12 AM
#9
Originally posted by Alegis Gensan
It is, after all, a mod to help keep the servers friendly (and a corrupt admin could do mean stuff anyway)


As with most mods.


_________________________________________
btw: In no was I trying to put down your english, your post was very clear.
I just mean for those people out there who can't read the server rules when they join, thats all.
Your english seems fine to me. Even if it wasn't, thats not a problem with me.
 eniaC
11-30-2003, 2:14 AM
#10
Originally posted by Master William
The mod is great, but nothing for the power abusers. Stop bashing the mod, and post only constructive critism. I expected to 100% to see posts bashing the mod. Either post positive things or don't post at all.

Your one to talk.
 Alegis
11-30-2003, 3:03 AM
#11
Originally posted by lukeskywalker1
You dont need none of that slap, sleep, cant turn your saber on crap... it will be abused.

sad thing is many of these mods will be popping up now.

if someone does something 'small' againt the rules, immediately kick? Sleep and slap are there for it. Can't turn on your saber is for servers with saber down collecting rules (people collecting ammo saber down)

Sad things is people won't listen when I say this isn't an admin abuse tool for 12 year olds. If the admin is abusing, then just leave so he can abuse himself. It's like a knife, it's a tool, but it's also a murder weapon should it fall into the wrong hands.People don't hate knives, do they?No, everyone keeps them. It isn't just an admin tool, you got hunted and all that. And like all mods multiple duels with starting HP, what's wrong with that. The simple fact that you cant see someones HP in amstatus when you're duelling that person proves this isnt an admin abuse tool

The mod is great, but nothing for the power abusers. Stop bashing the mod, and post only constructive critism. I expected to 100% to see posts bashing the mod. Either post positive things or don't post at all.
Thanks William, I expected this as well as I read in other threads "don't accept any admin mod files!!"
 fabulousjedi
11-30-2003, 3:14 AM
#12
yes we had it on our clan server in JO, it is a great mod! I loved hunted, please make it in jedi academy!
 Rumor
11-30-2003, 3:25 AM
#13
Originally posted by Alegis Gensan
Sorry I tend to speak like that sometimes (especially in summaries), so no offence taken...I'm kinda juggling with my english

No it's not one of those mods were admin secretely increases his saber damage or steals HP, it's purely set to normal administratotion and not a tool for admin abuse. If you want to keep rules on a server, you can use the mod however you want. If you don't want rules, you don't have to. Janos cannot be held responsible for what admin using this mod will do. If they abuse it, they are abusers. If they use it as it is intended to be used, everyone will have a better time. It is, after all, a mod to help keep the servers friendly (and a corrupt admin could do mean stuff anyway)

empoer
terminator
bantoggle
rob
teleport
takemeto
get
 g//plaZma
11-30-2003, 3:27 AM
#14
Originally posted by Rumor
empoer
terminator
bantoggle
rob
teleport
takemeto
get

I can't see using these commands for anything except abuse.
 kazesan
11-30-2003, 3:55 AM
#15
Admins only need kick. They already abuse that though...

Mods like these are like a George Bush tax cut, they benefit the minority and help the people who make them not the common user.

Being slapped silenced and teleported over a cliff because some idiot walked into my kata and started chatting isn't a good idea. It increases the fact that the internet has no set rules or laws. One person can abuse power with no regard for the community. Think of how many great mods JK2 would've had if effort was put into creative gameplay alterations instead of reused emote happy junk.
 Rumor
11-30-2003, 6:15 AM
#16
lol i just noticed i said empoer instead of empower.



damn i'm a newbie
 Amidala from Chop Shop
11-30-2003, 6:27 AM
#17
Alegis, it's nothing personal, but if you read some of the other threads in this forum (search for "laming" or "honor"), people have experienced or witnessed a lot of abuse from mods like this. That's why the response is less than enthusiastic.

Now trying to be positive...that "Hunted" mode sounds interesting, similar to Assasination mode in Counter-Strike (have never played CS but read about it).
 noide
11-30-2003, 7:10 AM
#18
another mod to help idiotic honor code 12 year old admins enforce their silly rules..
 Alegis
11-30-2003, 10:41 AM
#19
I know a lot of ou have been abused by '12 year old, abusing admins' but if they do that, why not just leave. An admin could kick you anyways. The mod's features were introduced because we felt a need for them, at least in our server. Try DCMoD for JO, just try it

empower
terminator

empower and terminator fights are very fun, if you're beeing abused by an admin using this simply let him be..

bantoggle: For saberdown collecting, some servers have this rule you can't pick up items saber down because 1) other players aren't allowed to attack you and even if you don't play 2) you're stealing ammo from those who are. if someone keeps putting it off when collecting ammo you could just let the saber on

rob: Just something like slap, if someone is doing something against the rules with weapons

teleport
takemeto
get: If there is a problem somewhere you can go there immediately

We got the message that many of you hate mods, so please say something else
 Rumor
11-30-2003, 12:28 PM
#20
nah the point flew over your head.
 Darth Kaan
11-30-2003, 12:55 PM
#21
Originally posted by Rumor
lol i just noticed i said empoer instead of empower.
damn i'm a newbie

LOL, not. :D

Please clean out your pm folder, I have been trying to send you a message but it won't go through.
 Darth Kaan
11-30-2003, 12:59 PM
#22
Originally posted by Alegis Gensan
bantoggle: For saberdown collecting, some servers have this rule you can't pick up items saber down because 1) other players aren't allowed to attack you and even if you don't play 2) you're stealing ammo from those who are. if someone keeps putting it off when collecting ammo you could just let the saber on


The problem with that is some people turn their saber off (stealth reasons) in darker areas of maps when not actually using it, so it's sound doesn't tip off other players of their exact location while they are gathering up shields and health powerups. Not a big deal for sure, but just something to think about.
 KaiaSowapit
11-30-2003, 3:40 PM
#23
Originally posted by Master William
The mod is great, but nothing for the power abusers. Stop bashing the mod, and post only constructive critism. I expected to 100% to see posts bashing the mod. Either post positive things or don't post at all.
When did you become a forum moderator?

Sorry Alegis, I must agree with many of the other posters here. I fail to see the necessity of many of the admin commands your mod will offer.

The "Hunted gametype" sounds interesting, but IMHO the potential for abuse the other additions you're proposing outweigh it.

I'm sure you have the best intentions, so did J. Robert Oppenheimer.
 Alegis
11-30-2003, 5:26 PM
#24
I expected nothing else from ppl who haven't tried it, and from those who actually did they speak positive
 g//plaZma
11-30-2003, 5:37 PM
#25
Originally posted by Alegis Gensan
I expected nothing else from ppl who haven't tried it, and from those who actually did they speak positive

Everyone has tried it. It's not much different from Jedi Academy mod for JK2 minus some idiotic admin commands such as /ampunish.
 WadeV1589
11-30-2003, 5:43 PM
#26
Can I drag you onto a mini-mod those people who think like me that admin mods are abused:

http://www.lucasforums.com/showthread.php?s=&threadid=118811)

Note how this mod will not be empowering admins at all, it is merely a fix, like a 1.02 patch but with a few extra's. The reason this was even started was to fix the vehicle limit (hence me posting about it in reply to Vile's post)
 Squee-sithguy
11-30-2003, 7:55 PM
#27
this mod sounds great, i just want JA reloaded, a very similar mod like this. Finnaly i can get good punishment for lamers (NO FLAMING PLZ!)
 Jally
11-30-2003, 7:55 PM
#28
Theres nothing wrong with the mod. the mod is actually really good.Its just certain people that use the mod(these so called 12yr old Admin abusers).This mod is designed for the busy clan server, not for the mass ffa-no rule servers.unless youve tried it, dont diss it.

There are alot of cool things in this that JA mod doesnt have. like FF duels,Auto-admin and the Hunted gametype.
 raziel2003
11-30-2003, 9:54 PM
#29
Im pretty sure a lot of people are lookin forward to this. I for one, am definatly looking forward to it.

Why?

Because im an admin on our server, (and no, i dont abuse it) and i personally think that if somone breaks the rules (which i have displaid in a bind which i constantly show new joiners to the server) then i can sort out the trouble WITHOUT having to kick (unless they break the rules again).

Its useful to stop somone in their tracks whos breaking our rules and speak to them about it before just tappin the key that would kick them out (also binded).
 Rumor
11-30-2003, 10:12 PM
#30
Originally posted by Darth Kaan
LOL, not. :D

Please clean out your pm folder, I have been trying to send you a message but it won't go through.

lol i have 102 of them hehe.

didn't know there was a limit and i've been looking everytime to see if you had sent me one hah
 eniaC
11-30-2003, 10:26 PM
#31
Originally posted by Alegis Gensan
I expected nothing else from ppl who haven't tried it, and from those who actually did they speak positive

no offense...but the description speaks for its self.
Most folks won't even bother with it due to that.

And ofcourse the ones that tried it are gonna like it, there "honor sith".
 zERoCooL2479
12-01-2003, 5:52 AM
#32
I removed all those abusive commands because, well, The Jedi Academy Mod was #1 mod used for JO. Second, I suggest you rethink what you or Janos throws out there to the public. A lot of gameplay was ruined, thanks to me and my mod, and I will not duplicate it again. Jedi Academy Reloaded will be a new revolution in the admin mods where it will provide fair gameplay and not stupid commands like slap, punish, bunny, expolde. Thos commands are useless. Lastly, please stop copying the JA Mod, its really weak!
 Marker0077
12-01-2003, 6:42 AM
#33
Who's the coder for this project?

We finally had a breakthrough among the coders in this community in regards to removing abusive commands & now this comes along. This goes for Mars (Vulcanus coder), Chosen One (Jedi Academy mod/Jedi Academy Reloaded mod), Razorace (MotF & one of the OJP coders), Lee Oattes (Duelers coder), among a variety of others.

Please understand that abusive commands like explode, slap, etc; etc. destroy the community. Let me explain...

Lets say a guy goes out & buys JA. He finally figures out how to join an online game & joins a DCMod server (since this is server-side, more than likely not even knowing this is a modd'ed server). He doesn't bow before battle and/or attacks a person while they are bowing, not knowing any better because he just bought the game; Or maybe the guy is just kicking the admins butt so the admin of the server labels him a "lamer" & slaps the guy around, freezes him does all kinds of other uncool things etc; etc. so the guy leaves the server & joins another. Now this happens to him again & again from time to time. Would you want to keep playing the game if this is kept happening to you? This was a very mild example of some of the stuff people do with these types of commands in their power. This was the biggest downfall in JK2. Please join the other coders in the community in this effort.

There are 3 things admins need to do.
#1) Warn.
#2) Boot.
#3) Ban.

Anything other than that, & I DO MEAN ANYTHING other than that, is admin abuse. Plain & simple.

Don't get me wrong, I'm not attacking your mod dude. I'm sure you have some good stuff in here but any of these types of commands should be removed. There is ABSOLUTELY NO REASON WHATSOEVER why an admin would need to explode a player, slap a player, use any cheats that gives admins more ammo/health than everyone else or refill or whatever, etc; etc. these types of commands have been abused in the past & will continue to be abused in the future if you allow it.

I'm going to refer as many of the coders & other developers in the community I know to this thread so they can put in their 2 cents as well.
 Amidala from Chop Shop
12-01-2003, 7:20 AM
#34
Originally posted by zERoCooL2479
I removed all those abusive commands because, well, The Jedi Academy Mod was #1 mod used for JO. Second, I suggest you rethink what you or Janos throws out there to the public. A lot of gameplay was ruined, thanks to me and my mod, and I will not duplicate it again. Jedi Academy Reloaded will be a new revolution in the admin mods where it will provide fair gameplay and not stupid commands like slap, punish, bunny, expolde. Thos commands are useless. Lastly, please stop copying the JA Mod, its really weak!

Thank you cHoSeN oNe!!! :amidala:

Admin mod authors removing abusive features from admin mods.

An small but growing number of "honor code-free" servers.

General disapproval of honor code excesses, admin abuse, and killtrackers in this forum.

A whole new group of players who have not been coerced or brainwashed into following honor codes, and whose hearts and minds are still up for grabs.

Creative modders creating melee mods, instagib mods, and returning features of JK2 gameplay considered essential by the competitive community to JA, to be added to the new features of JA.

We still have a long way to go, and the final outcome isn't yet clear. But I sense a change in momentum, and a feeling that history is not going to repeat itself this time.

I don't know about you, but I'm starting to feel pretty optimistic:amidala:
 CptDogMeaT
12-01-2003, 8:42 AM
#35
First of all coming from an Admin for both JO and JA I must say DCMOD is one of the best mods around.

I think the features it has, uses and is planned to have make it one of the best mods around.

It was created by the DEATH Clan FOR the DEATH Clan. Releasing it to the public was something additonal.

As a DEATH Admin and owner of our main server I can honestly say this mod has made my life and the life of the other admins a lot easier. I dont just say that because Janos made it, I say it because hell, if I didnt feel it was the best mod for my server I wouldn't use it. Plain and simple. Heck, in the early days of DCMOD I regularly switched back to JAMOD because at the time DCMOD was still in its infantile stage.

I say all that knowing who is going to be admin on my server. If anyone wasn't doing there job as it should, that is not keeping the peace or using powers for their own use then guess what? They get a slap upside their face. Its happened before in my clan with abusing admins. However I know a lot of people don't share my ethics. Regardless of what smacktards say I am not an admin just to boss little 12 year olds about when they play the game. I think of myself more as a server moderator, someone there to ensure everyone has fun and to make sure no one is selfish and tries to upset others.

Everyone seems to be focusing on the poor little 12 year old german kids or whatever that don't speak very good english or don't understand the concepts of our rules. For these kinda people I honestly do take my take and try and explain rules. In the case of our server the rules are pretty straightforward. If you wanna fight you do it fairly leaving others who dont wanna fight alone. Simple as that. Unlike other games JA and JO aint just fighting games, quite often they are communities within servers, with people playing around, socialsing and of course fighting. It is these kinds of servers that this mod was made for.

Now I agree that there is an abundance of 12 year old pricktards out there just waiting for a mod like this so they can go "Yeehaw" i can boss people and abuse powers :) . Well I agree its a problem, and the fact is I think some of the more abusable commands should be restricted, at least in a public release and Janos is considering this kind of stuff. I have even been pushing for more gameplay fixing ideas that benefit all players and not just the admins.

However, DCMOD has a lot of offer than just "Slap Explode and Fly", already there are tons of gameplay features you wont find in other mods, like Hunted for example, which is taken from the TFC Level... "Hunted". Its a very different game and brings a lot to JO, as Im sure it will when its ported to JA.

So please don't bash something like this, fair enough stress how something like this could effect the community in a bad way but FFS, have some respect. This mod was ENTIRELY coded from scratch, as in no code other than Janos' own was used in this mod.

Oh, whats that Chosen, didnt hear that up your mountain, well fair enough, but remember why Janos made this mod. It was because JAMOD didn't have enough and was too restrictive. You also have to remember that JAMOD was designed for The Jedi Academy and your servers, a lot of other clans, ours included found your mod too restrictive. However back then MarS (thats right, Marcel, not YOU) had some great ideas that have became common place in the JO world. Janos used a lot of these ideas and tons of his own throughout. And you may not know but a lot of this stuff was developed simultaneously with JAMOD. I remember fondly talking to Janos about DCMOD improvments to have Janos come back a week later saying "I've done this, and this and this" for me to go, "btw, have you looked at the latest release of JAMOD on jk2files?" Janos would reply "No..." "well Chosen has added a all that stuff you just said, like Ban List in a file, like access to the Rcon from \am and like ...".


Anyway, too long a post already, but I agree that Mods will change for the better in the future. However bashing mods aint gonna do Sweet F. A.

Contstuctive critism is what is needed NOT


another mod to help idiotic honor code 12 year old admins enforce their silly rules..
 razorace
12-01-2003, 9:52 AM
#36
If you want to use the mod on only your own clan server, that's fine. However, then you go the extra mile and release it to the public, you take on a level of responsibility.

In this case, our collective experience with JK2 has shown that giving more power to the admins results in a huge percentage of servers actually becoming unfun due to cvar ODing and harassment-by-means-of-admin-powers.
 CptDogMeaT
12-01-2003, 10:21 AM
#37
Im quoting myself now...

Now I agree that there is an abundance of 12 year old pricktards out there just waiting for a mod like this so they can go "Yeehaw" i can boss people and abuse powers . Well I agree its a problem, and the fact is I think some of the more abusable commands should be restricted, at least in a public release and Janos is considering this kind of stuff. I have even been pushing for more gameplay fixing ideas that benefit all players and not just the admins.

I agree with you, yet I also adressed some other issues.

With DCMOD.JA we hope to add lots of new features aimed at the whole userbase, in fact I just finished typing up a whole new gametype that we plan to implement that, if it all goes to plan, should blow everyone away.

Anything has to be better than Omni after all....
 babywax
12-01-2003, 10:36 AM
#38
A lot of the improvements in this mod sound very good, but as has been stated like five times above me (just posting this here to raise my post count and compact the idea a little more), a LOT of these features will completely hurt the community. Keep them on your server, by all means, it's your server, but if you put all of the 'extra' (call the commands what you want, the people above me stated what I mean by these) in the community release it will hurt the community greatly.

The hunted gameplay mode sounds very interesting, and if done correctly it could be great fun. I was wondering, could you guys mod into the game the ability to use the customization for jedi into the siege gamemode? I don't understand why Raven didn't do it...
 CptDogMeaT
12-01-2003, 11:11 AM
#39
Originally posted by babywax
A lot of the improvements in this mod sound very good, but as has been stated like five times above me (just posting this here to raise my post count and compact the idea a little more), a LOT of these features will completely hurt the community. Keep them on your server, by all means, it's your server, but if you put all of the 'extra' (call the commands what you want, the people above me stated what I mean by these) in the community release it will hurt the community greatly.

The hunted gameplay mode sounds very interesting, and if done correctly it could be great fun. I was wondering, could you guys mod into the game the ability to use the customization for jedi into the siege gamemode? I don't understand why Raven didn't do it...

Good for you and your quest for a high post count, but read the posts please . As I said Janos, the creator of the DCMoD is working on cutting back Admin related powers and adding more gamplay related items.

And by modding in the extra customisations for Jedi into Siege I take it you are referring to the fact you can't edit force or your Lightsaber in Siege gametypes.

I believe this is a balance issue. All the classes have to have some point to them and by capping the Jedi class this way they keep the balance.
 Kurgan
12-01-2003, 11:17 AM
#40
So, to sum up: DON'T add abuse-prone "punishment/empowerment" type Admin commands, or you'll have a great number of people abuse them (more than those who would use them "legitimately" if such a thing were possible).

These commands are the same as giving one player the ability to cheat and nobody else. How much fun is that? (besides real fun for the admin)

And especially if you include commands like this, DON'T RELEASE THE SOURCE! People will just rip off your mod and add MORE abusive admin commands!

Good luck though. ; )
 babywax
12-01-2003, 1:06 PM
#41
Good for you and your quest for a high post count, but read the posts please . As I said Janos, the creator of the DCMoD is working on cutting back Admin related powers and adding more gamplay related items.

The remark about the post count was sarcastic.
BTW, no, you did not say he was cutting back, you said he was considering cutting back:

at least in a public release and Janos is considering this kind of stuff





And by modding in the extra customisations for Jedi into Siege I take it you are referring to the fact you can't edit force or your Lightsaber in Siege gametypes.

Not quite, sabers can stay the same, although it would be nice to have limited color selection on light side (blue/green, maybe some others, but no red of course to stop people from getting confused). I was mostly referring to torso/head/legs selection, and hilts too, not really the actual type(dual, staff or single) of saber.
 CptDogMeaT
12-01-2003, 1:16 PM
#42
I thought about that myself a while ago, including models and saber color. Then I was playing some siege and I realised why they make the skins and saber standards.

In the middle of a match it can be VERY useful to know who and what kind of classes are in your team. Very often if I am low on ammo, or health or need support or whatever I will first look around at my fellow players and see if i can see a Tech or a medic around.

If i see one I will use Voice chat and call for assistance, if not I might call anyway but I'll probably push on and die anyway.

It could be done I suppose, for the other classes aside for tech. But then again, its all about balance and I personally think being able to quickly identify team member classes outweighs being able to personalise your skin in siege.

Also, theres the fact the Siege menu doesnt let you select Saber and Skin but I thought I'd leave that little technical gem to last.

And I'm sorry if my post replying to yours was a little caustic but whats the point in making a post that is just a sum up of all the other posts that just bashes something that is being addressed already. The guy Janos has spent over 7 months working hard on this, making it from scratch. Fair enough if you dont like it but bashing it resently is just plain unfair.

But anyway, if you do have sensible suggestions, bearning in mind this mod will be serverside then please, feel free to submit them :)
 babywax
12-01-2003, 1:24 PM
#43
I wasn't bashing, I even complimented him on many of his ideas. I just stated that I didn't think it would be a good idea to add in all of the emotes etc... I must not have phrased it correctly.
 zERoCooL2479
12-01-2003, 1:31 PM
#44
Oh, whats that Chosen, didnt hear that up your mountain, well fair enough, but remember why Janos made this mod. It was because JAMOD didn't have enough and was too restrictive. You also have to remember that JAMOD was designed for The Jedi Academy and your servers, a lot of other clans, ours included found your mod too restrictive. However back then MarS (thats right, Marcel, not YOU) had some great ideas that have became common place in the JO world. Janos used a lot of these ideas and tons of his own throughout. And you may not know but a lot of this stuff was developed simultaneously with JAMOD. I remember fondly talking to Janos about DCMOD improvments to have Janos come back a week later saying "I've done this, and this and this" for me to go, "btw, have you looked at the latest release of JAMOD on jk2files?" Janos would reply "No..." "well Chosen has added a all that stuff you just said, like Ban List in a file, like access to the Rcon from \am and like ...".


JA Mod 1.3 was out way before DCMod. If I remember correctly, the DC clan wanted me to make a altered version of JA Mod for them, I denied the proposal because I was hellova busy. The only reason why JAMod is what it is, is because of MarS, everyone knows that. I used the source of Vulcanus with his permission because he didnt want to continue it. I understand that he has helped DC the same way, which is great. But the fact that you fail to realize the impact that slap and those commands will/have caused is shameless. The reason I say "stop copying ja mod" is, well, the terminator command. I mean, you could have at least named it different. Jeez...lol This is not a flame nor is it a taunt, just remember that we're all in this together and we want to give the community good things, not traumatizing experiences of being slapped across the screen or lamed by an overpowered saberist.

Take Care,
-Mike
 CptDogMeaT
12-01-2003, 2:21 PM
#45
But the fact that you fail to realize the impact that slap and those commands will/have caused is shameless.

We did, but like every tool like this, it can and does get abused. Its just at what point is the level of abuse unacceptable that it outweighs the good of the mod.

You released a mod with similar features, I would have thought you may have been a little constructive considering you followed the same path.

And the very first incarnation of DCMOD thats the very first, came out about February, and if my memory serves me right that was about the same time as 1.2 of JA. Bear in mind that DCMOD was made from scratch, pretty much completely. janos did contact MarS at a late stage to get help with MOTD and Empower glow, but it was help rather than given the full Vulcanis source.

I agree about the terminator thing, fair point, i did find it strange myself at the time.

And I think everyone in this thread has acknowledged the direction that mods have to go. Bashing someone for something you where guilty of months ago is weak. I aint flaming but have some compasion and a little empathy. The points raised here HAVE been taken onboard, and changes have been made already.

In fact, we have and are adding new things to Jedi Academy that are increase the gameplay abilities including a number of completely new and original features.

Anyway, this aint a flame, I just want you to remember that the path behind us is just as important as the path before us.

And back to the topic at hand, SUITABLE comments on what people want in a mod for Jedi Academy.

And I swear, if one more person skips all of these posts and makes a dumbass post like:-


Waa, Waaa, i dont wanna be slapped because Im telling the admin to suck my penis, waaa, waaa

im gonna come slap you.

Fair enough, but we have talked about and adressed stuff like this. Please, let us move forward.
 zERoCooL2479
12-01-2003, 2:54 PM
#46
Have you ever heard the saying..."cHoSeN-oNe single handedly destroyed the jk2 community." well I did, and its not a good feeling. I've look at everything I've done for ja mod and it was all good fun. Things did get out of hand when I played on many public servers. Admin's executing commands for no reason. Empowerment was an easy thing to implement.

ent->client->ps.isJediMaster = qtrue;

If I remember correctly to get the glow thing ;-)

So yeah, I'm all about moving forward which is why we should'nt repeat the past. New gamemodes is great, and I have one I'm making myself. So good luck with that and if you need help or anything, just give me a holla.

Your neighborhood coding friend,
-Mike
 Marker0077
12-01-2003, 8:57 PM
#47
I apologize if this has been answered before but I fail to see how commands like slap, terminator, explode, etc; etc. are useful in ANY way shape or form. They contribute ABSOLUTELY NOTHING constructive or useful, the ONLY thing they do is breed admin abuse & will destroy the community, not in whole of course, but definitely in part. That WAS the case with JK2, why people think it will be different in JK3 is beyond me.

Can someone please explain to me how any of these commands would be useful for anything other than admin abuse?
 P.I.M.P
12-01-2003, 10:05 PM
#48
I had a thought. Since players have clans and work together, maybe the varous admins can create a clan of "Admins". In this clan, we will agreed if we use admin mods to help admin our servers, that we won't abuse them. Players can know that admins that are a part of this "Organization" vow not to abuse their power and can play without the abuse. I know this sounds really dorky, but I would take part to help control my server and to let everyone know that I'm not gonna abuse an admin mod when/if one is ever installed. Just a thought.
 Marker0077
12-02-2003, 12:24 AM
#49
Originally posted by P.I.M.P
I had a thought. Since players have clans and work together, maybe the varous admins can create a clan of "Admins". In this clan, we will agreed if we use admin mods to help admin our servers, that we won't abuse them. Players can know that admins that are a part of this "Organization" vow not to abuse their power and can play without the abuse. I know this sounds really dorky, but I would take part to help control my server and to let everyone know that I'm not gonna abuse an admin mod when/if one is ever installed. Just a thought. #1 Sounds great & all but the reality of the matter is it would leak & would go public. I think everyone realistically knows this.

#2 You didn't answer the question. What possible use could any of these abusive commands have aside from breeding admin abuse?
 CptDogMeaT
12-02-2003, 8:36 AM
#50
#2 You didn't answer the question. What possible use could any of these abusive commands have aside from breeding admin abuse?

Dude, read all these posts if you havent. Read every damn one.


THEN, if you have done that I shall explain what they are for.

On occasion you get Lamers that are:- Abusive, Offensive, Racist, Deliberately try to upset people, flame or generally try to be *******s.

These people are only playing a game to piss people off or upset them.

These kind of people need an ass kicking. If someone comes on and genuinely doesn't understand whats going on or is unaware of my rules then I will do my best to help them and help them to understand because, at least from what I've seen, the rules we enforce on our server are pretty standard to the rest of the JK servers.

However, the Ass's that try to upset people or blatantly break rules need all these fancy commands applied to them. Do you honestly think that if one of these lamers who goes around trying to upset people will really enjoy being slept and left in a corner where they cant do anything. I regularly enjoy sleeping racists, silencing them and inserting them into a wall. With DCMOD they cant talk, rename, join the spectators or do anything. I ban them so the only thing the lamer can do is disconnect.

THEN they might reconsider being *******s on other servers, but I agree that is what they are intended for but I doubt the majority of 15 year old piss-ants who get upset because they get bullied at school aren't going to use these tools as intended.


But Annnyyywaaayyy.

Read all these posts and see the general consensis is that game mods for JA SHOULD have some admin abilities, only less exotic or "abusable commands" and focus more on gameplay modifications.


And I think an Admin guild would be very, very cool. It would be a fair bit of work, but I think it could be successful, perhaps a think is in order...
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