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Marker0077

Latest Posts

Page: 10 of 11
Posted in: Staff to Dual Sabers?
 Marker0077
11-08-2003, 9:58 AM
#1
Going through the saber.sab file, I realize there are alot of stuff that this thing is quite possibly already capable of doing yet doesn't for whatever reason (might just be as simple as an existing server setting). The thing I am mainly thinking ab...  [Read More]
Posted in: Submission: Better HUD Beta1
 Marker0077
11-07-2003, 11:55 PM
#1
This is a slightly better HUD for JK3. I noticed that on some maps the health points are hard to read, on other maps it's the force mana points that's hard to read, etc; etc. so I modified the HUD a little bit to make it easier to read on all maps....  [Read More]
Here's how I am thinking it should go. There would not really be any CVars for console aside from the ones that puts everything back to the defaults. What you would do is have a variable for each saber characteristic in the saber (.sab) config file....  [Read More]
Posted in: mod program
 Marker0077
11-06-2003, 11:59 PM
#10
Originally posted by Samuel Dravis OK, I get the picture, it's not useful enough to bother with... As for using batch files, they are not easy enough to use, so I have vbscript files to move them around. I've never had a problem with using them - n...  [Read More]
Posted in: mod program
 Marker0077
11-06-2003, 8:55 AM
#7
First off, don't compare Dreamweaver to this because that's an enormous exageration. There are endless possibilities with web sites, not with pre-made mods. It's not like this thing is generating the mods for you. If you really use that many mods of...  [Read More]
This is a place for developers to share with other developers. If you submit your vehicle here it might end up in a new map or something like that. The problem with most sites is there is so much stuff there, you have to search through everything to...  [Read More]
Posted in: Submission procedure
 Marker0077
11-06-2003, 12:38 AM
#3
I can see why you don't want the contributors initial opinion as far as dealing with any pointless discussions, however, if they do not have the opportunity to prove whether or not their opinion is pointless or not, you'll never know & could be j...  [Read More]
Posted in: Submission: Aayla Secura
 Marker0077
11-05-2003, 7:29 AM
#5
Is that from CM: Skins Pack A? if not, you might want to look there first. I added some custom sounds for Aayla also....  [Read More]
Posted in: Non-Interferance & Multi-Duel (Enhanced Add)
 Marker0077
11-07-2003, 8:49 PM
#23
I knew he would, the guy's a selfish prick but that's okay, one day he will get his. You know what they say, what goes around comes around. Anyways, I don't think Razor is interested in coding this & I don't know of anyone else that is either. D...  [Read More]
Posted in: Non-Interferance & Multi-Duel (Enhanced Add)
 Marker0077
11-07-2003, 1:59 AM
#18
Well, it's worth a shot. What's the worse thing that can happen? He'll say no? I think it's Razor's place to talk to him, one coder to another (unless you are a coder). His contact information is on the Duelers web site at http://duelers.jk2files.co...  [Read More]
Posted in: Non-Interferance & Multi-Duel (Enhanced Add)
 Marker0077
11-06-2003, 9:46 PM
#16
Well I am sure Lee plans on having this in Duelrs for JK3 but the guy is selfish & won't share his work with the community. This feature is about as big as they come & I think should be in all mods, which is why I am bringing it up here....  [Read More]
Posted in: Non-Interferance & Multi-Duel (Enhanced Add)
 Marker0077
11-06-2003, 8:34 AM
#14
Who's not being realistic? Yes it will take alot of work but do you think it won't be worth it? That is a huge plus....  [Read More]
Posted in: Non-Interferance & Multi-Duel (Enhanced Add)
 Marker0077
11-06-2003, 12:30 AM
#12
Originally posted by razorace Well, if you only did it for the sabers and player movement, it would be easier it would still involve a fair amount of coding. And it would mean that you'd have to disable the guns (or they would act weird). At first i...  [Read More]
Posted in: Basic Ideas: Admin Stuff
 Marker0077
11-05-2003, 7:34 AM
#9
Originally posted by razorace I can understand a larger MotD and some better ban/kick options but teleport, freeze, rename, etc are only going to get abused. It's a server, not a recorrectional facility. :) Freeze is important because some people...  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 Marker0077
11-08-2003, 5:36 AM
#26
Originally posted by Emon And, for the love of god, no more emotes in FFA other than a few taunts... please!Actually what I was suggesting is just make a command for each one of the existing emotes, especially considering they don't work in FFA at a...  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 Marker0077
11-08-2003, 2:26 AM
#21
Originally posted by Samuel Dravis You know, the point of this mod is to provide improvements to the game.Ya I got that but I just do not see the point in providing a feature that pretty much exists already. No there is no actual "back" bu...  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 Marker0077
11-07-2003, 11:59 PM
#19
Well I think we might have to have an OJP_SP & an OJP_MP mod folders, one obviously for SP & the other for MP, solely because we are discovering that some changes we make for MP would not work out to well in SP (we want to keep this one a lit...  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 Marker0077
11-07-2003, 2:25 AM
#17
alright, this was a mistake on my part. I set up GS3D incorrectly. FYI, I downloaded ASE & did an update & it showed 20 servers, then I updated it with GS3D & it showed 31 servers....  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 Marker0077
11-06-2003, 11:55 PM
#15
Originally posted by razorace That's not a fair test. The ingame browser is broken and you'll notice that the siege servers are always full. Who uses the in-game browser? The thing is crap. Anyways, I show no games for Siege in GS3D & 2 with the...  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 Marker0077
11-06-2003, 8:47 AM
#12
Originally posted by razorace I honestly don't see the point of reduxing JK2. If you want to play JK2, go play JK2. :D The point is to get some of those old animations back. I don't think some of them should have been removed, mainly the left to lef...  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 Marker0077
11-06-2003, 12:24 AM
#8
I have had a few more ideas, some of which would be a major add but I didn't want to start a whole new thread on this because I don't think it is going to have a whole lot of conversation on it. Anyways... * Yellow DFA: I see why Raven change the YD...  [Read More]
Posted in: Enhanced Idea: Player Model Scaling
 Marker0077
11-06-2003, 12:08 AM
#5
Well there needs to be something to go with the player model scaling to balance gameplay out. The player model damage intake & the player model movement speed was the only 2 things I could think of to balance it out. You could also do the S curv...  [Read More]
Posted in: HUD numbers
 Marker0077
11-08-2003, 2:32 AM
#3
The number .TGAs are white colored & get colored red, green, & blue by the JK3 code, so dealing with the numbers themselves was too much of a hassle & instead I modified the background HUD & that works fine. You can check that out at...  [Read More]
Posted in: OJP Skin Pack?
 Marker0077
11-07-2003, 2:00 AM
#13
Through with what? Skins Pack A? Ya, I plan on doing tons of media attention on it but it won't be done for at least 2 more months probably....  [Read More]
Posted in: OJP Skin Pack?
 Marker0077
11-05-2003, 7:27 AM
#11
Originally posted by razorace Why not "hire" staff now? Because I have busted my ass on this stuff for over a year, alot of which was wasted time because of Lee but owell, such is life. I don't want to hire just anyone, I want peace of mi...  [Read More]
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