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Marker0077

Latest Posts

Page: 6 of 11
Posted in: Brainstorming: Bot Combat
 Marker0077
12-17-2003, 3:46 PM
#3
Damn, soz RA. I thought there was a thread on this already but I didn't know where. Can you move my first post to that thread & delete this thread out plz....  [Read More]
Posted in: Brainstorming: Bot Combat
 Marker0077
12-16-2003, 11:31 PM
#1
The current bot system is way gay. It isn't even remotely challenging. When real people play, they have counter moves for their opponents moves in mind & I think that bots should function the same way. If an opponent does a dual both attack butt...  [Read More]
Posted in: Add: Make server settings viewable out of game
 Marker0077
12-16-2003, 11:22 PM
#15
ummmmmm, ooookay. I never meant any offense towards anyone & I apologize if it came out like that but again, it was not my intent. Secondly, if you were talking about something that we weren't in this thread, you should let us know otherwise how...  [Read More]
Posted in: Add: Make server settings viewable out of game
 Marker0077
12-15-2003, 10:43 PM
#12
If you are referring to the g_saberdamagescale CVar, Raven implimented that into the base game. That's the *only* CVar that's been talked about in here so I can't imagine you talking about any other. This CVar existed in JK2 as well, however, the CVa...  [Read More]
Posted in: Add: Make server settings viewable out of game
 Marker0077
12-15-2003, 10:33 PM
#10
Originally posted by Wudan I understand that you're talking about server configuration and viewing it from the server browser.Not the in-game server browser no; That's way too limited of a browser for something like this. It would be in the existing...  [Read More]
Posted in: Add: Make server settings viewable out of game
 Marker0077
12-15-2003, 2:05 AM
#8
Wudan, either you have no clue what I am talking about or... I dunno what, I think you just have no idea what I am talking about. All I am suggesting is that whatever the saberdamagescale is set to be shown out of game - that's it. I'm not saying se...  [Read More]
Posted in: Add: Make server settings viewable out of game
 Marker0077
12-14-2003, 1:46 AM
#5
Originally posted by Wudan The real problem here is server configurability. You can't pick any server and play the same game twice, which isn't a problem (for most) because most everyone plays the same server over and over again.I don't & becaus...  [Read More]
Posted in: Add: Make server settings viewable out of game
 Marker0077
12-12-2003, 8:40 PM
#1
You know what's worse than people who change the saber damage scale? Not being able to tell that they changed it. Most server settings are viewable out of game (like if it was set in a sets variable) but the damage scale is not one of them. I think...  [Read More]
Posted in: Enhanced Add: Make Absorb better
 Marker0077
12-15-2003, 1:13 AM
#11
I normally play NF or NF with jump only, so I don't know about this first hand, however, I do know a variety of people who play with forces & well over 90% of them use dark forces - that tells me something. I did play FF a bit in JK2 & it wa...  [Read More]
Posted in: Enhanced Add: Make Absorb better
 Marker0077
12-13-2003, 9:45 AM
#9
I could have swore that the drain in MP takes health if force power is drained. I know that wasn't in JK2 at all. Either way though, dark side users have a total upper hand & it should be balanced....  [Read More]
Posted in: Enhanced Add: Make Absorb better
 Marker0077
12-12-2003, 11:16 PM
#6
I thought it was. What difference are you referring to?...  [Read More]
Posted in: Enhanced Add: Make Absorb better
 Marker0077
12-12-2003, 7:27 PM
#3
I don't think removing the dark side users ability to tell when someone is using absorb is the answer, especially considering they can only tell that they are using absorb when a dark side force power is used while absorb is in use. If people don't k...  [Read More]
Posted in: Enhanced Add: Make Absorb better
 Marker0077
12-12-2003, 6:42 PM
#1
No one wants to be on the light side, it's just not worth it. Dark side has forces that do damage while light side forces just protect you but appearently not well enough because no one will use them. Look at the new drain (like dark force heal), no...  [Read More]
Posted in: enhanced and basic?
 Marker0077
12-12-2003, 10:24 AM
#5
There's no changes made to the source in Basic is there Razor? If there's not, it's basically just a client side mod anyways & can be loaded into the base folder....  [Read More]
Posted in: How about the kick?
 Marker0077
12-12-2003, 9:01 PM
#10
Originally posted by razorace I don't know what you're talking about. I don't remember ever messing with the kick code for OJP.I was told that you made it so that kicks did damage but no knockback & vice versa with MotF (not OJP). Perhaps I was...  [Read More]
Posted in: How about the kick?
 Marker0077
12-12-2003, 10:20 AM
#8
All those Cvars? There's 2. This is pretty much the same options you had with MotF except there's more of them. This guy is on about easier front kicking, which is what the single click kicking is for. The single click kicking for me is there more b...  [Read More]
Posted in: How about the kick?
 Marker0077
12-12-2003, 1:24 AM
#6
I think he's talking about putting the JO kicks into JA. I was going to post about this later because I got a few different requests for this for some time now, but this is just as good of a time as any I suppose. For the old JO kicks I think there...  [Read More]
Posted in: Basic Idea: Multiple duels and health refresh
 Marker0077
12-11-2003, 10:28 PM
#12
The Duelers non-interferance code combined with rocket only weapons sounds alot more ideal than map specific arenas. You can obviously already have rocket only weapons. As for this "multi-arena" concept, it was 1 of the ways Lee & I wer...  [Read More]
Posted in: Making MP sabers in SP
 Marker0077
12-11-2003, 4:09 AM
#12
Honestly, between this & the needing to change the .menu files with new CPC models, it makes me wonder how people so smart could be so stupid. Ridiculous. Anyways, perhaps I'll add SP support for CM. We'll see....  [Read More]
Posted in: Enhanced Ideas: New Force Powers
 Marker0077
12-16-2003, 11:24 PM
#40
Back to the fireball idea, I know you aren't coding this Razor but I thought of this & wanted to put this idea out there. Fireballs get deflected like blaster fire would. Not much of an idea, I know (lol), but I write ideas down while I'm doing...  [Read More]
Posted in: Enhanced Ideas: New Force Powers
 Marker0077
12-12-2003, 9:02 PM
#25
Force absorb already protects against that, what would be the point?...  [Read More]
Posted in: Enhanced Ideas: New Force Powers
 Marker0077
12-12-2003, 8:21 PM
#23
I used to play this game called Drakan: The Ancient Gates for PS2 & I realized that alot of these spells & whatnot are very similar to that of the Star Wars "force" concept, so I thought I would list these abilities here & see w...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 Marker0077
12-16-2003, 11:37 PM
#195
This is about the blocking system with returning blaster fire. #1 I think that if the person is not holding the block button, then blaster fire should hit the person. #2 The person has to wait for the opponent to fire & then press the block but...  [Read More]
Posted in: OJP Master Cvar/Command Listing
 Marker0077
12-15-2003, 10:53 PM
#9
I get what you are saying but the effect is very similar. The fov has a more "tunnel" effect to it but you can see more area none-the-less. When the sniper rifle scopes in, it's the fov that gets changed, not the thirdpersonrange. Same conc...  [Read More]
Posted in: OJP Master Cvar/Command Listing
 Marker0077
12-15-2003, 2:19 AM
#6
cg_chatbox This CVar sets the amount of time that chat text may be displayed before disappearing. Default is 10000. cg_chatboxheight This sets the position of where the chat text is displayed on-screen. Set this to 60 for it to be closer to how chat...  [Read More]
Page: 6 of 11