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Marker0077

Latest Posts

Page: 2 of 11
Posted in: FYI: Cool Mods forums are up
 Marker0077
01-22-2004, 4:55 PM
#5
I think you're at more than 5 posts a day but regardless, you have a ton of posts in various categories all in 1 place - I hate that but you're the one who has to deal with it, not me (not really anyways). I'd much prefer to have "suggestions &...  [Read More]
Posted in: FYI: Cool Mods forums are up
 Marker0077
01-22-2004, 1:02 AM
#3
I appreciate the gesture but in all reality, I think you need more forums. You have everything bunched in 1 forum, I hate that. This way it's more organized. Perhaps the suggestions & general forums could be the same one but it's really not a bi...  [Read More]
Posted in: FYI: Cool Mods forums are up
 Marker0077
01-21-2004, 11:32 PM
#1
http://www.gamingforums.com/forumdisplay.php?s=&daysprune=-1&f=875 I haven't updated the site yet, I'm seeing if I can get the CM site hosted at GF/FF. That would be great but I doubt that's going to happen, we'll see. Anyways, I may eventu...  [Read More]
Posted in: I am not anti-Duelers...
 Marker0077
01-18-2004, 5:41 AM
#15
Soz, I'm used to GamingForums. The Jedi Academy forum here on LucasForums, that's what I was referring to as "General Discussion". For the most part, CM has been discussed in the OJP forums. I intend on creating a few different forums for C...  [Read More]
Posted in: I am not anti-Duelers...
 Marker0077
01-17-2004, 4:11 PM
#13
Before I get into the replies, I apologize about the wait here people but my internet was down so I was MIA for awhile there. Anyways..Originally posted by razorace Attempting legal action is simply a waste of time and effort since we can't make mon...  [Read More]
Posted in: I am not anti-Duelers...
 Marker0077
01-07-2004, 7:08 PM
#8
Originally posted by Prime Ironically, he is complaining about other people using his work that uses other peoples work. Though, not technically the same issues, I do find it a little funny.The difference is I got peoples permission to use their wor...  [Read More]
Posted in: I am not anti-Duelers...
 Marker0077
01-07-2004, 2:51 PM
#5
#1 It's also a JK3 mod or at least in plans to be, that's why it's here. #2 Do you have nothing better to do than to complain here? If you don't care then DON'T POST. Your complaining is not going to stop me from what I am doing, it's just going to...  [Read More]
Posted in: I am not anti-Duelers...
 Marker0077
01-07-2004, 1:39 PM
#1
This was a post I made in the Duelers forums but knowing Lee, he'll remove anything I post. My guess is, he doesn't really want the truth to be known, that's why he removes them. So, I am putting this copy of the thread out to let the truth be known...  [Read More]
Posted in: Basic Submission: True View
 Marker0077
01-07-2004, 9:03 PM
#12
Originally posted by razorace "RTFM" comes to mind.lol, I'm not a tester man. I'm supposed to be playing at least 1 hour everyday & I don't even usually get to that. All this crap I'm getting into is just consuming all of my time. I so...  [Read More]
Posted in: Basic Submission: True View
 Marker0077
01-07-2004, 8:59 AM
#10
Originally posted by Wudan It's already going to be that way - it's Basic, and having it default to 'on' would be against razor's common-sense, if Ii have an understanding of his reasoning by now.This was defaulted to on in MotF. That's why I brough...  [Read More]
Posted in: Brainstorming: New Weapon Type: Reverse Grip
 Marker0077
01-22-2004, 5:06 PM
#18
There is a bit of a difference between a bolt_ & a tag_ but whatever, it's not important. Anyways, what I am saying is in order for the reversal to work right, you have to reverse the tag_ once & you have to reverse the mesh twice (on 2 diff...  [Read More]
Posted in: Brainstorming: New Weapon Type: Reverse Grip
 Marker0077
01-21-2004, 11:24 PM
#15
Originally posted by keshire Can't it be flipped along the z axis before or after its attached to the bolt.No, this more than likely has to be done statically, unless we can change code to change the position of the blade tag after the hilt as been...  [Read More]
Posted in: OJP: New Animations Project
 Marker0077
01-26-2004, 6:47 AM
#69
Unless he registers it at the copyright office or has something else to prove the work is his, it's his word against whomever else. In all reality, I do agree with you & do not think it will be a problem but it's ASk's call & program & I...  [Read More]
Posted in: OJP: New Animations Project
 Marker0077
01-26-2004, 1:30 AM
#67
Sorry about the delay on the post people but I am going to be busy with this LAN change for some time. I don't even have the server done yet but I am close, then after that I have 3 or 4 more PC's to take care of so please try & bare with me.Orig...  [Read More]
Posted in: OJP: New Animations Project
 Marker0077
01-23-2004, 8:52 AM
#62
Originally posted by keshire That'd be nice but gamingforums doesn't mesh well with websense, which is the web-blocker I use here at work. And i don't play on the net at home because its disrespectful to my wife.You can add URLs to web-blockers. Lo...  [Read More]
Posted in: OJP: New Animations Project
 Marker0077
01-22-2004, 5:46 PM
#60
http://www.gamingforums.com/forumdisplay.php?f=886 Have an idea for a new animation to add to the pack? Add it there. Matter fact, we should pretty much just close this thread down & post a sticky URL to forward people to where the AnimPack is n...  [Read More]
Posted in: OJP: New Animations Project
 Marker0077
01-21-2004, 11:05 PM
#57
As far as animations were concerned, I was never planning on using 3DS Max. I have a bit more experience with 3DS but I'm still pretty much a n00b when it comes down to it. I was planning on learning how to use XSI to do this, I figured why work with...  [Read More]
Posted in: OJP: New Animations Project
 Marker0077
01-20-2004, 7:54 PM
#54
I just got done chatting with ASk so here's an update for you guys... When Corto made the JK2 skeleton, he ran ASk's program likeglamerge.exe _humanoid.gla -l& that dumped out information which was essential for creating the skeleton. After they...  [Read More]
Posted in: OJP: New Animations Project
 Marker0077
01-20-2004, 7:00 PM
#53
Originally posted by Wudan It's that easy - now go do it. Sure thing, I think I'll make the first animation be the "giving the bird" taunt. :-) I am going to try & get with ASk before I do the system change on the LAN here at home. I...  [Read More]
Posted in: OJP: New Animations Project
 Marker0077
01-19-2004, 1:53 AM
#49
Well like I said, I've talked with Ask & Corto. They have already got this working with JK2 & there is a problem with JK3 from what Corto said but after talking with Corto, I get the impression the guy doesn't even have JK3. He kept going on...  [Read More]
Posted in: OJP: New Animations Project
 Marker0077
01-18-2004, 6:04 AM
#47
Originally posted by razorace Since new animations would have to be in pair with some animation code changes, I suggest you just let it be a part of OJP. This was always going to be apart of OJP, there's no way I'm not going to contribute this, it's...  [Read More]
Posted in: OJP: New Animations Project
 Marker0077
01-17-2004, 2:27 PM
#44
I apologize for not being online for such a long time but my internet went out, so I didn't have much of a choice. Anyways... I've been talking with Ask & Corto in regards to their merging program. This will probably be the way I go about doing...  [Read More]
Posted in: OJP: New Animations Project
 Marker0077
01-07-2004, 9:29 AM
#42
Ya I have all those man but thanks anyways. TBH, I'm not really thrilled with that new XSI importer. I use Max 5.1 & my animation bar gets all messed up when I use it. Now I'm sure it's nothing serious & I probably will include it in the pack...  [Read More]
Posted in: OJP: New Animations Project
 Marker0077
01-07-2004, 9:04 AM
#40
lol, thanks Ask. I actually went looking for this thread because I didn't really check it out the first time you sent it my way & then when this project came about, this was the first place I wanted to go & checkout but not only couldn't find...  [Read More]
Posted in: Enhanced Add: Make Absorb better
 Marker0077
01-07-2004, 8:20 AM
#21
Well MO is obvious, I think Absorb needs to be upped. As far as "lightsabers use it all the time" well of course they use it all the time, it's how they counter dark force powers - duh. This also makes it true to the movies if you think abo...  [Read More]
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