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Marker0077

Latest Posts

Page: 11 of 11
Duelers Mod Project: Duelers is a JediMod based mod, similar to JediPlus/OmniMod except gameplay is much smoother as well as fewer bugs. This is intended for the Duelers in JK2 community, but this is a really good mod for you FFA fans out there also...  [Read More]
Posted in: Non-Interferance & Multi-Duel (Enhanced Add)
 Marker0077
11-05-2003, 7:16 AM
#5
Originally posted by razorace While it's a good idea, it would probably take a lot of programming. The game simply isn't set up to physically ignore other players like that by default. For the record (so this isn't an issue in the future), the non-i...  [Read More]
Posted in: Non-Interferance & Multi-Duel (Enhanced Add)
 Marker0077
11-05-2003, 12:37 AM
#1
The non-interferance code allows you to only see your opponent when in a private duel. You do not see or get stopped by any of the other players in the room. The Multi-Duel code is a new gametype alternative to the standard duel. It uses the non-int...  [Read More]
Posted in: Basic Ideas: Admin Stuff
 Marker0077
11-05-2003, 12:33 AM
#1
List all the admin commands you think should be in Basic here... * DO NOT ADD SLAP COMMAND. It breeds admin abuse. If someone is acting up there is only 1 solution, #1 Warn them, if they are still acting up then you #2 boot them, if they are still a...  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 Marker0077
11-05-2003, 7:22 AM
#6
You don't want to add spawn of npcs, it lags out servers bad when you spawn enough. Also, you don't want any commands that give any 1 person something & not everyone else, that's going to put this mod into the same boat that JA mod for JK2 was/is...  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 Marker0077
11-05-2003, 12:22 AM
#1
This is the place to list all the stuff that should go into basic... * Grappling hook * Each emote on it's own command * Make it so you can play at least 12 taunts, preferrably 20 (yes I can sometimes come up with these many taunts for JK) & a...  [Read More]
Posted in: Enhanced Idea: Player Model Scaling
 Marker0077
11-05-2003, 7:09 AM
#3
What I was thinking was if the CVar is set to 0, it's off, if it's set to 1 then the it scales the model & how much damage you take, & if it is set to 2 then it scales the player model & the movements speed. If you are a smaller model, y...  [Read More]
Posted in: Enhanced Idea: Player Model Scaling
 Marker0077
11-04-2003, 11:57 PM
#1
I think player model scaling should be added but NOT like it was with JediPlus. Here's my thoughts on this... Smaller models have 2 advantages... #1) There is not as much player model for the opponent to hit. #2) The smaller model is more open to h...  [Read More]
Posted in: Lunge Sounds (Basic Add)
 Marker0077
11-04-2003, 11:32 PM
#1
When you lunge it plays 3 sounds. 2 saberup sounds & a jump sound, it should only be playing 1 swing sound....  [Read More]
Posted in: More Options in the Saber Scripts (Basic Add)
 Marker0077
11-03-2003, 8:25 PM
#1
There should be an option to change the sound for the saberups, saberhitwall, etc; etc. There should also be an option to remove the saber glow altogether. This is particularly useful for hilts that are swords....  [Read More]
Posted in: Model Number Amount (Basic Add)
 Marker0077
11-03-2003, 7:38 PM
#1
The number of models/skins you can view is still at 256, it should be upped to at least 512. 1024 would be nice but that will probably lag out some some people....  [Read More]
Posted in: HUD numbers
 Marker0077
11-03-2003, 7:36 PM
#1
Due to the transparent background, the HUD numbers are very difficult to read at times, especially the health numbers. I think the code should be changed so that the HUD numbers can have an outline of a different color around it to make it easier to...  [Read More]
Posted in: OJP Skin Pack?
 Marker0077
11-05-2003, 12:00 AM
#8
Are you kidding? I would never give up CM. Matter fact, once it is released & I can finally stop talking about how it's this & that & actually show everyone, I plan on hiring staff to run it so I don't have to....  [Read More]
Posted in: OJP Skin Pack?
 Marker0077
11-04-2003, 11:20 PM
#6
I'm against it just because anything that it will have in it will more than likely be in CM Skins Pack A, except SPA will have more skins as well. OJP is an assets organization & basically the new JediMod for JKA except much better. This is just...  [Read More]
Posted in: MS3D Skeleton for JO & JA PLEASE PLEASE PLEASE
 Marker0077
10-07-2003, 7:16 AM
#3
First off, I apologize for the long delay on the response. I am not on like I used to be. Secondly, when I import the .GLM, it doesn't import the skeleton as far as I can tell. I have been able to get imported weapon models to work in-game, but not...  [Read More]
Posted in: MS3D Skeleton for JO & JA PLEASE PLEASE PLEASE
 Marker0077
10-04-2003, 8:25 AM
#1
I have some models but I can't get them in-game because I need skeletons for them. Can someone breakout please? I use MilkShape 3D (MS3D). Thanks either way....  [Read More]
Page: 11 of 11