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lassev

Latest Posts

Page: 7 of 24
Posted in: :)
 lassev
06-05-2004, 3:05 PM
#2
Good. Decompile is the foulest of all foul acts....  [Read More]
Posted in: I cant figure out how to get icarus!
 lassev
06-05-2004, 6:53 PM
#12
OMG, Mercenary, you changed your avatar! I hardly recognized you, despite the familiar character in it! It's a very good new one, though. Glad it helped you, Stuna....  [Read More]
Posted in: How to make Full mission in JA???
 lassev
06-04-2004, 1:18 PM
#3
Just download some existing map to see what files it contains and hуw they differ from the original ones. JA SP levels are quite scarce, but there are some....  [Read More]
Posted in: Thx
 lassev
06-03-2004, 10:12 AM
#3
http://www.map-review.com/index.php?page=tutorial_view&id=25 If that's not help enough, it only indicated you must learn the basic tricks of mapping and scripting first. After that, this tutorial is so detailed it's impossible not to make it wor...  [Read More]
Posted in: Link for new GtkRadiant
 lassev
06-04-2004, 3:13 AM
#5
Originally posted by KASHMIRS Ok I found GtrkRadiant without your help. That was the very thing we tried to teach you: to find it without our help ;)...  [Read More]
Posted in: Link for new GtkRadiant
 lassev
06-01-2004, 7:10 PM
#2
It's takes less effort to type gtkradiant in the Google search text box than write a whole question here. It amazed me sometimes that some people can forget the whole JA mapping world is not encased inside the blaster proof walls of Lucasforums... K...  [Read More]
Do this: Build a chain of ordinary waypoints right from where the NPC spawns all the way to the nav_goal. It doesn't matter if the nav_goal is behind corners, just make it so that the waypoint chain is dense enough: the next waypoints is inside the l...  [Read More]
Originally posted by GothiX this? (http://www.pcgamemods.com/5223) I didn't remember 007 had such a tutorial, but it indeed seems he did (and so it happens that I have also that on my HD, btw). This was not, however, what I meant. The one I meant...  [Read More]
Ah, damn, there was one excellent tutorial that would have suited you perfectly, but it seems to be offline. And now that I think more carefully, I guess it has been offline for a while already, so it's not coming back... I still have it all on my HD...  [Read More]
Posted in: Func_breakable NULL model?
 lassev
05-31-2004, 6:23 AM
#2
Just open the map file in word pad, your some other text editor, and use the string search function to scan the map file for breakable. If you have one, that will find it. Before messing with the map file in the text editor, though, make a back-up u...  [Read More]
Posted in: dead npc's
 lassev
05-30-2004, 5:28 PM
#2
I have heard that if you use the kill script command to kill the NPCs they will stay right where they drop dead. I haven't tried this myself (I think it's perfectly natural bodies mystically disappear in mere minutes), but it's definitely worth a sho...  [Read More]
Posted in: tutorials for noobs
 lassev
06-02-2004, 11:27 AM
#13
Originally posted by Jedi_Vogel I hope Leslie Judge didn't hear her being described as "old" as well... lol. Her? Well, to speak the truth, LJ is not so old, if you compare him to, say, some US west coast redwoods :) He's a cool guy (al...  [Read More]
Posted in: tutorials for noobs
 lassev
06-01-2004, 6:27 AM
#8
Originally posted by EvilJedi Been working 2 months on a map, and i have trouble constantly. Thing with mapping is: you solve a problem, and a new one comes up almost instantly. And you are lucky if you only have one problem at a time... For more...  [Read More]
Read the entity description of target_play_music in Radiant. It accepts intromusic and loop music. I haven't tested it, but maybe you could? I have no idea of the SP/MP dependence......  [Read More]
Posted in: Real Doors
 lassev
05-29-2004, 2:20 PM
#13
Originally posted by WadeV1589 There is another way to areaportal a swinging door...have a regular door there as well that is made of a caulk brush, just set it to move really fast and make sure it has no associated sound. Trigger it alongside the s...  [Read More]
Posted in: Real Doors
 lassev
05-29-2004, 6:28 AM
#6
The thing is that with swinging doors that need to be scripted, the areaportaling is not automatic. You need to use the adjust_areaportals script command. As I said, I have not verified this myself, but I got one report suggesting this command might...  [Read More]
Posted in: Real Doors
 lassev
05-28-2004, 5:26 PM
#3
Here's a tutorial made by some nameless wannabe mapper. It should be decent, though. Still, I would be cautious with the areaportaling part of the tutorial, if you are mapping MP, because there might lie some problems that way. It has not been verifi...  [Read More]
Posted in: lighting up a cityscape
 lassev
05-27-2004, 3:14 AM
#12
Originally posted by Mercenary q3map_sunExt <red> <green> <blue> <brightness> <angle> <elevation> <deviance> <samples> Damn... this makes some nice lighting. The shadows are so good. I used the settin...  [Read More]
Posted in: JA SP: Syndicate:Initiation
 lassev
06-05-2004, 9:11 AM
#17
Originally posted by Amidala from Chop Shop You could consider this as the basis for a costume: It's torso_a2 lower_e2 with playertint 60 60 60. The brown leather could be recolored. Ah, yes, I indeed could. To speak the truth, I only selected th...  [Read More]
Posted in: JA SP: Syndicate:Initiation
 lassev
06-03-2004, 4:11 PM
#15
Originally posted by Prime That skin looks way better, lassev! Thanks! It's a high praise coming from the author of the Skinning monthly!...  [Read More]
Posted in: JA SP: Syndicate:Initiation
 lassev
06-03-2004, 12:39 PM
#13
There's nothing much going on now. I have coded and directed about 35% of the cinematics needed for the level. It's kind of dull work to observe from the outside. I'll drop here a screenshot from the opening cinematic. http://www.student.oulu.fi/~lv...  [Read More]
Posted in: A rolling stone?
 lassev
06-04-2004, 8:56 AM
#26
Ref_tags have targetnames. As a rule of thumb, use only script_targetnames (or NPC_targetnames) when you affect("script_targetname") something in a script. Otherwise, you use the ordinary targetname . Remember that the ref_tags are not som...  [Read More]
Posted in: A rolling stone?
 lassev
06-01-2004, 11:44 AM
#24
A func_static is loaded when the level starts and placed right where you placed it in Radiant. So, it's not spawned like, say NPCs, because it has no such function. "Spawning" would require that when you "use" the targetname, it w...  [Read More]
Posted in: A rolling stone?
 lassev
06-01-2004, 6:19 AM
#22
Originally posted by |GG|Carl :confused: What I meant is that if you target (or use) func_static with the ordinanary targetname, it will just use it's own target (or usescript most probably). So, for your purposes, I don't see why your func_static...  [Read More]
Posted in: A rolling stone?
 lassev
05-31-2004, 9:54 AM
#18
Do you mean that when you launch the game, the rock is spawned where you placed it in Radiant? Or is it really where the last tag is? And the last tag is in a different place than where the stone is in Radiant? Do you have some other scripts affectin...  [Read More]
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