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ImmolatedYoda

Latest Posts

Page: 10 of 13
Posted in: Great mod! (and comparison screenshots)
 ImmolatedYoda
11-30-2002, 11:34 PM
#6
damn nice, a lot smoother than DOS. but im still not getting a mac :D...  [Read More]
Posted in: Great mod! (and comparison screenshots)
 ImmolatedYoda
11-30-2002, 6:57 PM
#3
if only it were that easy, eh One?...  [Read More]
Posted in: FEEDBACK: secbase - lack of detail etc.
 ImmolatedYoda
11-30-2002, 11:39 PM
#14
yeah, im all for having everything exactly like the original, except for the graphics. i dont really care about curves and columns and pipes and junk being added to bring it up to date or anything, the whole point is to recreate the original DF. howe...  [Read More]
Posted in: My Opinion
 ImmolatedYoda
11-29-2002, 8:10 PM
#5
well, you certainly can walk under things, like doorways (duh) but i know on level 4 (the military base where you get the metal) there are some catwalks and stuff. heh, maybe youre talking about something different, but oh well. yeah, i have XP and m...  [Read More]
Posted in: My Opinion
 ImmolatedYoda
11-29-2002, 7:28 PM
#3
i believe you are wrong iguana, if youre talking about not being able to walk under things in DF....  [Read More]
Posted in: Destroyable lights?
 ImmolatedYoda
11-28-2002, 10:34 PM
#2
i dont know what little rock thingys you are talking about, but i remember the lights. i dont know if its possible in the mod, im glad the team at least made glass break when you shoot the lights....  [Read More]
Posted in: problem with the demo
 ImmolatedYoda
11-28-2002, 10:38 PM
#3
i agree with emon. it says JK2: v1.02a so i would recommend getting the 1.03/1.04 patch and seeing what it does....  [Read More]
Posted in: Old School Scream!!!
 ImmolatedYoda
12-01-2002, 3:30 PM
#12
thats why i say sounds like that should be copyrighted. with all the usage of them, you could probably make a good deal of money. another example is when people throw something behind them into an alley or something and the trash can falls over and t...  [Read More]
Posted in: Old School Scream!!!
 ImmolatedYoda
11-29-2002, 7:48 PM
#9
hmm..i do see some similarity between a TIE flyby and the DF scream...but i dont think it sounds quite like the sound of an elephant trumpeting and a car hydroplaning at the same time :)...  [Read More]
Posted in: Old School Scream!!!
 ImmolatedYoda
11-28-2002, 10:30 PM
#3
lol i know what sound youre talking about. that overused-should-be-copyrighted-because-it-would-make-money falling sound. yeah. YEEEEERRAAAHHHHH...  [Read More]
Posted in: problem with fists
 ImmolatedYoda
11-28-2002, 6:31 PM
#5
thats right, you cant assign it. i started playing it not knowing about the fists and then pressed 1. unfortunately getting the lightsaber seems to override the fists :( oh well, i like dicing people....  [Read More]
Posted in: 3 screenshot done by me. + what i think.
 ImmolatedYoda
11-29-2002, 7:50 PM
#11
hahaha. i keep the detail on everything as high as possible all the time if the level will allow it. but it really pisses me off that everytime i load JO, the default, super-low settings are in place, i have to change them to the super-high.:(...  [Read More]
Posted in: 3 screenshot done by me. + what i think.
 ImmolatedYoda
11-29-2002, 7:21 PM
#9
well, i dont know how i did it, but i did have the JO E-11 the first time i played it....  [Read More]
Posted in: 3 screenshot done by me. + what i think.
 ImmolatedYoda
11-28-2002, 10:28 PM
#5
yeah i saw that too darth, and it happened to me. i forget how, but it mightve been because i cheat codes. lol the first time i played it i was bummed so bad because i thought you hadnt put the model in...then i played it again and got it. :D now i u...  [Read More]
Posted in: 3 screenshot done by me. + what i think.
 ImmolatedYoda
11-28-2002, 6:24 PM
#2
man, if your computer can handle it, use high geometry detail, the stormies will look so much better. same with texture detail....  [Read More]
Posted in: Hold up!!!
 ImmolatedYoda
11-28-2002, 10:40 PM
#7
yes a believe you are right xcountry. max hp 100 and max shields 200 i think....  [Read More]
Posted in: Hold up!!!
 ImmolatedYoda
11-28-2002, 6:20 PM
#4
i played it on hard the first time through and almost ran out of ammo (if i didnt cheat). its because of the JO AI. in DF, the stormies never strafed or anything, they just walk forward, stopped, shot, and turned around. repeat till dead. Edit: yeah...  [Read More]
Posted in: Odd bug with the demo
 ImmolatedYoda
11-28-2002, 10:36 PM
#13
yeah, in Quake you would just fire a rocket, hit an enemies arm and blow them up. with better AI and hit detection and locational damage its harder now....  [Read More]
Posted in: Odd bug with the demo
 ImmolatedYoda
11-28-2002, 6:32 PM
#10
mere mortals. us Gods never get hurt....  [Read More]
Posted in: Secret Areas...
 ImmolatedYoda
11-28-2002, 10:33 PM
#22
no, it wasnt in the original katarn07. but i found it the first time because i knew it had to be there and im just smart. but after the first few playings of the original DF i never knew how to lower the barrier :p . finally found out last month. and...  [Read More]
Posted in: Secret Areas...
 ImmolatedYoda
11-28-2002, 6:29 PM
#17
fools. i remember all the secret areas from the original DF. 100% on secbase baby....  [Read More]
Posted in: The DEMO is out!!!!
 ImmolatedYoda
11-28-2002, 6:35 PM
#39
i meant using the arrows to turn instead of strafe or not strafing at all. using A and D is ok, but i put as many essential keys as possible near the arrows and on the mouse....  [Read More]
Posted in: The DEMO is out!!!!
 ImmolatedYoda
11-28-2002, 6:17 PM
#37
i base all of my game configs after what i used for half-life awhile ago. anybody who turns instead of strafes sucks....  [Read More]
Posted in: Moldy Crow
 ImmolatedYoda
12-01-2002, 12:24 PM
#46
yeah, i think i remember from DF there was an engine sound when the MC came down to land, twas pretty cool. dont remember it from the demo tho....  [Read More]
Posted in: Moldy Crow
 ImmolatedYoda
11-28-2002, 12:03 AM
#43
sweet, that would be cool....  [Read More]
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