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ImmolatedYoda

Latest Posts

Page: 8 of 13
Posted in: Update
 ImmolatedYoda
01-26-2003, 3:27 PM
#2
DT looks nice, although its kinda hard to tell how good it looks compared to the original because the original is just a sprite and i havent seen it in a while. and yeah, glowing eyes in game with a shader would be cool and really easy, might be kind...  [Read More]
Posted in: Help!
 ImmolatedYoda
01-12-2003, 5:05 PM
#3
in case you dont know how to make a direct shortcut, you edit (or create a new one) the shortcut to jk2sp.exe by adding "+set fs_game dark" to the end of it. so it should look something like "(previous directory stuff)\Gamedata\jk2sp.e...  [Read More]
Posted in: Civies!
 ImmolatedYoda
01-13-2003, 6:20 PM
#20
agreed....  [Read More]
Posted in: Civies!
 ImmolatedYoda
01-13-2003, 2:45 AM
#14
yes, all i want to see in Talay is a whole whole bunch of charred rebel scum. ALL DEAD. lying in the chairs, crushed under doors and lampposts, about to fall into the water, leaning against the walls, sprawled out on the ground.......  [Read More]
Posted in: Civies!
 ImmolatedYoda
01-12-2003, 9:30 PM
#12
Emon, havent you noticed that he has been the one who has been making these calls for Rebus as a boss, rodians and weequays in the mod, etc?...  [Read More]
Posted in: Civies!
 ImmolatedYoda
01-12-2003, 12:40 PM
#9
you are correct about the placement of the bar in Talay Katarn07....  [Read More]
Posted in: Civies!
 ImmolatedYoda
01-11-2003, 5:28 PM
#7
Originally posted by Darth_Linux Don't forget the bar in Talay Tak Base filled with imperials and roasted rebels . . . It would probably be cool to add some NPC civilians to the bar on Nar Shadda . . . :p :p :p i like the casuality of "roaste...  [Read More]
Posted in: Civies!
 ImmolatedYoda
01-11-2003, 1:02 PM
#2
i dont really remember any bars in Nar, but i do remember the big one in Ergo. but civies on Ergo seems...sorta wrong to me. i mean, its like controlled by Imps and mercs so i wouldnt imagine there being any civs on it. just drunk stormies and grans....  [Read More]
Posted in: New Boss on HARD??? Or just a cutscene?
 ImmolatedYoda
01-09-2003, 12:06 AM
#7
Or once you "kill" him, it automatically triggers a cutscene of him surrendering. a la Tavion...  [Read More]
Posted in: Poll: Where was my suggestion as an option???
 ImmolatedYoda
01-09-2003, 5:05 PM
#18
well, actually, you are talking about changing models, not skins...and what would you do if you have the rodian with the conc and weequay with gran weapons? i dont know about in JO, but rodians are quite weak...and weequay using TDs and fists...just...  [Read More]
Posted in: Poll: Where was my suggestion as an option???
 ImmolatedYoda
01-09-2003, 12:04 AM
#16
because rodians+concussion rifle=no in my mind. yes, have the doshans keep the concussion rifle, of course. gran, fists and thermals (maybe have some with E-11 for a little variety). this is how it was in JK, and i liked it that way. sheesh, i dont r...  [Read More]
Posted in: Poll: Where was my suggestion as an option???
 ImmolatedYoda
01-07-2003, 9:17 PM
#13
what do you mean "you'd want the same physics"? i dont see how physics relates to guys having the same gun or not......  [Read More]
Posted in: Poll: Where was my suggestion as an option???
 ImmolatedYoda
01-07-2003, 4:07 PM
#11
if you do implement more aliens, i would say: rodians=E-11 weequays=hmm...possibly concussion rifle, if not, then E-11s...  [Read More]
Posted in: Anoat Sewers level
 ImmolatedYoda
01-06-2003, 10:01 PM
#16
Originally posted by Emon It wouldn't be hard to make the dianogas actually translucent. but why would you do that?...  [Read More]
Posted in: Anoat Sewers level
 ImmolatedYoda
01-05-2003, 12:11 PM
#2
what about the dianogas? it takes out all of the fun if you can see them..maybe your suggestion could be used in the areas that dont have dianogas (if there are any)....  [Read More]
however..it would be roxxor to play through DF with force powers to own up on the DTs and stuff. but it would really change it (because jumping puzzles would be easier with force jump and such)....  [Read More]
Posted in: Other Puzzles
 ImmolatedYoda
01-02-2003, 9:28 AM
#23
now that i think about it, an episode II like assembly line would be sweet! like arms swinging back and forth, tweaking parts and stuff, some that would knock you off, perhaps into a great chasm or more belts or something? that would be cool....  [Read More]
Posted in: (Gasp)
 ImmolatedYoda
12-18-2002, 11:42 PM
#2
um Darth Saul...dont you think you couldve PMed Isidur instead of posting your useless garbage here? this is to talk about the mod, not personal junk like what you said....  [Read More]
Posted in: Totally Awsome!!! No worries!!
 ImmolatedYoda
12-18-2002, 11:40 PM
#2
i hate to say it, but this is where the idea of forum consolidation into smaller things would be useful. im not bashing you monkey, but there was a thread on the new LucasFiles made quite recently, you could have posted there......  [Read More]
Posted in: Coruscant Level
 ImmolatedYoda
12-17-2002, 4:47 PM
#2
you are talking about the ISB vault. yes, it was a pain with making sure the right doors were opened to get through, but i played it recently and wasnt that bad. i think it should be kept in....  [Read More]
Posted in: New mod files site
 ImmolatedYoda
12-12-2002, 1:02 AM
#2
yeah, and do all of you see that little picture of Kyle from DF at the top? :D...  [Read More]
Posted in: tutorials
 ImmolatedYoda
12-13-2002, 4:51 PM
#7
uh xcountry...if you had looked at the tutorials...there are only two, and those are for coding......  [Read More]
Posted in: tutorials
 ImmolatedYoda
12-10-2002, 8:55 PM
#1
hey The_One or Darth_Linux (or whoever) thanks for putting those tutorials up and Fracman and David Aspmos for making them. i just read them and might actually attempt something (have to wait until holiday break tho). i know i could find any amount o...  [Read More]
Posted in: Downloads Section of Website
 ImmolatedYoda
01-12-2003, 5:02 PM
#44
Katarn, just right click and choose "Save Target As" so you can download it....  [Read More]
Posted in: Downloads Section of Website
 ImmolatedYoda
01-11-2003, 5:32 PM
#39
hmm..well, im not sure what the team is doing, but i hope theyre not making the music play like it does in JO. ie, the music changes when something is completed or a new area is reached...because i took the JO mp3s out of the pk3s and there were 100s...  [Read More]
Page: 8 of 13