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messkell

Latest Posts

Page: 3 of 4
Posted in: Should I put up any of these for DL?
 messkell
06-19-2004, 12:38 AM
#8
excellent skins, esp. the "Sith Stormtrooper". thanks, colja :)...  [Read More]
Posted in: Bastila Underwear (with a thong)
 messkell
06-17-2004, 10:19 PM
#15
Add a custom sound pack of Bastila singing along to Cisqo's "thong song" and you will have a complete package. :)...  [Read More]
Posted in: Big Problem
 messkell
06-11-2004, 3:02 PM
#3
if you want to warp to taris, type "warp tar_m02af" ,without the quotes, in the console. this will start you out in the hideout....  [Read More]
Posted in: Ebon Hawk
 messkell
06-10-2004, 1:21 PM
#6
ok, here is a generic ".nss" source code example. attach the compiled script to a party members dialog file, such as missions ".dlg" file. //:: ebonitems /* fill the ebon hawk containers with some items. */ //:: Copyright (c) 20...  [Read More]
Posted in: Calo Nord Reskin & Gauntlet
 messkell
05-31-2004, 11:30 AM
#14
Major improvement. Now Calo looks like a bounty hunter instead of a smurf with a pilsbury chef's cap....  [Read More]
Posted in: extract0-3 available
 messkell
05-30-2004, 12:22 AM
#4
Excellent! thanks for the new version....  [Read More]
Posted in: svцsh's work in progress
 messkell
06-11-2004, 8:36 PM
#31
top notch quality work as usual :)...  [Read More]
Posted in: New Skin: Armure Noire v1.0
 messkell
05-25-2004, 9:47 PM
#15
Excellent skin, Therin. A definite keeper :)...  [Read More]
Posted in:  GOOD / EVIL Bastila skins by svцsh
 messkell
05-01-2004, 12:06 PM
#10
svцsh, nice skinning job, especially the evil bastila look....  [Read More]
Posted in: Camera Angles
 messkell
04-30-2004, 12:09 PM
#29
Originally posted by tk102 CamEdit now available for download. Tk102, excellent progress on the camera scenario...I salute you....  [Read More]
Posted in: Camera Angles
 messkell
04-29-2004, 3:03 PM
#21
Originally posted by Fred Tetra In case you didn't know (not likely, heh heh) the GFF editor doesn't show and can't deal with/create certain GFF datatypes that are needed by cameras. These hold the XYZ position and orientation. The first is a tuple...  [Read More]
Posted in: Camera Angles
 messkell
04-29-2004, 11:05 AM
#16
I have never located a single source script that contains any of the camera functions, such as setcamerafacing, that are allowable for kotor. I did try to implement the setcamerafacing function before, and during conversations. I also tried to execu...  [Read More]
Posted in: Camera Angles
 messkell
04-28-2004, 3:13 PM
#14
I remember the unk_m44ac module. I did some modifications to it some time ago. The invisible placeable is used for the available good/evil scenarios. It uses a heartbeat script to see which scenario you chose and if certain conditions are met to allo...  [Read More]
Posted in: Camera Angles
 messkell
04-26-2004, 7:52 PM
#9
Tk102, here are a few brainstorming ideas: I think that the SetDialogPlaceableCamera function didn't work for the following reasons: 1. you need to add an invisible placable to the "placeables list" in the .git file for whichever module...  [Read More]
Posted in: Camera Angles
 messkell
04-26-2004, 7:17 AM
#5
TK102, in addition to the camera angle, here are few example dialog entry/reply list line entries that can be used to alter the viewpoint during a conversation. CamHeightOffset [FLOAT] = 1.000040054321 TarHeightOffset [FLOAT] = -0.500000000000...  [Read More]
Posted in: Camera Angles
 messkell
04-15-2004, 6:54 AM
#2
here's an example layout from a dialog file in which I used a different camera angle and camera id(predefined from the git file). EntryList [List] = ... 0 [User-defined Struct: 0] = ... AnimList [List] = ... CameraAngle [DWORD] = 6 CameraID [INT] =...  [Read More]
Posted in: New skin??
 messkell
04-06-2004, 3:15 PM
#7
Originally posted by sithchick your just scared his is bigger than yours \ Hmm, you are referring to his biceps, right? :)...  [Read More]
Posted in: "Mandalorian Wars" mod released!!!
 messkell
04-02-2004, 5:11 AM
#31
Originally posted by gameunlimited Oops, sorry link has been corrected. Should be fine by now. excellent joke... a nice way to get the month started :)...  [Read More]
Posted in:  WIP: Ep2 style Jedi robes
 messkell
03-25-2004, 12:18 AM
#81
nice skins, especially the light one. thanks, prime....  [Read More]
Posted in:  WIP: Ep2 style Jedi robes
 messkell
03-21-2004, 5:56 AM
#64
Originally posted by Jackel sure do , here we go : the one on the left is the modified one , the one on the right is the original , its not that much different but i think it looks better http://img34.photobucket.com/albums/v102/ShadowFox75/KotOR...  [Read More]
the gender.2da file is in the 2da.bif file located in your installed SWKotOR\data\ directory. you will need a tool, such as kotor tool, to extract it from the bif....  [Read More]
Posted in: Mask Not Showing on Heads
 messkell
02-12-2004, 9:50 PM
#3
Had the same problem when I added mekel, gadon, lashowe, and belaya to the game as playable characters. so, the equipable head items are probably only visible for the pcplayer, and party npc's...  [Read More]
Posted in: Weiser_Cain's retextures [SPOILERS]
 messkell
06-17-2004, 10:24 PM
#93
nice sketch of canderous, Weiser_Cain. It sort of reminds of the X-men comic character named "cable". keep up the good work. :)...  [Read More]
Posted in: Weiser_Cain's retextures [SPOILERS]
 messkell
03-18-2004, 10:19 PM
#71
nice work on the reskins, especially the black scoundrel outfits :)...  [Read More]
Posted in: Model file format....
 messkell
02-04-2004, 9:26 PM
#6
Ellderon, you are right...Milkshape 3d does support some mdl's ,such as the half-life mdl. Not sure if it would support kotor....  [Read More]
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