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ok, here is a generic ".nss" source code example. attach the compiled script to a party members dialog file, such as missions ".dlg" file. //:: ebonitems /* fill the ebon hawk containers with some items. */ //:: Copyright (c) 20... [Read More]
Originally posted by Fred Tetra In case you didn't know (not likely, heh heh) the GFF editor doesn't show and can't deal with/create certain GFF datatypes that are needed by cameras. These hold the XYZ position and orientation. The first is a tuple... [Read More]
I have never located a single source script that contains any of the camera functions, such as setcamerafacing, that are allowable for kotor. I did try to implement the setcamerafacing function before, and during conversations. I also tried to execu... [Read More]
I remember the unk_m44ac module. I did some modifications to it some time ago. The invisible placeable is used for the available good/evil scenarios. It uses a heartbeat script to see which scenario you chose and if certain conditions are met to allo... [Read More]
Tk102, here are a few brainstorming ideas: I think that the SetDialogPlaceableCamera function didn't work for the following reasons: 1. you need to add an invisible placable to the "placeables list" in the .git file for whichever module... [Read More]
TK102, in addition to the camera angle, here are few example dialog entry/reply list line entries that can be used to alter the viewpoint during a conversation. CamHeightOffset [FLOAT] = 1.000040054321 TarHeightOffset [FLOAT] = -0.500000000000... [Read More]
here's an example layout from a dialog file in which I used a different camera angle and camera id(predefined from the git file). EntryList [List] = ... 0 [User-defined Struct: 0] = ... AnimList [List] = ... CameraAngle [DWORD] = 6 CameraID [INT] =... [Read More]
Originally posted by gameunlimited Oops, sorry link has been corrected. Should be fine by now. excellent joke... a nice way to get the month started :)... [Read More]
Originally posted by Jackel sure do , here we go : the one on the left is the modified one , the one on the right is the original , its not that much different but i think it looks better http://img34.photobucket.com/albums/v102/ShadowFox75/KotOR... [Read More]
the gender.2da file is in the 2da.bif file located in your installed SWKotOR\data\ directory. you will need a tool, such as kotor tool, to extract it from the bif.... [Read More]
Had the same problem when I added mekel, gadon, lashowe, and belaya to the game as playable characters. so, the equipable head items are probably only visible for the pcplayer, and party npc's... [Read More]