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razorace

Latest Posts

Page: 5 of 133
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 razorace
06-13-2006, 9:41 PM
#87
I'm glad you got it working. :)...  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 razorace
06-11-2006, 12:37 AM
#85
hmmm, sounds like a password problem. Talk to the repository admin. :)...  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 razorace
06-10-2006, 9:06 PM
#83
Added a tutorial on commiting things to the repository and a description of all the repository branches....  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 razorace
06-10-2006, 8:50 PM
#82
ok, when it give the empty password error, you have to wait for it to give you the opertunity to enter a password., it will pop up automatically. OR did you already do that?...  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 razorace
06-10-2006, 5:31 PM
#80
hmmm, what's the actual error message? As for getting help on weird problems, the best way is to email the freepository admin. He's great about helping fix problems just like this. :)...  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 razorace
06-03-2006, 1:09 PM
#78
simply searching for "SaberSys" (without the qoutes) should get you everything you need. Maybe you're not searching in the correct area,which I either set to the entire solution or the root directory of all the source code files....  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 razorace
06-03-2006, 1:11 AM
#75
Weird, I couldn't find any of those tags. I even ran a search on the code for them for both bg_saber and w_saber. I guess I'm just going to have to look for the changes the hard way. :( How did you get the files?...  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 razorace
06-03-2006, 1:08 AM
#74
Question: What all is required to successfully compile and run the OJP source? I'm thinking of getting in on some code changes myself (I do program, as it happens) but I'd like to know what infrastructure I'll need. Razor, what compiler do you use? D...  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 razorace
05-31-2006, 9:28 PM
#70
most of it is in bg_saber and w_saber, but it's thruout the code. The key is to look for the "[SaberSys]" tags that I've used to mark all those changes....  [Read More]
Posted in: Mac Builds
 razorace
06-10-2006, 1:58 AM
#17
JK2 or JKA?...  [Read More]
Posted in: Mac Builds
 razorace
06-09-2006, 4:48 PM
#15
ouch, burn. Personally, I've never heard of this particular error, but I'll admit that I don't use that command very often....  [Read More]
Posted in: Mac Builds
 razorace
06-09-2006, 3:38 PM
#13
wow, that was off topic....  [Read More]
Posted in: Mac Builds
 razorace
06-08-2006, 5:23 PM
#4
The Apple Developer Tools can do cross compiling?...  [Read More]
Posted in: Question regarding trailers
 razorace
06-13-2006, 1:37 AM
#5
Raven is on the record stating that they don't mind their assets being used in mods made for their games....  [Read More]
Posted in: Compiling in Linux?
 razorace
06-13-2006, 8:58 PM
#2
mmm, the .qvms should work crossplatform....  [Read More]
Posted in: saber clashing light effects
 razorace
06-13-2006, 10:04 PM
#4
As far as I know, there isn't a complete list in existance. My OJP project has attempted to document them as much as possible but there are a LOT. :)...  [Read More]
Posted in: Animation Merging Utility
 razorace
06-13-2006, 1:43 AM
#11
Ok, I now have a working prototype. Woot! There's a picture of the program window. (http://ojp.jediknight.net/files/screenshots/GLA%20animation.cfg%20Merger%206-12-2006.jpg) Any suggestions? The only thing I can think of at the moment is that it mi...  [Read More]
Posted in: New Jedi Knight Game Rumors
 razorace
05-13-2006, 10:24 PM
#174
Personally the guns never really matter to me as long as the lightsaber combat is good. However, I do agree some of the JKA maps could use more puzzles....but the JKA maps were better than the JKO maps simply because they didn't have unreasonably dif...  [Read More]
Posted in: New Jedi Knight Game Rumors
 razorace
05-11-2006, 5:11 PM
#166
LucasArts has mentioned an interest in a lightsaber game for the Wii. (http://www.gamasutra.com/php-bin/news_index.php?story=9270) While I think the new controller setup is interesting, I don't see it being as useful as advertised. Dozens of controll...  [Read More]
Posted in: Supporting OJP
 razorace
05-31-2006, 9:27 PM
#75
Anyone that actually completes tasks can be a major player in the JKA community. :) Anyway, I think your ideas are great. I'm willing to assist with the ICARUS scripting as long as you can deliver the maps. As for a campaign, one of the things I re...  [Read More]
Posted in: The Official ICC Makefile for JKA's SDK
 razorace
06-08-2006, 5:25 PM
#13
Check the manual's section on disabling compiler warnings/errors. I can't really get more specific. Maybe try Google? That normally helps me. :)...  [Read More]
Posted in: The Official ICC Makefile for JKA's SDK
 razorace
05-31-2006, 10:32 PM
#11
bah, what it's doing is erroring in situations where a qbooleaning is being manually set with a 1 or a 0. You're going to have to look thru the ICC manual and figure out how to turn off the warning/error checks for implicate typecasting....  [Read More]
Posted in: SP modifications (HOW?!)
 razorace
06-08-2006, 3:42 PM
#16
how did razor get some of the code that was used in SP for OJP? ie: sand_creature, etc? and wudan getting some code for the glm/gla stuff for dragon. Asking nicely + Showed dedication to the CoOp conversion...  [Read More]
Posted in: What's New?
 razorace
06-05-2006, 12:39 AM
#165
http://ojp.jediknight.net/distributions.html...  [Read More]
Posted in: What's New?
 razorace
06-03-2006, 2:09 PM
#163
As a post-vacation gift, I've created and released a merged version of 0.0.9 + 0.0.9a and updated the distrubution page to point to that version (0.0.9b). Users that already have 0.0.9 and 0.0.9a installed do not need to get 0.0.9b. This is just a...  [Read More]
Page: 5 of 133