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razorace

Latest Posts

Page: 4 of 133
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 razorace
07-12-2006, 2:34 PM
#111
We will see, I'll check it out. :)...  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 razorace
07-07-2006, 1:59 PM
#106
Have you tried compiling it without making any changes? That might be easier to figure out....  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 razorace
07-04-2006, 1:39 PM
#103
The new pk3 will override the old one as long as it's in lower alphabetical order. For example, the ojp_enhanceddlls_009.pk3 would be overridden by ojp_enhanceddlls_009a.pk3...  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 razorace
07-03-2006, 12:42 PM
#101
mmm, I think most of the lastest code is already on the repository, including the run penalties. Let me check into that. As for compiling, you should probably be able to use the included instructions, but I haven't looked at them in ages....  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 razorace
07-02-2006, 4:19 PM
#99
Just recompile the game .dll and then package it up in a .pk3....  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 razorace
06-17-2006, 5:05 PM
#96
Oh, ok. That's new. I guess jbminn changed things around....  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 razorace
06-17-2006, 3:09 PM
#93
TortoiseCVS will ask for your password if you wait. If it doesn't do it after a few moments, you're probably not using a new enough version of TortoiseCVS....  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 razorace
06-13-2006, 11:34 PM
#91
yeah, but Basic and Enhanced are in the same folder. Fortunately, the default branch is Enhanced. :)...  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 razorace
06-13-2006, 10:39 PM
#89
The Enhanced code is in the Basic folder under another branch. I believe there's a tutorial on the code set up at the beginning of this thread....  [Read More]
Posted in: Can no longer play
 razorace
07-19-2006, 11:28 AM
#3
I've personally seen JKA on the budget titles racks at the Hastings book/software/etc store chain for $9.99....  [Read More]
Posted in: darth nihilus mod for sp
 razorace
07-18-2006, 3:59 PM
#2
Uh, ask the original author of the mod?...  [Read More]
Posted in: Static Or Distortion In Jedi Academy
 razorace
07-18-2006, 3:34 AM
#2
Uh, you gotta discribe the problem better if you expect to get a response....  [Read More]
Posted in: bots' favourite sabers
 razorace
07-18-2006, 4:35 AM
#2
mmm, I think that file might be in the same folder as the .sab files....  [Read More]
Note: basejka multiplayer doesn't use that cvar. IE, it's a single-player only cvar. However, I know that OJP makes the cvar work in MP....  [Read More]
Posted in: Knights of the force mod
 razorace
07-18-2006, 4:30 AM
#2
Problems? What sort of problems?...  [Read More]
Posted in: Ensimod v1.0 Preview Release / Public Beta
 razorace
07-18-2006, 4:37 AM
#3
Cool, I hope everything goes well with the public beta. :)...  [Read More]
Posted in: Compiling in Linux?
 razorace
06-14-2006, 2:44 PM
#4
You could try creating them as .dll/.so files and attempt to debug your way out. I'm not really sure that .qvms have a debug mode or not....  [Read More]
Posted in: Animation Merging Utility
 razorace
07-16-2006, 11:44 PM
#13
I don't understand what you mean. Please explain....  [Read More]
Posted in: New Jedi Knight Game Rumors
 razorace
07-25-2006, 6:03 AM
#217
The technology is getting to the point where this sort of detail is going to be possible, (SmoothMotion is the name I think). But, I think we're really going to have to wait and see. The video shown was a pre-rendered video, which is the same sort...  [Read More]
Posted in: SP modifications (HOW?!)
 razorace
07-06-2006, 1:48 PM
#21
Interesting. So you took the SP .dlls and made them compatible with MP for OJP or something like that? Wow, so you had the SP code right infront of you so you could've edited it and then ported it back to the SP engine if you wanted in theory? It's o...  [Read More]
Posted in: SP modifications (HOW?!)
 razorace
07-05-2006, 3:56 PM
#18
Just by looking thru it as I port the code into the MP engine. :)...  [Read More]
Posted in: What's New?
 razorace
07-12-2006, 4:16 PM
#170
As a parting gift before I leave on vacation (http://www.lucasforums.com/showthread.php?t=167421), I've released OJP Enhanced v0.0.9f (http://ojp.jediknight.net/files/betas/ojp_enhanced_009f.zip). This is a limited release that only includes files fo...  [Read More]
Posted in: What's New?
 razorace
07-11-2006, 9:28 PM
#169
The Meatgrinder has been switched back to OJP Basic because there are now other OJP Enhanced servers available on a regular basis. Also, I'm restricting access to this thread so that it will be official postings only....  [Read More]
Posted in: What's New?
 razorace
07-11-2006, 1:19 AM
#168
Enhanced Beta 0.0.9e is now available to OJP Betatesters. Please PM me or Hocky if you need the download location....  [Read More]
Posted in: Kurgan's Meatgrinder (JA Server Status)
 razorace
07-16-2006, 10:39 PM
#165
I'll IM ensiform about this issue, maybe we'll come up with a fix for the situation to prevent the abuse in the first place....  [Read More]
Page: 4 of 133