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razorace

Latest Posts

Page: 31 of 133
Posted in: Pre-defined force powers?
 razorace
10-08-2004, 12:12 AM
#2
Can't really help you with the forcepowers but I do know that you could make players spawn with the jet pack or cloak by editting the clientspawn function in g_client (I think)....  [Read More]
Posted in: Possible OJP/DF CoOp Colaberation
 razorace
10-07-2004, 5:51 PM
#3
Sounds good. Feel free to pass out my IM contact info so they can talk to me directly....  [Read More]
Posted in: Possible OJP/DF CoOp Colaberation
 razorace
10-07-2004, 5:21 PM
#1
It's come to my attention that the DF mod is planning on doing the mod for SP due to the crappy implimentation of the npcs, SP scripting, etc in MP. I have an alternate proposal. For some time now I've been working on a Co-Op gametype for OJP, that...  [Read More]
Posted in: Duel guns
 razorace
10-06-2004, 12:09 AM
#3
Angel, don't give us lip. We can't be expected to answer immediately when the information is already out there for you to find. I could probably give you a direct answer, but I'm not going to in this case since you're constantly bitching about the...  [Read More]
Posted in: Question for making OJP Server
 razorace
10-04-2004, 1:32 PM
#10
what do you mean by trying out Basic? Anyway, you can't exactly turn off Force Dodge in Enhanced, but you can just increase the dodge regen time to prevent it from regening....  [Read More]
Posted in: Question for making OJP Server
 razorace
10-04-2004, 9:45 AM
#7
Well, the error is probably ok as long as things work. Anyway, as for Enhanced, it's a client/server mod only. You have to have the client component running for it to work right....  [Read More]
Posted in: Question for making OJP Server
 razorace
10-02-2004, 9:50 AM
#2
I'm a bit confused as why you need the files. I'm a bit wary about creating config files since most people don't bother to change them from whatever the creator's specific set up is. For example, a smaller server like yours should definately not be...  [Read More]
Posted in: Bless all souls running pure servers
 razorace
10-03-2004, 8:51 PM
#11
Originally posted by Lightning So theres not really a good reson to set your server on pure? :confused: Well, it's nice for client/server mods where you want to force the players to download the mod....  [Read More]
Posted in: Bless all souls running pure servers
 razorace
10-02-2004, 10:10 AM
#8
Well, the problem is that the "pure" hack check is pretty easy to get around with a program that simply changes the CRC of your files....  [Read More]
Posted in: Problems with EffectsEd
 razorace
10-02-2004, 11:07 AM
#7
Actually, your problem is the program can't find the source picture files for that particular effect. I don't have much experience with EffectsEd, so either you have to move that file to a place where the program can find it or change a source folder...  [Read More]
Posted in: Multiplayer map siege_hoth
 razorace
09-27-2004, 2:53 PM
#2
It's one of the default maps....  [Read More]
Posted in: Compiler Problem
 razorace
09-27-2004, 10:39 AM
#4
Uh, try reinstalling....  [Read More]
Posted in: Compiler Problem
 razorace
09-27-2004, 8:28 AM
#2
So, you're saying that the compiler is freezing whenever you get build errors? Have you tried to manually stop the build?...  [Read More]
Posted in: Grapple - HELP
 razorace
09-27-2004, 9:45 AM
#6
Well, check out how JediMod does it....  [Read More]
Posted in: Grapple - HELP
 razorace
09-27-2004, 7:23 AM
#4
Well, you're in it deep then. The saber code differences between JKO and JKA are major. Same withe large sections of the movement code (for vehicles)....  [Read More]
Posted in: Grapple - HELP
 razorace
09-26-2004, 7:42 PM
#2
Try searching for S_FindName in the source files. Secondly, did you like just cut/paste the files without changing anything or what?...  [Read More]
Posted in: CL_ParsePacketEntities error and code mods
 razorace
09-27-2004, 7:24 AM
#3
It's the clients that crash. As for a mismatch of data structures, I don't think that's possible as I haven't changed any of them. The only thing that I think I've changed is the configstrings but I don't think that messes things up....  [Read More]
Posted in: CL_ParsePacketEntities error and code mods
 razorace
09-25-2004, 3:27 PM
#1
Has anyone ever had issues with their code mods causing CL_ParsePacketEntities errors when they try to run their mods server only? Right now, OJP Basic runs fine when the clients log in with the client component running but otherwise the game crashs...  [Read More]
Posted in: Revans mask how do u get it?
 razorace
09-25-2004, 4:22 PM
#2
This is a Jedi Knight games forum, not a forum for KOTOR....  [Read More]
Posted in: Can't use basic 6 in single player?
 razorace
10-01-2004, 6:09 PM
#6
You're welcome....  [Read More]
Posted in: Random weapons
 razorace
10-02-2004, 10:02 AM
#4
Well, I don't think you can. It's not something that the map scripts were set up to do. You could do it with a code change but it sounds like you don't want to do that....  [Read More]
Posted in: Co-Op Gametype Progress
 razorace
10-07-2004, 9:21 PM
#21
Well. I suggest you guys try using IM services. They definately improve the lines of communication....  [Read More]
Posted in: Co-Op Gametype Progress
 razorace
10-07-2004, 5:38 PM
#19
Well, it's nice to hear that progress is being made. Unfortunately, most modders are just all talk. Anyway, OJP handles CoOp maps just like another type of map so you can load up the maps thru the actual menus instead of with the console....  [Read More]
Posted in: Co-Op Gametype Progress
 razorace
10-07-2004, 3:36 PM
#17
Well, we will see....  [Read More]
Posted in: Co-Op Gametype Progress
 razorace
10-07-2004, 1:12 PM
#15
I'm glad you've enjoyed the mod so far. I know that it's still pretty buggy but hopefully I'll be able to fix things up more when I have more time. Anyway, I wouldn't hold out much hope for compatibility with Dark Forces mod. I honestly don't think...  [Read More]
Page: 31 of 133