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razorace

Latest Posts

Page: 28 of 133
Posted in: Lightning block
 razorace
10-31-2004, 3:23 AM
#2
Uh, it's probably just a matter of making sure the effect flag or whatever it is isn't set for that client in the force lightning function in w_force.c...  [Read More]
Posted in: NOW is the time to join the DF Mod team
 razorace
10-31-2004, 8:22 PM
#7
Well, I could always use the help getting CoOp up to speed....  [Read More]
Posted in: Flesh/Wall_Impact
 razorace
10-31-2004, 10:06 AM
#19
That's not really nessicary as long as the directory name is changed. I'd recommend that the name is just changed to avoid all the possible issues with overwriting. From what I can tell, the only thing that needs to be changed to adapt everything w...  [Read More]
Posted in: Flesh/Wall_Impact
 razorace
10-31-2004, 1:16 AM
#17
Well, more specifically, it's the fact that the default kyle model is being replaced by this new kyle merc model. Right now the MP engine is configed to use the kyle model to represent all of the player models on the server (for hit detection and s...  [Read More]
Posted in: Flesh/Wall_Impact
 razorace
10-30-2004, 2:18 PM
#15
Oh wait, I think I see the problem. You guys replaced the kyle model with a different .glm. The MP code uses kyle's model for all the hit detection by default so replacing the model will probably cause bookoo problems. Trying now to see what will h...  [Read More]
Posted in: Flesh/Wall_Impact
 razorace
10-30-2004, 2:06 PM
#14
That's what I've been doing. It's an executable crash, so I can't see the crash point in anything other than disassembler, which is basically garbage. On the other hand, I've isolated the crash issue to something inside the /models folder. Deletin...  [Read More]
Posted in: Flesh/Wall_Impact
 razorace
10-30-2004, 1:31 PM
#12
Unhandled exception at 0x00496711 in jamp.exe: 0xC0000005: Access violation reading location 0x46b9bd4c. Not very useful without the executable code....  [Read More]
Posted in: Flesh/Wall_Impact
 razorace
10-30-2004, 11:29 AM
#9
Well, according to my debugger, it's a read/write error inside the executable. Could mean a variety of issues. However, I've tried completely pulling the effect and gfx files out of the .pk3 so I think it's the sound files since that's the only thin...  [Read More]
Posted in: Flesh/Wall_Impact
 razorace
10-30-2004, 9:48 AM
#7
Actually, I'm just using one of the default JKA SP maps (which I know works in MP). I'm pretty sure is the impact sounds or effects since it crashes whenever sabers or blaster bolts impact something....  [Read More]
Posted in: Flesh/Wall_Impact
 razorace
10-29-2004, 10:23 PM
#5
On an interesting note, I think the flesh/wall impact noise is causing the maps to crash in MP mode. Still haven't totally isolated the problem, but it appears to crash whenever a shot is about to hit something....  [Read More]
Posted in: Gift to the DF2E Team
 razorace
10-31-2004, 10:20 AM
#12
Since everyone is still WIP on their maps, I'm going to suggest that every project contact me so that we can get every map set up to work in the CoOp gametype of OJP. That way we can have everything set up before release instead of having to set thi...  [Read More]
Posted in: hey fewls
 razorace
10-28-2004, 6:30 PM
#6
haha, I just had to do it. :) Anyway, I agree that we should hear news like this. I'd recommend stubert report the news to jk.net instead of posting here....  [Read More]
Posted in: hey fewls
 razorace
10-28-2004, 12:19 AM
#4
I think the issue of off-topic posts in the coding forum was best covered here (http://www.lucasforums.com/showthread.php?s=&threadid=117292)....  [Read More]
Posted in: Damage and Gravity
 razorace
10-30-2004, 7:50 PM
#10
uh, no. In what function are you trying to add this?...  [Read More]
Posted in: Damage and Gravity
 razorace
10-30-2004, 12:31 PM
#8
Originally posted by Dave Grohl It says that it needs a struct/union. self is supposed to be a gentity_t pointer. If you haven't set up self, it's not going to work....  [Read More]
Posted in: Damage and Gravity
 razorace
10-30-2004, 10:51 AM
#5
remove the "typedef struct". You only use that when defining the struct....  [Read More]
Posted in: Installing Files from inside .pk3
 razorace
10-31-2004, 3:13 AM
#3
Thanks Fracman, I'll have to give it a try. Fortunately, it looks like I won't have to totally disassemble the .pk3s to use them in JKA because things work correctly when you copy them whole hog....  [Read More]
Posted in: Possible OJP/DF CoOp Colaberation
 razorace
10-31-2004, 11:10 AM
#16
Checked!...  [Read More]
Posted in: Possible OJP/DF CoOp Colaberation
 razorace
10-31-2004, 2:20 AM
#14
sounds good....  [Read More]
Posted in: Possible OJP/DF CoOp Colaberation
 razorace
10-30-2004, 9:07 PM
#12
In addition, Talay won't load because the number of map entities + the extra MP reserved entities (the bodyque and player clients). I'm looking into solutions....  [Read More]
Posted in: Possible OJP/DF CoOp Colaberation
 razorace
10-30-2004, 9:02 PM
#11
Well, the good news is I've figured out what was causing crashes with the DF mod in MP. The problem is due to kyle's model being replaced with the kyle merc model. This issue can be easily fixed by having the kyle model be shifted to different direc...  [Read More]
Posted in: Possible OJP/DF CoOp Colaberation
 razorace
10-29-2004, 3:02 PM
#6
Since there isn't a team other than myself, there's not need for a OJP team forum. :)...  [Read More]
Posted in: Possible OJP/DF CoOp Colaberation
 razorace
10-29-2004, 2:05 PM
#4
Ok, here's a list of stuff (that I can think of) that would be nessicary to make DF Mod run in CoOp mode: 1. Source files for icarus scripting - MP can't run the camera script commands in the same way as SP so it's nessicary to make some minor (and...  [Read More]
Posted in: Co-Op Gametype Progress
 razorace
10-30-2004, 10:38 AM
#54
I don't think Kurgan was trying to offend. He's just trying to help. Anyway, on the subject of the crashes, I now think they're due to the new blaster effect sounds. Probably incompatible bit rates or something. Still working on it....  [Read More]
Posted in: Co-Op Gametype Progress
 razorace
10-29-2004, 7:41 AM
#52
Yeah, I speculate that the problem stims from the droid NPCs, I've been seeing crash issues whenever they're spawned in the game. I haven't figured out why yet. As for testers, I haven't had any takers so there's not much I can do....  [Read More]
Page: 28 of 133