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razorace

Latest Posts

Page: 30 of 133
Posted in: Help with a weapon swich
 razorace
10-17-2004, 12:55 PM
#4
what did you do?...  [Read More]
Posted in: Help with a weapon swich
 razorace
10-17-2004, 1:49 AM
#2
Uh, I honestly don't know. I haven't figured that out yet....  [Read More]
Posted in: Menus
 razorace
10-15-2004, 12:35 AM
#4
you're welcome....  [Read More]
Posted in: Menus
 razorace
10-14-2004, 11:48 AM
#2
Info on the menu system (http://linux.ucla.edu/~phaethon/q3tamenu/q3tamenu.html#toc16)...  [Read More]
Posted in: Would the whip, work as a ball + chain?
 razorace
10-14-2004, 10:41 AM
#5
As a npc? Why would you want to do that?...  [Read More]
Posted in: Would the whip, work as a ball + chain?
 razorace
10-14-2004, 12:27 AM
#3
Agreed, it's an cool idea but I really don't see how we could impliment it without an @$$load of work....  [Read More]
Posted in: old school mod
 razorace
10-11-2004, 9:42 AM
#8
You're welcome....  [Read More]
Posted in: old school mod
 razorace
10-11-2004, 8:02 AM
#6
I'd recommend that you use the OJP code instead. The OJP code is in a more advanced stage than the Last Hope code for CoOp....  [Read More]
Posted in: old school mod
 razorace
10-11-2004, 6:15 AM
#4
So, what are the details on the racing? And have you done anything in terms of improving the NPC AI or SP scripting code?...  [Read More]
Posted in: old school mod
 razorace
10-10-2004, 9:36 PM
#2
Sounds cool. What does the mod mean by CoOp mode?...  [Read More]
Posted in: custom models/skins in mod
 razorace
10-09-2004, 7:52 PM
#2
Uh, yeah. You just have to set the server to not be pure. It's a server setting, not a code thing....  [Read More]
Posted in: Pre-defined force powers?
 razorace
10-09-2004, 6:37 PM
#12
Uh, actually, try checking out the clientspawn for how it sets the force powers for the siege classes. That should help you out....  [Read More]
Posted in: Pre-defined force powers?
 razorace
10-09-2004, 5:56 PM
#10
Well, first off, your code is kind of sloppy. The first two lines remove the pistol and saber and then you do some checks as if you still might have them. Secondly, from experience I don't think the g_gametype.integer == GT_BOTF || GT_FFA || GT_DUEL...  [Read More]
Posted in: Pre-defined force powers?
 razorace
10-09-2004, 11:55 AM
#8
Are you sure that the clientspawn is trying to set it for that gametype then?...  [Read More]
Posted in: Pre-defined force powers?
 razorace
10-08-2004, 9:16 PM
#6
hmmm, interesting. My guess is that you placed the code in a spot where it only works for some gametypes....  [Read More]
Posted in: Pre-defined force powers?
 razorace
10-08-2004, 2:40 PM
#4
hmmm, interesting. Try checking how the cloak power-up item acts when it's get picked up....  [Read More]
Posted in: Duel guns
 razorace
10-11-2004, 7:22 AM
#8
Well, it's showing as 10-04-2004 06:47 AM and 10-05-2004 05:55 PM on my system. That's only about a day and a half. Anyway, you're spliting hairs, expecting a speedy answer is pretty unreasonable when the forum pass over rate is lower than that....  [Read More]
Posted in: Duel guns
 razorace
10-10-2004, 12:53 PM
#5
The time stamps read only one day. Don't complain, this system doesn't alert everyone to new messages. Some people don't cruise thru here on a daily or even weekly basis....  [Read More]
Posted in: Co-Op Gametype Progress
 razorace
10-16-2004, 3:01 AM
#34
Email sent....  [Read More]
Posted in: Co-Op Gametype Progress
 razorace
10-12-2004, 10:14 PM
#32
Originally posted by Benevolence I'm doing the music for the Dark Forces Mod. I was wondering if the music scripting still works or will work(using the DMS.Dat file)? So, does that mean that you know how the DMS files work? I don't really understa...  [Read More]
Posted in: Co-Op Gametype Progress
 razorace
10-11-2004, 1:19 AM
#30
Well, I'll check it out when I go thru the code....  [Read More]
Posted in: Co-Op Gametype Progress
 razorace
10-10-2004, 9:32 PM
#28
At the moment I haven't implimented the DMS sound system yet. However, thanks for the reminder. I'll do that next. It will work just like the original DMS system once I'm done....  [Read More]
Posted in: Co-Op Gametype Progress
 razorace
10-09-2004, 7:56 PM
#26
Right well, beyond that, I'd probably make some suggestions in terms of number of spawn points. And more info on what AI is used would allow me to make sure those AI types are fully ported from SP....  [Read More]
Posted in: Co-Op Gametype Progress
 razorace
10-09-2004, 10:48 AM
#24
Check out this thread for information on the script changes (http://www.lucasforums.com/showthread.php?s=&threadid=131887) The only change is with the camera scripting....  [Read More]
Posted in: Scripting Help Details
 razorace
10-12-2004, 4:52 PM
#80
I've pmed you the address....  [Read More]
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