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razorace

Latest Posts

Page: 32 of 133
Posted in: Can't use basic 6 in single player?
 razorace
09-24-2004, 9:56 PM
#4
Well, bare in mind that the SP stuff for OJP is just some menu file changes. You're still running the default code while in SP....  [Read More]
Posted in: Can't use basic 6 in single player?
 razorace
09-24-2004, 8:07 PM
#2
Support hasn't been removed. However, I imagine there'd be some issues with the modified ICARUS scripting. But, I honestly don't know what you mean by the mod name being nulled....  [Read More]
Posted in: Please help with my first coding mod
 razorace
09-23-2004, 11:30 PM
#5
Well, if you do that, the items will still spawn initally. The best way is to just completely disable them. I've set the code up to do this with the weapon disable cvar in OJP but I don't remember the code at the moment. I suggest you just reference...  [Read More]
Posted in: Question about editing JA npc files.
 razorace
09-22-2004, 8:30 AM
#2
I doubt it. It's probably set by the NPC's class instead of some NPC file flag....  [Read More]
Posted in: JA Plus Mod confusion...
 razorace
09-22-2004, 7:31 AM
#8
Also, is there a seperate MOD for RBG sabers, or is it only available in JA+? Actually, most other code mods have RBG sabers. I know that OJP, Movie Battles 2, and AotCTC also have RBG sabers....  [Read More]
Posted in: Random weapons
 razorace
09-21-2004, 9:31 AM
#2
Uh, you can't really do it with scripting since you'd have to trigger the script somehow....  [Read More]
Posted in: animation timer
 razorace
09-20-2004, 9:45 PM
#9
you're welcome....  [Read More]
Posted in: animation timer
 razorace
09-19-2004, 8:25 PM
#7
So, what's the problem? Remember that the handextend isn't a direct control of the animation system. Your traceEnt->client->ps.forceHandExtend is a proxy enum. You'll have to add a new enum and code in the actual handextend code area....  [Read More]
Posted in: animation timer
 razorace
09-19-2004, 2:21 PM
#4
uh, what do you mean? Could you please explain what you're shooting for?...  [Read More]
Posted in: animation timer
 razorace
09-19-2004, 12:42 AM
#2
handextendtime is sort of like a sub-animation system. It's set up to handle all the animations that can't be used at that same time as other animations (other than the saber move animations). TorsoTimer is the actual animation debounce timer. It's...  [Read More]
Posted in: JediMod 1.2 source code
 razorace
09-25-2004, 9:17 AM
#10
Well, with all the new code in JKA, you probably just can't copy things 100% straight....  [Read More]
Posted in: JediMod 1.2 source code
 razorace
09-24-2004, 9:08 PM
#8
Well, it's your mod. You can't expect other people to do your dirty work for you. I suggest you ask slider about the grapple....  [Read More]
Posted in: JediMod 1.2 source code
 razorace
09-16-2004, 11:14 AM
#6
You didn't have to revert. You could just wait until you fix the bloody thing....  [Read More]
Posted in: JediMod 1.2 source code
 razorace
09-15-2004, 1:24 PM
#4
Uh, you can't really expect answers 10 mins after posting. It's only been a day. Anyway, my suggestion is that you figure out what S_FindName function does and then work backwards from there....  [Read More]
Posted in: OJP Class system
 razorace
09-12-2004, 11:22 AM
#2
I'll have to download the latest version of MB and se how your guys' implimentation is going....  [Read More]
Posted in: disabling saber
 razorace
09-12-2004, 3:09 PM
#9
yep...  [Read More]
Posted in: Force Mana Pool
 razorace
09-22-2004, 8:21 AM
#6
Uh, try g_client.c...  [Read More]
Posted in: Force Mana Pool
 razorace
09-22-2004, 1:29 AM
#4
g_spawn.c I think....  [Read More]
Posted in: Level 4 force powers?
 razorace
09-12-2004, 3:10 PM
#4
We're talking about the JKA SDK here....  [Read More]
Posted in: Co-Op Gametype Progress
 razorace
09-21-2004, 8:14 PM
#12
Yep. The only difference is with some minor changes to the ICARUS scripting (which most maps don't use anyway)....  [Read More]
Posted in: Community Cooperation
 razorace
09-12-2004, 10:27 AM
#33
So, why exactly am I difficult to talk to? Just curious....  [Read More]
Posted in: Community Cooperation
 razorace
09-11-2004, 4:14 PM
#31
As for individual complains: Phunk: I don't have a problem with a player class system being implimented for OJP. However, you said yourself that your system doesn't work outside of the customized Siege gametype. If you're actually interested in do...  [Read More]
Posted in: What's New?
 razorace
09-20-2004, 2:40 PM
#75
Ok dokie. Thanks!...  [Read More]
Posted in: What's New?
 razorace
09-20-2004, 9:44 AM
#73
cool stuff (icons are good). Where do I dump my icon file for use on the site? However, please pull the lastest file off the our site ftp. It's not an alpha or beta so it shouldn't be distroed directly from our site....  [Read More]
Posted in: What's New?
 razorace
09-19-2004, 7:41 PM
#71
OJP Basic v0.0.6 is out. Details on the site. Servers coming on Monday. Crap, the site is down. You can get the release here (http://www.pcgamemods.com/7548/)....  [Read More]
Page: 32 of 133