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razorace

Latest Posts

Page: 17 of 133
Posted in: Hi... is Rage2.efx "hard-coded"
 razorace
04-02-2005, 2:40 PM
#8
you're welcome....  [Read More]
Posted in: Hi... is Rage2.efx "hard-coded"
 razorace
04-02-2005, 1:40 AM
#5
oh wait. Isn't that effect a shader instead of an actual effect? You probably just need to change the shader....  [Read More]
Posted in: Hi... is Rage2.efx "hard-coded"
 razorace
04-01-2005, 2:48 PM
#2
are you sure that you're modified version is actually replacing the original version? Remember that the .pk3 has to be in lower alphanumberic number than the asset.pk3s....  [Read More]
Posted in: can't keep my game from stuttering? (JA)
 razorace
03-16-2005, 8:54 PM
#6
I probably means that your game wasn't properly uninstalled last time....  [Read More]
Posted in: can't keep my game from stuttering? (JA)
 razorace
03-16-2005, 4:51 PM
#4
Have you installed any new drivers lately?...  [Read More]
Posted in: can't keep my game from stuttering? (JA)
 razorace
03-16-2005, 2:32 PM
#2
Has this always been happening with JKA or is this something more recent?...  [Read More]
Posted in: Cutting a lightstaff in half
 razorace
03-18-2005, 5:48 AM
#10
The hit detection is polygon based, so you can't exactly just make the hitbox larger. :) Secondly, I can't change the SP code for OJP because the SP code simply isn't available....  [Read More]
Posted in: Cutting a lightstaff in half
 razorace
03-16-2005, 2:30 PM
#6
I don't think you can tweak the settings because you'd still have to actually hit the saber hilt....  [Read More]
Posted in: Cutting a lightstaff in half
 razorace
03-15-2005, 4:03 PM
#4
Yeah, I just had it happen last night. It's very rare because you have to hit just the saber hilt for it to occur....  [Read More]
Posted in: uppity stormtroopers
 razorace
03-12-2005, 5:21 PM
#2
that's a new one. :)...  [Read More]
Posted in: looking for the fastest FPS map
 razorace
03-12-2005, 9:23 PM
#6
It's a cvar, you have to change it in game with the console....  [Read More]
Posted in: New Jedi Knight Petition
 razorace
03-17-2005, 4:10 PM
#28
What are you talking about? Q2 was 3d models only. Just like Quake 1. Plus, Jedi Knight 1 was created with an exclusive engine....  [Read More]
Posted in: New Jedi Knight Petition
 razorace
03-14-2005, 4:20 PM
#23
*Giddamon's web browser uninstalls*...  [Read More]
Posted in: Suggestions for slider for JA+ 2.3
 razorace
03-14-2005, 4:14 PM
#47
I think it's interesting that Phunk, who hasn't been on the forums for a long time, decides to post in a thread complaining about JA+. Seems almost like a waste of a good post. :D...  [Read More]
Posted in: Republic Commando MOD in Jedi Academy
 razorace
03-15-2005, 6:52 PM
#31
Oh. Nevermind. :D...  [Read More]
Posted in: Republic Commando MOD in Jedi Academy
 razorace
03-14-2005, 11:50 PM
#29
I'm well aware of that lukeskywalker1. However, it is possible to recreate the SP code with the MP code. That's the point of CoOp....  [Read More]
Posted in: Problems playing JO in JA
 razorace
04-02-2005, 12:34 AM
#37
It's a different model of NPC. The code probably just isn't set up for it to load in....  [Read More]
Posted in: Problems playing JO in JA
 razorace
04-01-2005, 1:46 PM
#35
That would be great. :) If you're going to pass them over, please be sure to send the source files as well as the compiled versions. Also, what do you mean by... Plus have made it optional for you to choose between male and female voices and have yo...  [Read More]
Posted in: Problems playing JO in JA
 razorace
03-31-2005, 1:31 PM
#33
Originally posted by obijon1138 as for the "player" entity, in MP what is a player indentified as? Like what the Icarus script will read by. In JO SP it's "kyle", in JA SP it's "player". So what about mp? I have tried...  [Read More]
Posted in: Problems playing JO in JA
 razorace
03-29-2005, 1:38 AM
#28
Originally posted by obijon1138 Duh...uh it was still asleep when I posted this. There are quite a few entities that are left out...I don't think I could list every single one of them. Just email me the defines for the ones that don't work. I have...  [Read More]
Posted in: Problems playing JO in JA
 razorace
03-28-2005, 1:20 AM
#23
Ah, I see. well, that shouldn't be too hard to fix. Just get me the map entity define for JK2 and I'll be able to replicate those waypoints for JKA, at least in OJP CoOp....  [Read More]
Posted in: Problems playing JO in JA
 razorace
03-27-2005, 4:30 PM
#21
what is the error that you're getting?...  [Read More]
Posted in: Problems playing JO in JA
 razorace
03-27-2005, 4:49 AM
#19
The waypoints aren't being recognized?!...  [Read More]
you're welcome....  [Read More]
you need to delete your jampconfig.cfg because your file has too much stuff in it....  [Read More]
Page: 17 of 133