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razorace

Latest Posts

Page: 122 of 133
Posted in: Release 2 Comments
 razorace
03-16-2003, 4:43 AM
#1
Ok, this is the official Release 2 comments thread. Fire away! Release 2 can be found at your local JK2 file site or at http://personal.palouse.net/razorace/MotFR2.zip...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 razorace
03-16-2003, 12:20 AM
#2
Please explain more about what the saber changes are. :)...  [Read More]
Posted in: How the death star came into palpatine's hands
 razorace
03-15-2003, 10:25 PM
#6
Well, the Death Star does suffer from serious design flaws. It would be interesting if the Death Star was the result of a bunch of group thinking and a revolving door of designers. A possible curse would be cool too. :) Think about it. Every designe...  [Read More]
Posted in: Important: Modeller Needed
 razorace
03-14-2003, 7:46 PM
#1
Ok, as discussed in theCritical Basic Issue with the Saber Collision System (http://www.lucasforums.com/showthread.php?s=&threadid=94733) thread, MotF needs modellers BAD. There is a list of what we need. Important: 1. Saber blade model - for u...  [Read More]
Posted in: Why did the game die/is the game dying?
 razorace
03-16-2003, 9:12 AM
#132
Well, you can spend you time whining about JK2 or you spend it working on improving it. The following is a simple demo of the .01 version of my ghoul2 based blade collision system for MP. Unfortunately, the demo recording doesn't seem to record Tru...  [Read More]
Posted in: Attention Modellers: Important True View Notice
 razorace
02-23-2003, 8:48 PM
#2
As a backup, MotF will try to use the tag surface *head_front if it can't find *head_eyes. However, I suggest making a *head_eyes whenever possible since the eyes are normally a bit higher than the *head_front tag....  [Read More]
Posted in: Attention Modellers: Important True View Notice
 razorace
02-23-2003, 3:55 AM
#1
Ok everyone, since True View (http://www.lucasforums.com/showthread.php?s=&threadid=91557) is almost ready, I'm releasing this information so modellers can insure compatibility with True View. Basically, you need two things for True View to work...  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 razorace
03-08-2003, 3:14 PM
#90
I've already implimented faster bolt speeds. They never clip thru objects due to the way the missile code runs. However, since the bolt is rendered per frame, at higher speeds the bolt will seem to skip a little bit since the speed of the bolt is goi...  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 razorace
03-02-2003, 5:52 PM
#77
I don't think this is a democratically run mod. :D...  [Read More]
Posted in: MotF: True View Screenies
 razorace
03-16-2003, 4:34 AM
#43
Ok it's up. You can find it at your local jk2 file site or at http://personal.palouse.net/razorace/MotFR2.zip...  [Read More]
Posted in: MotF: True View Screenies
 razorace
03-16-2003, 4:05 AM
#42
Give me 15 freakin' minutes and R2 will be availible for d/l....  [Read More]
Posted in: MotF: True View Screenies
 razorace
03-15-2003, 1:43 AM
#40
Things are coming to a head now. We're testing release 2 now. The main bottleneck is Y with the documentation....  [Read More]
Posted in: MotF: True View Screenies
 razorace
02-26-2003, 4:10 AM
#35
I agree, until you get used to it, it seems like the camera spins around way too much....  [Read More]
Posted in: MotF: True View Screenies
 razorace
02-23-2003, 3:51 AM
#33
It happens. Sides, SP already has a (crappy) FPS for the Saber. You'll live. :)...  [Read More]
Posted in: MotF: True View Screenies
 razorace
02-23-2003, 2:16 AM
#31
Yes. No, I can't do this for SP without the SP source code....  [Read More]
Posted in: MotF: True View Screenies
 razorace
02-23-2003, 12:35 AM
#29
As of now, yes, but MotF will be changing them eventually....  [Read More]
Posted in: MotF: True View Screenies
 razorace
02-22-2003, 2:27 AM
#27
Nothing to show yet. I've redo the saber hit detection to make it work better but it's not something I can screenie for. Sorry things are taking so long. The functions I'm playing with are interconnected and I have to figure things out one thing at...  [Read More]
Posted in: Release 1's Easter Egg
 razorace
03-10-2003, 3:59 PM
#6
The flechette second is broken. This has been fixed for Release 2....  [Read More]
Posted in: Release 1's Easter Egg
 razorace
03-01-2003, 3:44 PM
#4
It's rather simple. All damage you try to inflict on others is bounced back to you....  [Read More]
Posted in: Current Status
 razorace
03-16-2003, 4:39 AM
#48
Sure, but that would still take time. I'll add it....eventually. :) Anyway, Release 2 is out! Grab it at your local JK2 file site or d/l it from my small webspace here.....http://personal.palouse.net/razorace/MotFR2.zip...  [Read More]
Posted in: Current Status
 razorace
03-14-2003, 6:39 AM
#47
Still hammering away at things. Weapons are now truely hittable (but there's no ingame effect yet). Unfortunately, there's a general issue with the traces that is currently preventing the weapons from being hitable in situations where the original...  [Read More]
Posted in: Current Status
 razorace
03-08-2003, 3:17 PM
#46
maybe, the thing is, the electrobinoculars would be basically useless. The maps are so small that viewing at a distance is rare. If something will be rarely used, why spend a lot of modding time on it?...  [Read More]
Posted in: Current Status
 razorace
02-26-2003, 4:32 AM
#44
Ok, True View is 95% done. We're in smooth sailing now. My current sub-project is making the weaponfire/crosshairs use the actual gun barrel instead of the hackish preset location of the basejk2. It works now, but the crosshair and the actual sho...  [Read More]
Posted in: Current Status
 razorace
02-23-2003, 4:00 AM
#43
Ok everyone, since True View (http://www.lucasforums.com/showthread.php?s=&threadid=91557) is almost ready, I'm releasing this information so modellers can insure compatibility with True View. Basically, you need two things for True View to work...  [Read More]
Posted in: Current Status
 razorace
02-22-2003, 2:33 AM
#42
Sorry about the lack of updates. I've been messing with stuff in RL and haven't had the time to work on the code AND make regular PR updates. Things are coming along. It's bug hunting season at the moment. There's a couple of minor things that need...  [Read More]
Page: 122 of 133