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razorace

Latest Posts

Page: 117 of 133
Posted in: Estimated date of release for R3?
 razorace
04-01-2003, 1:51 AM
#4
Read the THREAD! I'll add some information now. :)...  [Read More]
Posted in: Estimated date of release for R3?
 razorace
04-01-2003, 12:25 AM
#2
Sooner than you think. I'm going to release a special beta version of the mod to BOFH to run on a test server he's providing. You can find that information in the sticked thread on the subject. As for the full R3 Release, I really don't know. We're...  [Read More]
Posted in: Another name for MotF?
 razorace
04-01-2003, 2:01 AM
#6
uhhh...ok...  [Read More]
Posted in: Another name for MotF?
 razorace
04-01-2003, 1:50 AM
#4
Yeah, JediMod++ and JediPlus. So are you talking about a per - release surname then?...  [Read More]
Posted in: Another name for MotF?
 razorace
04-01-2003, 12:31 AM
#2
You mean something like "Masters of the Force: The Future of Saber Combat"? You might be right about the name choice. I choose the name based on something that sounded like a profession Star Wars project instead of by the JK2 mod style of...  [Read More]
Posted in: The Beta Server(s) Thread
 razorace
03-31-2003, 6:29 PM
#2
Things I've fixed: Saber System: Sabers now do passthru damage. This means that the saber can cause damage to multiple targets at once. General problem with Ghoul2 hit detection bug fixed (Error message about the ghoul2 hitzones not working correc...  [Read More]
Posted in: The Beta Server(s) Thread
 razorace
03-31-2003, 5:49 PM
#1
BOFH has offered to host a beta server of the mod so I'm starting this thread to keep everyone informed about what the heck is going on with the server. The team has talked it over and we've accepted. I'll let people know when it's up and where you c...  [Read More]
Posted in: IRC channel
 razorace
03-31-2003, 1:59 PM
#2
SWEET BABY JESUS! HE JUST ATE THRU THE FOOD CAGE!!! USE COW PRODS! QUICKLY!! ARGH! *Sound of carnage* *Transmission cuts off suddenly*...  [Read More]
Posted in: An idea for styles
 razorace
04-01-2003, 1:57 AM
#6
"Styles" are basically what we consider "stances" now. However, the styles only really differ in move composition instead of the massive stat differences of the current stances. For example, possible styles are "two handed he...  [Read More]
Posted in: An idea for styles
 razorace
04-01-2003, 12:05 AM
#4
Well, ideally the animations will be based on the styles seen in the movies. As for the so called "saber detection code" it's probably just basing the block animation on the impact point of the attack. I'll be doing that for MotF except th...  [Read More]
Posted in: An idea for styles
 razorace
03-31-2003, 1:44 AM
#2
Yeah, spins are going to be harder to do in the future. As for a counter HUD thingy, that would be very hard to do. There's no such thing as saber attack prediction at this point....  [Read More]
Posted in: More ideas
 razorace
03-30-2003, 12:19 AM
#6
Sorry, I forgot to mention that you gotta press the defense button. It replaces the saber secondary. :)...  [Read More]
Posted in: More ideas
 razorace
03-29-2003, 11:35 PM
#4
Basically you have control over the defense position you're in. (guard left/right/up/down/etc) and then the game will determine the block chance based on the distance from the blade to the attack when the attack passes thru the saber's bounding box (...  [Read More]
Posted in: More ideas
 razorace
03-29-2003, 8:46 PM
#2
- Player will block the enemy's attack accurately by moving his hand (that's what made SinglePlayer rock. The Reborns were smarter than the multiplayer players: at least they could raise their hands above their heads when Kyle was striking them from...  [Read More]
To answer your question about rag doll physics. It's probably a maybe as in "that would require a assload of work but I can't shot down your dreams" sort of way. :) Ghoul2 is powerful but it's not set up for doing that sort of thing. To m...  [Read More]
Multiple Suggestions to improve "Modder Friendly": 1. A manual or at least some documentation for the ghoul2 API would be great. With JK2 we've been stuck with guessing the functions of the ghoul2 calls or playing email tag with the progra...  [Read More]
I agree. The only reason why Saga didn't take off was because the mappers didn't support the format because Saga hadn't taken off. :D I think the big thing is to fix all the known bugs in the code and try to get LEC to let you guys release patches u...  [Read More]
Posted in: The Bugs/Problems/Limitations Thread
 razorace
04-01-2003, 1:58 AM
#12
Drawn and not turned on? Weird. Again, that's a problem with the basejk2 code and not my doing....  [Read More]
Posted in: The Bugs/Problems/Limitations Thread
 razorace
04-01-2003, 12:17 AM
#10
Originally posted by Raziellus From what I've noticed since using this mod, as far as bugs go, is that it doesn't work in single player, though that's not a big deal, it doesn't allow you to run on walls anymore or do the jumps off of them and I've...  [Read More]
Posted in: The Bugs/Problems/Limitations Thread
 razorace
04-01-2003, 12:07 AM
#9
Originally posted by Spedema28 " "Client Didn't use Ghoul2 Hitzones" - Seems to happen almost randomly. It seems to happen when you're hit by multiple damage hits in a short amount of time. " I can trigger this one on purpose. i...  [Read More]
Posted in: The Bugs/Problems/Limitations Thread
 razorace
03-31-2003, 1:21 AM
#6
Yeah, I've noticed the saber passthru problem. I'm pretty sure it's something that was in the game originally. I'll fix it once I figure out what the heck is wrong with it. :) As for the unbalanced stances, that's also a problem with vanilla JK2. We...  [Read More]
Posted in: The Bugs/Problems/Limitations Thread
 razorace
03-30-2003, 11:54 PM
#3
My best guess is that you haven't patched the game to 1.04 yet....  [Read More]
Posted in: FINAL VERSION: JA Mod 1.2
 razorace
03-31-2003, 4:05 AM
#4
Yeah, the file sites have a serious lag issue with posting. What do you think of VS.net? I'm fairly happy with it. It's a bit of a information overload at times but I really like the fact that Find in Files has a shortcut. :D...  [Read More]
Posted in: Release 1's Easter Egg
 razorace
03-31-2003, 5:36 PM
#7
Ok, well, I've added this information to the R2 documentation. I'm unstickying this....  [Read More]
Posted in: Current Status
 razorace
03-31-2003, 6:33 PM
#60
Check out the MotF Forum. There's a multiple number of new threads. Including the introduction of a official Beta Server!...  [Read More]
Page: 117 of 133