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Yeah, the body/saber passthru is annoying. Hacking the animation system to allow us to run animations backwards (so we can bounce the saber on impact) is near the top of my list.... [Read More]
This is a thread for reporting/discussing known bugs/problems/limitations for MotF. Known Bugs: Dedicated Server Crashing (MotF R3 B3) - Dedicated Servers seem to crash whenever a player is hit by a missile/bolt shot. Until we figure out the proble... [Read More]
For now (to test the impacts), there's no autoblocking. It was autoblocking everything that hit the body (like normal) and looked like crap with the more impact modeling. Until I get the animations slowed down and the Mouse Sabering in place, it's o... [Read More]
Yeah, I'd like to think so. :D Haven't had much time to work on it this last week. Been travelling to see family. All the trip stuff will be over tomorrow and then the day will be mine!... [Read More]
Well, for immediate plans, I'm working on the saber and animation systems. Saber: Blade Collisions boosted to a perpolygon collision system. This means that sabers actually have to touch to count as a saber impact. (WIP) Reduce the swing speeds... [Read More]
Sides, according to all the information from www.starwars.com, The PT saber system only has something like 16 basic moves, total. Everything else is just the style of the individual user.... [Read More]
Well, Y, our animator is very big on martial arts stuff. If/when new animations are possible, he'll be sure to make our new animations as true to the movies, and real world sensible as possible. :)... [Read More]
I don't know. I rarely play online cause I'm normally on a dail up. The thing is that server admins don't seem to pay attention anymore. The only way to have some servers host the mod is to do it ourselves and I don't have the resources to do that. :... [Read More]
I could see something like "DF2E TC: Now with MotF Sabering Action!" but I'd have to clear it with both teams and keep the system under strict code control. Basically, let us finish the damn thing first. :D... [Read More]
Originally posted by Squater Maybe make it so it has to recharge before you can use Stun again. Make it draw a bunch of ammo. Just an idea (ok two :p) The problem with a stun setting is that it's obviously weaker than primary otherwise everyone woul... [Read More]
Autopan?! That's nuts, you'd not be able to rotate your body quickly enough to face your opponent. The game would probably devolve down to charging past each other trying to strike sideways at your opponent's side. As for the Blocking stuff, manuall... [Read More]
I agree. I'm planning on making the saber code for MotF be momentum based when I get to that point in the coding. Right now it's using some animation based crap that's very unrealistic and overally complicated.... [Read More]
That's nice and all but it's not practical. You can't react quickly enough with a keyboard/mouse to exactly control the saber to block a bolt or another saber. Check out "Die By the Sword", it has a system very similar to what you're descri... [Read More]
I am thinking in terms of a total rewrite. The problem is that you can't have 100% control of the saber with the mouse/keyboard and make it look/feel good. My idea is to make the saber movement be based on the mouse control but there's no absolute... [Read More]
Great, more useless protesting. I'm sure Azymn is working as hard as he can. He just doesn't have the time that other modders have to devote to modding.... [Read More]
That's a interesting True View idea but I'm not sure about the usefulness of it but it sounds cool. :) I'll add it to the ideas to discuss. As for the sabers, yes, the damage for the saber has been boosted. There's a lot of work planned on the sabe... [Read More]