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razorace

Latest Posts

Page: 118 of 133
Posted in: Some suggestions for hitzones
 razorace
03-29-2003, 8:42 PM
#2
Yeah, the body/saber passthru is annoying. Hacking the animation system to allow us to run animations backwards (so we can bounce the saber on impact) is near the top of my list....  [Read More]
Posted in: The Bugs/Problems/Limitations Thread
 razorace
03-29-2003, 2:19 PM
#1
This is a thread for reporting/discussing known bugs/problems/limitations for MotF. Known Bugs: Dedicated Server Crashing (MotF R3 B3) - Dedicated Servers seem to crash whenever a player is hit by a missile/bolt shot. Until we figure out the proble...  [Read More]
Posted in: future of MOTF
 razorace
03-29-2003, 8:45 PM
#10
For now (to test the impacts), there's no autoblocking. It was autoblocking everything that hit the body (like normal) and looked like crap with the more impact modeling. Until I get the animations slowed down and the Mouse Sabering in place, it's o...  [Read More]
Posted in: future of MOTF
 razorace
03-29-2003, 3:30 PM
#8
ok dokie. I just PMed you....  [Read More]
Posted in: future of MOTF
 razorace
03-28-2003, 11:39 PM
#6
No website other than here. We haven't found a good webdesigner yet....  [Read More]
Posted in: future of MOTF
 razorace
03-28-2003, 10:21 AM
#4
Yeah, I'd like to think so. :D Haven't had much time to work on it this last week. Been travelling to see family. All the trip stuff will be over tomorrow and then the day will be mine!...  [Read More]
Posted in: future of MOTF
 razorace
03-28-2003, 3:27 AM
#2
Well, for immediate plans, I'm working on the saber and animation systems. Saber: Blade Collisions boosted to a perpolygon collision system. This means that sabers actually have to touch to count as a saber impact. (WIP) Reduce the swing speeds...  [Read More]
Posted in: Sabers
 razorace
03-29-2003, 12:05 PM
#14
Sides, according to all the information from www.starwars.com, The PT saber system only has something like 16 basic moves, total. Everything else is just the style of the individual user....  [Read More]
Posted in: Sabers
 razorace
03-29-2003, 5:49 AM
#12
uh...ok. You mean BloodRiot is Primesghost? Interesting What happened to him? I haven't seen him on here in forever......  [Read More]
Posted in: Sabers
 razorace
03-28-2003, 10:45 PM
#10
http://66.227.96.58/showthread.php?s=&threadid=76081...  [Read More]
Posted in: Sabers
 razorace
03-28-2003, 5:01 PM
#7
Or you could just check out the stuff in the JK2 animation thread in General Editting. I'm interested in what information you got......  [Read More]
Posted in: Sabers
 razorace
03-28-2003, 11:01 AM
#5
Well, Y, our animator is very big on martial arts stuff. If/when new animations are possible, he'll be sure to make our new animations as true to the movies, and real world sensible as possible. :)...  [Read More]
Posted in: Sabers
 razorace
03-28-2003, 3:28 AM
#3
Well, we are trying to generally make the saber combat more like the movies, but what exactly did you have in mind?...  [Read More]
Posted in: Bounty Hunter For Hire.
 razorace
03-26-2003, 3:48 PM
#2
This is off subject. Please stay on subject....  [Read More]
Posted in: Servers
 razorace
03-26-2003, 3:47 PM
#3
I don't know. I rarely play online cause I'm normally on a dail up. The thing is that server admins don't seem to pay attention anymore. The only way to have some servers host the mod is to do it ourselves and I don't have the resources to do that. :...  [Read More]
Posted in: Release 2 Comments
 razorace
03-25-2003, 10:49 PM
#15
I could see something like "DF2E TC: Now with MotF Sabering Action!" but I'd have to clear it with both teams and keep the system under strict code control. Basically, let us finish the damn thing first. :D...  [Read More]
Posted in: Release 2 Comments
 razorace
03-25-2003, 2:02 PM
#13
Originally posted by Squater Maybe make it so it has to recharge before you can use Stun again. Make it draw a bunch of ammo. Just an idea (ok two :p) The problem with a stun setting is that it's obviously weaker than primary otherwise everyone woul...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 razorace
03-28-2003, 5:02 PM
#135
I agree. It loses impact when it's used too much....  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 razorace
03-28-2003, 10:54 AM
#132
You mean the fact that you hear more of the same music in the games than you do in the movies is annoying? :D...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 razorace
03-25-2003, 10:47 PM
#118
Autopan?! That's nuts, you'd not be able to rotate your body quickly enough to face your opponent. The game would probably devolve down to charging past each other trying to strike sideways at your opponent's side. As for the Blocking stuff, manuall...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 razorace
03-25-2003, 9:29 PM
#114
I agree. I'm planning on making the saber code for MotF be momentum based when I get to that point in the coding. Right now it's using some animation based crap that's very unrealistic and overally complicated....  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 razorace
03-25-2003, 9:06 PM
#112
That's nice and all but it's not practical. You can't react quickly enough with a keyboard/mouse to exactly control the saber to block a bolt or another saber. Check out "Die By the Sword", it has a system very similar to what you're descri...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 razorace
03-25-2003, 5:25 PM
#108
I am thinking in terms of a total rewrite. The problem is that you can't have 100% control of the saber with the mouse/keyboard and make it look/feel good. My idea is to make the saber movement be based on the mouse control but there's no absolute...  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 razorace
03-28-2003, 5:04 PM
#128
Great, more useless protesting. I'm sure Azymn is working as hard as he can. He just doesn't have the time that other modders have to devote to modding....  [Read More]
Posted in: Current Status
 razorace
03-26-2003, 2:14 PM
#59
That's a interesting True View idea but I'm not sure about the usefulness of it but it sounds cool. :) I'll add it to the ideas to discuss. As for the sabers, yes, the damage for the saber has been boosted. There's a lot of work planned on the sabe...  [Read More]
Page: 118 of 133