Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

razorace

Latest Posts

Page: 119 of 133
Posted in: Da Ghoul2 Blade Collision Thread
 razorace
03-21-2003, 10:24 PM
#2
Well, I figured out the problem for the body passthrus. The attack blade server side is desyncing a bit. I'll try to figure it out tomorrow. Razor Ace...  [Read More]
Posted in: Where Can I Find MotF?
 razorace
03-22-2003, 1:49 PM
#7
Ok, that's been added to the list....  [Read More]
Posted in: Closer to the films if...
 razorace
03-23-2003, 10:42 PM
#67
I'll try messing with it at some point. Unless you're going full tilt in real life, you can stop on a dime. This could be used as an additional encouragement to not run all time....  [Read More]
Posted in: Closer to the films if...
 razorace
03-23-2003, 7:31 PM
#65
*shrug* Momentum stuff is hard to do without making player feel unresponsive. I'll look into it thou....  [Read More]
Posted in: Closer to the films if...
 razorace
03-22-2003, 1:40 AM
#63
No change. The whole Dodge/Fatigue concept has been around since the beginning. I just haven't mentioned it in a while. Been too busy working on smaller design projects....  [Read More]
Posted in: Closer to the films if...
 razorace
03-21-2003, 9:18 PM
#61
Dodge needs to be seperate so it will be possible to kill someone other than just wearing down their Fatigue....  [Read More]
Posted in: Closer to the films if...
 razorace
03-21-2003, 8:29 PM
#60
Not entirely true. Dodge and Fatigue will still exist as seperate meters. Fatigue is a measure of battle fatigue instead of just force powers. Fatigue is much larger than the current Force meter than Force Powers will also cost more....  [Read More]
Posted in: Closer to the films if...
 razorace
03-21-2003, 5:36 PM
#55
What more justification do you need? If it's in the movie, it's in the movie. Obviously, it'll have to be carefully redone or it'll will be abused. I imagine the fatigue cost, having to recover the saber manually, and teh defenselessness will be eno...  [Read More]
Posted in: Closer to the films if...
 razorace
03-21-2003, 3:06 PM
#52
If you listen to the RotJ carefully, Vader force pulls his saber back to his hand as he's walking down the stairs. You don't actually see the saber but you see him motion to catch it and reactivate it. It's very subtle....  [Read More]
Posted in: Closer to the films if...
 razorace
03-20-2003, 4:29 PM
#46
Woah buddy, lets lay off the "your obviously not a REAL Star Wars fan" talk. You can still love Star Wars even with a more EU view of the Force. As for MotF, the mode will have saber throw with a serious retooling. Saber throwing has been...  [Read More]
Posted in: Release 2 Comments
 razorace
03-25-2003, 1:59 PM
#12
Originally posted by Nemios Well, not much to say. Duel game, my opponent and I have a saber lock, I win and he falls on the ground. While on the ground I attack him but the saber go thruogh him with no harm. I suppose he has dodged the hit (but no...  [Read More]
Posted in: Release 2 Comments
 razorace
03-25-2003, 1:54 PM
#11
Originally posted by reaper1576 How could this be used with other mods as well as im quite intrested in that side as im looking for a mod that will make the saber play in JO more realistic for use in the DF2E TC Well, uh, what feature are you talk...  [Read More]
Posted in: Release 2 Comments
 razorace
03-24-2003, 9:54 PM
#7
Bah! I noticed that after the release. It's sometimes not passing the hitzone information like it should. That's what we get for not having enough testers. :P...  [Read More]
Posted in: Release 2 Comments
 razorace
03-21-2003, 3:25 PM
#5
Originally posted by Nemios [B]Well, if I'm right you can dodge only if you have force mana left. So the real problem is: how can we set the force pool level for each bot? (stormies should not use force powers either) That's a feature I really desir...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 razorace
03-25-2003, 1:33 PM
#105
The problem with instantly lethal sabers and manual blocking is that battles last less than a few seconds, especially if you got idle saber damage on. I know, I've tried it. :) Your reaction time with a keyboard/mouse setup is far too slow to prevent...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 razorace
03-24-2003, 7:14 PM
#101
I have a lot to comment on this subject but I'll hold my tongue since this the stuff I'm working on for MotF. :) However, Blood is correct about the lack of deflected bolts back at the attacker. But it should also be noted that Jedi normally deflect...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 razorace
03-23-2003, 8:56 PM
#97
ok dokie. EV_SABER_BLOCK is the tag entity for most of the saber blocking sparks. Search for that and you should find most of the sparking code....  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 razorace
03-23-2003, 7:52 PM
#95
Well, why does Phunk think they are linked? From what I've seen, the lightsaber contact stuff makes a seperate call for those effects......  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 razorace
03-23-2003, 7:29 PM
#93
They're linked? Why would they be linked? Isn't the spark effect called seperately for saber - bolt impacts vs. bolt - wall impacts?...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 razorace
03-22-2003, 8:53 PM
#85
I'm pretty sure sparking is hardwired whereever it is used....  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 razorace
03-22-2003, 4:14 PM
#82
Originally posted by Smood I'am sorry for not suggesting these changes to you. The reason I did not dealt with the fact that I could not truly appeciate your mod since true view is unplayable in my opinion (at least so far). I realize you have optio...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 razorace
03-22-2003, 2:08 PM
#78
Originally posted by Smood I recently watched his improved saber demo, and was disgusted to see combatats choopily leaping out of the way of the saber. In my opinion this drastocally takes away from what saber combat is all about. The ghoul2 hitzone...  [Read More]
Posted in: Why did the game die/is the game dying?
 razorace
03-24-2003, 6:27 PM
#247
Originally posted by Prime I've seen some expectations that are really way off when it comes to Galaxies and KOTOR. For some reason, many people seem to believe that those games are going to be FPS-style saber combat and replace JO. KOTOR is going t...  [Read More]
Posted in: Current Status
 razorace
03-23-2003, 7:35 PM
#57
uh, the saber is bolted to the hand on the player model model. I'm not sure it's possible to alter the orientation on the fly like that. But it might be possible to run animations backwards. I'm in the middle of checking out all the animation calls o...  [Read More]
Posted in: Current Status
 razorace
03-21-2003, 10:26 PM
#55
http://www.lucasforums.com/showthread.php?s=&threadid=95096...  [Read More]
Page: 119 of 133