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razorace

Latest Posts

Page: 120 of 133
Posted in: Da Ghoul2 Blade Collision Thread
 razorace
03-19-2003, 9:49 AM
#1
I'm going to be working on the blade collisions for a while so I'll try to keep all the data in one place. Spent day testing the ideal settings for the best blade impacts. I've been playing with the server frame rate (sv_fps) and the attack saber t...  [Read More]
Posted in: Where Can I Find MotF?
 razorace
03-20-2003, 1:51 PM
#5
Finally! Anyway, thanks for the heads up. I had forgotten to post that. Still waiting on jk2.net and massassi.net to post it....  [Read More]
Posted in: Where Can I Find MotF?
 razorace
03-19-2003, 9:10 PM
#3
Ok great. My small webspace has unlimited automatic bandwidth but I could get in trouble if there's 50 zillion downloads. I've added the link to the starting post....  [Read More]
Posted in: Where Can I Find MotF?
 razorace
03-19-2003, 12:32 AM
#1
Please check out the MotF Website (http://motf.jk2files.com) for the lastest MotF download locations....  [Read More]
Posted in: MotF: Vastly Improved Saber Collision Demo!
 razorace
03-19-2003, 6:38 PM
#16
Originally posted by rut-wa jodar Is it possible enable/disable force dodge in MotFR2 so only jedi bots have it ? I have noticed that non jedi have the ability to force dodge which seems a little odd [/B]Dodge isn't adjustable yet and even when it i...  [Read More]
Posted in: MotF: Vastly Improved Saber Collision Demo!
 razorace
03-18-2003, 11:38 PM
#13
2 gig large JK2 directory. He doesn't clean out his JK2 game directory. It's possible that some of those mods screwed up the saber for when you watch it....  [Read More]
Posted in: MotF: Vastly Improved Saber Collision Demo!
 razorace
03-18-2003, 9:20 PM
#11
No saber? That's probably due to ACDCFanBill's 2 Gig JK2. It looks fine on my system....  [Read More]
Posted in: Closer to the films if...
 razorace
03-20-2003, 1:48 PM
#42
I beleive Alesh and Littleman has a point. We've never seen anything other than simple telekenetic powers in the movies. Slow and gentle or straight as an arrow....  [Read More]
Posted in: Closer to the films if...
 razorace
03-19-2003, 6:41 PM
#37
Seems reasonable to me. :)...  [Read More]
Posted in: Closer to the films if...
 razorace
03-19-2003, 10:32 AM
#34
You know. I need to get other MotF team members to post here. I sound like freak talking in the third person all the time. :P As for the objects, the speed of movement seems to depend on the mass and the Wan-ness of the mover. The Vader armor issue...  [Read More]
Posted in: Closer to the films if...
 razorace
03-19-2003, 9:54 AM
#31
Yeah, like I said before, it'll mainly be something you'll do when the time is right and not a spamming tool. Having a thrown flight path (mostly) combined with having to retrieve the saber after every throw should make it fairly realistic and fair....  [Read More]
Posted in: Closer to the films if...
 razorace
03-19-2003, 9:17 AM
#28
Well, we can extrapolate to a degree because in this project, WE are in change. Anyway, saber throws are going to stay in the game, with some serious modifications. The current saber throw code sucks. Damage is radius based and crap like that. I f...  [Read More]
Posted in: Closer to the films if...
 razorace
03-19-2003, 9:03 AM
#26
Good point. Your oneness comment is exactly what I'm talking about. You can technically fly and knock down buildings if your "oneness" (or Obi-"Wan-ness") is good enough but the fatigue cost for any normal Jedi is too high at leas...  [Read More]
Posted in: Closer to the films if...
 razorace
03-18-2003, 9:26 PM
#23
Nah, it's ok. He did ask about it. :) Now, if you were thread hijacking, THEN I'd be upset....  [Read More]
Posted in: Closer to the films if...
 razorace
03-18-2003, 9:17 PM
#21
Oh sorry, I thought he was talking about MotF....  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 razorace
03-19-2003, 6:33 PM
#48
yeah, crash bugs are a bastard to replicate sometimes. Y had this crash bug that I was very able to figure out. Ended up having to code it again from a back up....  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 razorace
03-19-2003, 9:09 AM
#40
I wouldn't go that far. Mechwarrior 4 is an excellent example of a game with enough options for extended game value but set up in a way where you can always find the type of game you want. (Except for Force First Person to stop the filthy jump sniper...  [Read More]
Posted in: Why did the game die/is the game dying?
 razorace
03-20-2003, 1:53 PM
#236
I suspect the DVD versions will be different from even the SE editions. Star Wars v3.0. :)...  [Read More]
Posted in: Why did the game die/is the game dying?
 razorace
03-19-2003, 9:14 PM
#229
I agree with symmetrical map comment. ANY differences on a team map results in an advantage for one team or the other. The red team on Lava giant has the advantage (it's easier to get to teh blue flag by jumping the wall.)...  [Read More]
Posted in: Why did the game die/is the game dying?
 razorace
03-19-2003, 8:00 PM
#227
Really?! Last I heard the source code had been lost. I guess they found it. :)...  [Read More]
Posted in: Why did the game die/is the game dying?
 razorace
03-19-2003, 6:53 PM
#225
Starcontrol 2 is a E ticket ride all the way. :)...  [Read More]
Posted in: Why did the game die/is the game dying?
 razorace
03-19-2003, 10:40 AM
#214
Heck, JK1 was worse in my opinion. I did like Force Blind thou. Don't get me wrong, I loved JK1. It had a better story but it's force powers were a bit....off the path. :)...  [Read More]
Posted in: Why did the game die/is the game dying?
 razorace
03-19-2003, 7:00 AM
#211
Woah, you don't need the Force to know someone's going to get permabanned real soon....  [Read More]
Posted in: MotF: True View Screenies
 razorace
03-20-2003, 2:44 AM
#46
Eventually your amount of Dodge will be based on the skills you got. For now, everyone has the same amount to make things easier....  [Read More]
Posted in: Current Status
 razorace
03-19-2003, 10:23 AM
#54
I guess I could but I don't see a point to it. Maybe something for backstabs, but it's not a mission critical thingy....  [Read More]
Page: 120 of 133