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razorace

Latest Posts

Page: 124 of 133
Posted in: MotF: True View Screenies
 razorace
02-05-2003, 2:24 PM
#18
That's unrelated to the current stuff I'm working on but, yes, MotF will be altering the Force Powers eventually....  [Read More]
Posted in: MotF: True View Screenies
 razorace
02-05-2003, 3:55 AM
#15
1. The dooku saber is from Bill's 2 gig JK2 dir, not MotF. 2. Ignore the debug messages in the upper left. 3. Yeah, I suck at saber combat. Bill's such a pull whore. :D...  [Read More]
Posted in: MotF: True View Screenies
 razorace
02-04-2003, 7:59 PM
#12
Like I said before, this will work with ANY model with a easy to make addition skin. Look at Kyle's fpls and fpls2 skins for details....  [Read More]
Posted in: MotF: True View Screenies
 razorace
02-04-2003, 5:43 PM
#10
Syrup: No, it's linked to the actual eye tag surface on the player model. The model preperation involves blanking out the head on the model. (Otherwise, you'll see parts of the insides of your model's head.) wudan: Maybe, I'm trying to focus my codd...  [Read More]
Posted in: MotF: True View Screenies
 razorace
02-04-2003, 4:50 PM
#7
I'm working on ways to keep if from being a motion sickness magnet. The biggest problem is that a lot of animations move SO quickly that it just looks like a big fat blur. As for how I'm going to handle release this data, I'll have to talk to the re...  [Read More]
Posted in: MotF: True View Screenies
 razorace
02-04-2003, 5:51 AM
#3
I hope that's a positive "eek". :)...  [Read More]
Posted in: MotF: True View Screenies
 razorace
02-04-2003, 5:07 AM
#1
There's some screenshots of the new "True View" first person view for Masters of the Force. It's still in the prototype stage so it still hasn't been implimented for Non-Kyle models yet. Eventually it should work with all models (with a sim...  [Read More]
Posted in: Space Shuttle Explosion
 razorace
02-04-2003, 5:13 PM
#25
Well, thinking long term here. We'll have to leave earth eventually. The sun isn't going to last forever....  [Read More]
Posted in: Space Shuttle Explosion
 razorace
02-02-2003, 2:51 AM
#13
Boy if that's true, the whole team that said that the shuttle was ok-dokie after some telescope checks are canned for sure. I'm not sure that's the case thou. If that's what caused the accident, ether that team is totally blind or it was a 1 in mil...  [Read More]
Posted in: Space Shuttle Explosion
 razorace
02-01-2003, 8:17 PM
#11
I said, per pound, not per year. Check your math/source....  [Read More]
Posted in: Space Shuttle Explosion
 razorace
02-01-2003, 2:40 PM
#5
I never even suggested that the israelies would consider bombing the shuttle! Where you pull that from?!...  [Read More]
Posted in: Space Shuttle Explosion
 razorace
02-01-2003, 2:20 PM
#3
That's easy to say but NASA's budget has been getting cut back every year....  [Read More]
Posted in: Space Shuttle Explosion
 razorace
02-01-2003, 1:50 PM
#1
What do you guys think of the space shuttle explosion? While it might seem like terrorism, the chances of terrorists planting a bomb or hitting the shuttle with a missile are basically nil. The shuttle is very carefully weighed since every pound of...  [Read More]
Posted in: State of the Union Address.
 razorace
02-01-2003, 2:16 PM
#5
I'm not sure hydrogen cars are the way to go. Hydrogen is extremely explosive....  [Read More]
Posted in: Pacifist Human Shields
 razorace
02-01-2003, 2:00 PM
#8
Talk is cheap. I doubt Iraq will let them onto their miltary bases. I wouldn't, they could easily be spies. :)...  [Read More]
Posted in: Current Status
 razorace
02-05-2003, 8:52 PM
#28
Yes, you'll have to make an additional skin with the name "skinname_fpls" (no head with body) or "skinname_fpls2" (arms and saber only) for every skin you want to use in True View. I'm not sure yet but I may only make support fo...  [Read More]
Posted in: Current Status
 razorace
02-05-2003, 2:48 PM
#26
The head has to be set to "clear" to prevent you from seeing the insides of it. It's not hard to do for any model....  [Read More]
Posted in: Current Status
 razorace
02-05-2003, 1:07 AM
#24
Yeah, the camera should look back when you backstab. Thxs for the high appraise. Yes, the camera will be in Release 2....  [Read More]
Posted in: Current Status
 razorace
02-04-2003, 4:54 PM
#22
The "improved" model is SP is just another skin. Open up the skins for Kyle marked with "fpls" and "fpls2". You'll see what I mean....  [Read More]
Posted in: Current Status
 razorace
02-04-2003, 4:39 AM
#20
Still toying with the camera stuff. It's not very playable with full attachment (to the eyes) thou. The view moves so quickly in the flips and spins that it's hard on the eyes. Plus, the left/right leaning for straffing is simple insane. I'll keep pl...  [Read More]
Posted in: Current Status
 razorace
02-03-2003, 5:34 PM
#19
Why are you rolling your eyes at me? These things take time. We're in the middle of intergrating several major code changes and we need to get them RIGHT first. :) I'll try to post some screenies soon....  [Read More]
Posted in: Current Status
 razorace
02-03-2003, 4:48 AM
#17
Well, I finally figured out a way to extract the orientation information and have it work correctly. It looks great now. Tomorrow, I'll resume work on the smoother function so you'll have some ability to "move" your eyes around a bit. Boy,...  [Read More]
Posted in: Current Status
 razorace
02-01-2003, 1:30 PM
#16
We've been thinking about that sort of thing, but it would take a lot of coding for a single camera view....  [Read More]
Posted in: Abortion
 razorace
02-02-2003, 5:13 PM
#171
My understand is that the brain doesn't start producing human brainwaves til the third trimester. That's why a lot of legal stuff kicks in at that time....  [Read More]
Posted in: for or against human cloning?
 razorace
02-02-2003, 5:03 PM
#168
That's why we need cloning tech. We could just clone the organ or stem cells needed for treatment. Like I said before, you gotta be able to clone the whole package perfectly before you can figure out how to clone individual parts....  [Read More]
Page: 124 of 133