Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Duncan_10158

Latest Posts

Page: 8 of 10
Posted in: WIP: Invader Zim
 Duncan_10158
12-20-2002, 7:19 AM
#33
a last look befor i leave, the problem with the non visible skins could cause in wrong size. skins need to have a size wich is a potential of 2. 32x32, 64x128, 256x512, 1024x1024 and all combinations like that. in modview you can see the skins also n...  [Read More]
Posted in: WIP: Invader Zim
 Duncan_10158
12-11-2002, 5:16 PM
#18
STL check is a modifier in the modify cathegory on the right side in the modifier list rollout. you need to have the objekt selekted to aply this checker....  [Read More]
Posted in: WIP: Invader Zim
 Duncan_10158
12-10-2002, 2:39 PM
#16
the faces inside the model are a wast of resorces cause JKII calkulats them, but they are never visible. i dont konw how they are pruduced, it depends on how you make the head. lets say you make one half of the head like an in the middle cut aple. th...  [Read More]
Posted in: WIP: Invader Zim
 Duncan_10158
12-09-2002, 1:49 PM
#14
cool model! it shouldnt be a problem to bring it in game for you. on your pics there has zim something around his neck, is that just a shape or a objekt. cause shaps are in JKII always invisible on one side. so if, its would be better to make a 3d...  [Read More]
Posted in: Mando model edit
 Duncan_10158
12-11-2002, 5:07 PM
#107
sure you can try to redo the skin but it will be very difficult without the new skinmaps. doing these skinmaps will be a very hard work and at the moment i got some other things left to do. it would be also posible to do that with Gmax and sent me ju...  [Read More]
Posted in: Mando model edit
 Duncan_10158
12-10-2002, 5:09 PM
#83
Matt-Liell Arroblade, now it makes no sense to make new skins. the skinmaps are not made jet, first somebody needs to put that together. now you could hardly make better skins. and befor you can bring in the new skinmaps i have to compile it again wi...  [Read More]
Posted in: Mando model edit
 Duncan_10158
12-09-2002, 7:17 PM
#79
the problem of missing skins is solved, the skins had wrong sizes. now its competly in game. i am sending it now to Matt-Liell Arroblade. i havent your email Insanesith, Matt can pass it to you. take a look at it, then we can dicuss it....  [Read More]
Posted in: Mando model edit
 Duncan_10158
12-09-2002, 1:40 PM
#67
after a lot of work i finaly brought the jango model in game, but some parts are missing. head, hips, torso, arms and legs are invisible, just missing. in Modview they are there like they should be. i have no idea whats wrong. the model_default.skin...  [Read More]
Posted in: Mando model edit
 Duncan_10158
12-08-2002, 6:19 PM
#63
ok, can bring the jango model in game like it is now. but to make it clear, then you cant changed the skinmap anymore. it would need a new compilaton with assimilate. Matt-Liell Arroblade, the skin you made is the best you could bring on the skinmap...  [Read More]
Posted in: Mando model edit
 Duncan_10158
12-07-2002, 9:13 AM
#59
I took a look at the jango model you sent me, Matt-Liell Arroblade and i see a problem. the skinmaps(UVW) are not done yet. i mean there are skinmaps but they are not done like they should be for making a proper skin. a lot of faces lie across anot...  [Read More]
Posted in: WIP: Sebulba model
 Duncan_10158
01-05-2003, 5:07 PM
#145
Originally posted by inbredyokel Hmm, I've not yet received the model pack...perhaps someone else with a speedy connection could resend it to me. Just lmk and I'll pm you my email. yes, i got two error messages back, i suppose you, inbredyokel, an...  [Read More]
Posted in: WIP: Sebulba model
 Duncan_10158
01-03-2003, 2:36 PM
#142
it took me two attempts and half an hour of uploading but i sent it. you should have it in your mail inbredyokel, Hellfire, InsaneSith and Deetox. something we also should test, if a chosen skin with multiskin is in multiplayer also visible for othe...  [Read More]
Posted in: WIP: Sebulba model
 Duncan_10158
01-03-2003, 6:53 AM
#138
inbredyokel sent me all the skin and they are realy fantastic! i am brining everything togehter now and will sent it for a closed beta to the project members and some "advisers" here, the file is about 4MB big so i will sent it all at once...  [Read More]
Posted in: WIP: Sebulba model
 Duncan_10158
01-02-2003, 3:11 AM
#136
i just returnd form out of cyberspace and its good. inbredyokel, i am very happy to hear that, cant realy wait to see it. if you could sent me a zip of the skins or a link where you could upload it for a short time. on the team colors we can still...  [Read More]
Posted in: WIP: Sebulba model
 Duncan_10158
12-19-2002, 5:29 PM
#132
almost done? i dont know how far inbredyokel with his jedi skins is. its just bringing all the thing together. a closed beta will be, just to get sure....  [Read More]
Posted in: WIP: Sebulba model
 Duncan_10158
12-19-2002, 5:17 PM
#130
i added some things to the sebulba model inbredyokel asked me for, optional shoulderpacks and so on. we also dicussed some deeper changes, similar those we dicussed here two month ago. but i came to the conclusion that it would lead us nowhere. so th...  [Read More]
Posted in: WIP: Sebulba model
 Duncan_10158
12-13-2002, 1:52 PM
#127
facial animation? the only part i can think of is this mouth, perhaps some up and down movements. but i dont know if its gone look good. i gone play with it for some time, figure out which bone is for what....  [Read More]
Posted in: WIP: Sebulba model
 Duncan_10158
12-11-2002, 5:34 PM
#123
and thanks for commendation, §ith Lord...  [Read More]
Posted in: WIP: Sebulba model
 Duncan_10158
12-11-2002, 5:30 PM
#122
Originally posted by Garik Loran No, JK2 only recognizes the files "model_default", "model_red" and "model_blue". So, if you want to have 2 characters for one of this it must have names like e.g. "model_default_y...  [Read More]
Posted in: WIP: Sebulba model
 Duncan_10158
12-09-2002, 7:29 PM
#117
Originally posted by Hиkx Nтxъ I also think it's possible to have multiple CTF colors. Example: model_red.skin and model_red2.skin. But I believe it didn't work when I tried it :( As long as there's player icons, the skins should show up. Best...  [Read More]
Posted in: WIP: Sebulba model
 Duncan_10158
12-09-2002, 6:14 PM
#110
making such a mulitiskin model isnt that difficult, i already know how to make that. the thing is to make a mod that supports such a multiskin model, thats a question of coding. now every model can have up to 3 skins, one default, red, blue. it would...  [Read More]
Posted in: WIP: Sebulba model
 Duncan_10158
12-09-2002, 5:58 PM
#108
i wasnt thinking of an open beta testing, i made very bad experience with making it open. last time somebody stole my hutt model and sent it in at different places under his name. it was chaotic, i still have headache from that. i wanted to sent it a...  [Read More]
Posted in: WIP: Sebulba model
 Duncan_10158
12-09-2002, 2:13 PM
#101
I finished the casual-wear for the sebulba model. i hope i soon can upload some pics of it on my site. its perhaps time to bring the skins that are made together and make some beta. inbredyokel, could you sent me your podracer skin, so i can put it...  [Read More]
Posted in: WIP: Sebulba model
 Duncan_10158
12-07-2002, 3:49 PM
#97
inbredyokel, i nearly finished that casual_wear you are going to do now. so if you want to do the jedi skin first go ahead with that. I gone finish the skin probably tomorrow, i could sent you my version and we can still dicuss what we gone take. by...  [Read More]
Posted in: WIP: Sebulba model
 Duncan_10158
12-07-2002, 8:57 AM
#93
it looks realy good! very impressiv it is! i started to make a sebulba skin, just for fun. and of course it hasnt that level of yours, inbredyokel. i am making the skin he wears on my reference pic, using the picture for the skin itself. this is my...  [Read More]
Page: 8 of 10