Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Duncan_10158

Latest Posts

Page: 3 of 10
Posted in: Bone X ("Y') exists more then once in this file
 Duncan_10158
01-06-2004, 11:27 AM
#10
Wudan is right, we should write in english so everybody understands us. others could have the same problem and help us. i shortly repeat: Charmin got an error back >bone 14 "root" exists mor the once<, you can see the error message i...  [Read More]
Posted in: Bone X ("Y') exists more then once in this file
 Duncan_10158
01-05-2004, 12:48 PM
#6
das hab ich vermutet. warscheinlich klapts nicht, weil zwei bones an den skeleton_root gelinkt sind. du musst also einen bone erstellen an den du die zwei anlinkst und dan diesen an den dummy. du musst die bones nicht mal neu animieren, einfachen nen...  [Read More]
Posted in: Bone X ("Y') exists more then once in this file
 Duncan_10158
01-05-2004, 12:33 PM
#4
Naja Meister, das bin ich doch eigentlich nicht, mein junger Padawan :) du hast also sechs bones in deinem vehicle zu animiern, richtig? wenn du den pelvis gelцscht hast, was ist jetzt der erste bone unter dem dummy skeleton_root? da darf nдmlich...  [Read More]
Posted in: Bone X ("Y') exists more then once in this file
 Duncan_10158
01-04-2004, 10:56 PM
#2
it looks like there is something wrong with the hirarchie. what assimilate/carcass tool do you use? the old one from JO or the new one. i am not sure but the new one seems to need another top hirarchie. if you use the new one try to delete some of th...  [Read More]
Posted in: That doesn't look too good
 Duncan_10158
01-06-2004, 12:18 PM
#31
sorry, i forgot that :rolleyes:...  [Read More]
Posted in: That doesn't look too good
 Duncan_10158
01-06-2004, 11:16 AM
#29
Originally posted by imyourfather Any help from an experienced animated vehicles modeler would be appreciated. Question: how can i offer my help without to sound stuck-up after this? :( sure, i would like to help. if one of you could sent me the m...  [Read More]
Posted in: That doesn't look too good
 Duncan_10158
01-05-2004, 7:38 AM
#7
befor you click reset XForm, you have to delete the skin modifiers and unbind the hirarchie. the meshes have to be unweighted and unbinded to stay in place after using XForm. if the faces get fliped inside out, convert it to editable mesh and flip th...  [Read More]
Posted in: That doesn't look too good
 Duncan_10158
01-04-2004, 10:12 PM
#2
yeap, i know this. its caused by eighter mirrored meshes or bones or moved meshes after they are weighted or the IK solvers you mentioned in the other post. did you try to port it in game as no-animated vehicle? try once to export it with an animati...  [Read More]
Posted in: I used an IK Solver for a vehicle
 Duncan_10158
01-04-2004, 10:01 PM
#2
i am not realy sure, but i think assimilate/carcass dont support IK solvers. things that look right in 3ds max dont have to work in game. i realy dout assimilate can handle invers kinematics. but have a try to put it anywhere in the hirarchie, perhap...  [Read More]
Posted in: In walker class vehicles
 Duncan_10158
12-31-2003, 4:15 PM
#2
the bone you want to follow the crosshair, just name it >thoracic<. this works only in walker class vehicles and only for vertical movement. you can set up the max angle for looking up/down through the >lookPitch< parameter in the veh fil...  [Read More]
Posted in: Reminder - Share Your Work With Others Please
 Duncan_10158
12-29-2003, 9:07 AM
#6
you know i do models and to share the work on them dont happen very often, but i would like say what i think of shareing work. i give everyone permission to use my work, in fact i am not getting angry if someone not asks or quote me. the reason i wa...  [Read More]
Posted in: Destroyer Droid and Hail Fire Droid.
 Duncan_10158
12-28-2003, 10:52 AM
#5
Originally posted by Lindsey OJB? Thats great, I hope it will come out early next year in time for filming. Now if only someone could make that hailfire droid.... I know its hard to search for a Hailfire Droid thread in the Showcase/Modelling For...  [Read More]
Posted in: vehicle limit and new vehicle classes
 Duncan_10158
01-03-2004, 1:02 PM
#89
Kinda like having 4 seperate walking animations which always go after the other and if the player stops between each of them that's where the animation stops otherwise the AT-AT will finish the step of the animation (but not standing in place, make t...  [Read More]
Posted in: vehicle limit and new vehicle classes
 Duncan_10158
01-02-2004, 3:26 PM
#78
so here are two pictures and a walking cycle movie of the AT-AT i am working on. and i dont think the walking cycle problem can be solved by setting it to finish befor starting the next one. take a look ate the movie, the cycle there is about 1.5...  [Read More]
Posted in: vehicle limit and new vehicle classes
 Duncan_10158
01-01-2004, 11:35 AM
#74
ok, i had some free time and worked on my AT-AT vehicle project again. :atat: i am just about to start the animation so i want to pose some questions about possible coded animations. i will post some pics as soon as i have something realy to show. 1...  [Read More]
Posted in: vehicle limit and new vehicle classes
 Duncan_10158
12-27-2003, 12:22 PM
#66
ok, back to the droideka, i played the newest version RenegadeOfPhunk sent me, everything seems to work as it should. but i think we have a minor problem with the turning when standing, the rpoblem is every time you move the cursor the shield starts...  [Read More]
Posted in: vehicle limit and new vehicle classes
 Duncan_10158
12-23-2003, 12:39 PM
#54
RenegadeOfPhunk, ok let me repeat if i got it right. i make a second walking animation without shields, change the fold in/out animation so there isnt a shield visible at all, a second satnding but with out shiled, add new shield up/down animations a...  [Read More]
Posted in: creating new vehicle classes
 Duncan_10158
12-23-2003, 11:11 AM
#2
thanks the force i got some help on coding the droideka. RenegadeOfPhunk and razorace are doing this and will include it in the Open Jedi Project. this will improve the variaty of the possible vehicles in a fantastic way. think of AT-AT, yes i am loo...  [Read More]
Posted in: fix vehicle limit
 Duncan_10158
12-23-2003, 12:03 PM
#3
thx [jedi]gabrieL, finaly there are some people taking note of this. also razorace and RenegadeOfPhunk have done this size up of the vehicle limit in their Open Jedi Project. take a look at their forum here at lucas forums: http://www.lucasforums.co...  [Read More]
Posted in: WIP: Hellfire Droid
 Duncan_10158
12-23-2003, 12:14 PM
#89
ok, i am hijacking this thread back! are there any more comments about the hailfire_droid? bugs suggestions? ZH@o YuN, you offerd to make a veh and npc files for the droideka that would fix the SP problems. i havent heard from you since them, are y...  [Read More]
Posted in: droideka model
 Duncan_10158
01-02-2004, 3:54 PM
#53
Originally posted by Scouttrooper yeah, I know.. those holes are not that great... but hey it was a beta :P, I see now how the shield got to be so when I think its done, ill put a new screenshot here :) sorry if i sounded roud, your droideka skin...  [Read More]
Posted in: droideka model
 Duncan_10158
01-02-2004, 11:39 AM
#52
Scouttrooper, i have taken a first look at the skin, mostly its great. but the shields are much to strong shining. they have to be just slightly visible, nearly invisible. i found a pic at SW databank, it shows what i mean: http://www.starwars.com/da...  [Read More]
Posted in: droideka model
 Duncan_10158
12-31-2003, 12:07 AM
#44
first off, it looks fantastic! on some of the reference pics i used the wings have holes. i didnt made those in the model to keep the polygone count low, i tried to make them as black dots on the skin. did you think of doing something like that? so...  [Read More]
Posted in: droideka model
 Duncan_10158
12-30-2003, 10:15 AM
#40
Scouttrooper answered my call and started to skin the droideka. also here, thanks for your help Scouttrooper. here are some first pics Scouttrooper posted on the droideka in the request forum. i post it also here so everyone can see the great progre...  [Read More]
Posted in: droideka model
 Duncan_10158
12-23-2003, 12:27 PM
#39
back to the droideka again. the coding of the droideka is making great progresses, RenegadeOfPhunk is working on it and sent me a first recoded version. not shooting in roll mode, fold in/out animation showing and some other features are implemented...  [Read More]
Page: 3 of 10