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Duncan_10158

Latest Posts

Page: 5 of 10
Posted in: WIP: Hellfire Droid
 Duncan_10158
11-29-2003, 8:49 PM
#30
Ok, after a long time i could come back to this project. i fixed the some skinmap problems and changed the skins which monsoontide made for it. i its in game and its fun :) there are still some things to fix, movement speed, weapon balancing or soun...  [Read More]
Posted in: WIP: Hellfire Droid
 Duncan_10158
11-10-2003, 10:17 PM
#18
the hailfire droid is getting well, monsoontide sen me a first pic of a partly skined model, looks great. i hope he has enough time for it with all his other projects. Zappa_0, you probably know about my droideka project, i am working on adding an e...  [Read More]
Posted in: WIP: Hellfire Droid
 Duncan_10158
11-07-2003, 11:01 PM
#9
Originally posted by riovu I love your Model i'd never thought someone would think of making it your a really good modeler man!!!!! by the way i think the vehicle is called (hailfire) riovu, your right, its hailfire droid! now i know why it crashe...  [Read More]
Posted in: WIP: Hellfire Droid
 Duncan_10158
11-07-2003, 3:43 PM
#1
Finaly i had some time to work on my own projects, so here it is my Hailfire Droid vehicle. the mashs and skinmaps are finished, i am working on a few animations now, what shouldnt be that difficult cause there is not much to animate. i dont know if...  [Read More]
Posted in: Dewback W.I.P. Updates
 Duncan_10158
11-07-2003, 9:28 AM
#8
I suggested Monsoontide to open this thread to discuss the problems of the Dewback. as the the Dewback is set up now it is an >animal class< vehicle like the tauntaun. there are still lots of things we need to figure out about this vehicle clas...  [Read More]
Posted in: Tutorial: Importing Vehicles into JA
 Duncan_10158
10-31-2003, 7:52 AM
#23
Manquesa, the animation is quite as you wrote it. create a skeleton for the landing gear attaching to the pelvis (not pelvisend). change the skin modifier so the landing gear is weithted to the bones you just created for that. then animate a sequence...  [Read More]
Posted in: Tutorial: Importing Vehicles into JA
 Duncan_10158
10-26-2003, 2:11 PM
#14
sorry wrong link, this one is for import, http://www.softimage.com/download/xsi/converters/max/default.htm you may need to register to get it. btw, do you think it would be a good idea to add these plugins directly to the tutorial, so you can d/l...  [Read More]
Posted in: Tutorial: Importing Vehicles into JA
 Duncan_10158
10-26-2003, 12:35 PM
#12
imyourfather, i suppose you aretalking about the >jedi academy model and animation< pack by raven? you want to import the XSI vehicle model, then you need the dotXSI plugin for 3ds Max (as i wrote in the tutorial). the old plugin from raven doe...  [Read More]
Posted in: Tutorial: Importing Vehicles into JA
 Duncan_10158
10-26-2003, 11:59 AM
#10
All models from raven have these dummies, i have them in the vehicles i brought in game and it worked. perhaps they are not needed, perhaps it will cause a crash later in game without them, i dont know, havent tested it without. But if you want to sa...  [Read More]
Posted in: Tutorial: Importing Vehicles into JA
 Duncan_10158
10-26-2003, 6:01 AM
#8
Manquesa, that happens when you dont correct the path. read step 14, you have to delete the >c:/base<. you have to do that step every time you add a file into assimilate. seting up assimilate right is very importent, it must be placed in the...  [Read More]
Posted in: Tutorial: Importing Vehicles into JA
 Duncan_10158
10-25-2003, 10:40 PM
#5
ok, troubleshooting point one found. Scouttrooper, if i remember right, the cubic scale key error is about the windows language setting. while exporting a model out of 3ds Max you have to be in English(US) language setting. change it and try it in a...  [Read More]
Posted in: Tutorial: Importing Vehicles into JA
 Duncan_10158
10-25-2003, 5:13 PM
#1
Here is the tutorial i wrote, its on how to bring a vehicle model in Jedi Academy. it has probably lots of faults, wrong written, or things left out. could you take a look at it. if you know any problems you came across, i could add it in the toubles...  [Read More]
Posted in: [uniqe] Vehicle Requests!
 Duncan_10158
10-14-2003, 9:11 AM
#3
there is already a speeder bike released! i madeit and you can get the like to download it in this thread: http://www.lucasforums.com/showthread.php?s=&threadid=114003&perpage=40&pagenumber=3 there is also another skin for this model in...  [Read More]
Posted in: droideka model
 Duncan_10158
11-30-2003, 11:23 AM
#18
yeah, its time to come back to this. i have still to do the skins and make a usable verson of a deflector shield. now with the JA sdk released we can make the droideka work the way it should. is there a coder who could help me to code a new vehicle c...  [Read More]
Posted in: droideka model
 Duncan_10158
10-10-2003, 11:56 PM
#11
Originally posted by The Cheat i was just wondering, would there be a way to turn the little bar off that is on the bottom? im guessing it would be like view something or something like that i dont know, i havent tried to deactivat it yet. on the...  [Read More]
Posted in: speeder bike and STAP vehicles
 Duncan_10158
10-15-2003, 8:44 AM
#84
the skins NeoMarz made for the stap and speeder bike are realy great. i made a misstake with the stap skinmap, so NeoMarz was so kind to do his skin for that again. i hope to release these reskined versions soon. btw, is jk2files.com still in work?...  [Read More]
Posted in: speeder bike and STAP vehicles
 Duncan_10158
10-10-2003, 11:24 PM
#81
ok, i uploaded the models, everyone can get them now. here are the links the models on my site: http://io.meskinaw.net/data/stap_dun04.zip http://io.meskinaw.net/data/speeder_bike_dun03.zip i submitted the files also to jk2files.com, but it can tak...  [Read More]
ok, i finaly fixed the fault i made with the dewback, the animation i made till now workes right now. i am correcting the size and the driver possition now, when i am done that, the dewback is redy for a first beta. we need to figur out his movement...  [Read More]
just wanted to report back. i made a big leap on the dewback animation, so far i have done walking (with looking right and left) some kind of rour, idle standing and runing. still to do are the death sequences, mount, differnt hit and pain animations...  [Read More]
Originally posted by t3rr0r have you tried the both_gunsit1 animation for the stap (if it works at all), since the animation looks similar to the stance of the rider (http://www.nebulacomics.com/prod/stapkit.jpg). same goes with the sith speeder....  [Read More]
i started to animate the Deback and its a very hard work. in fact i am still stting up the skeleton. as i made the animations for the droideka, i think it will take quite a long time to do some good job. so dont expect this to be finished soon. anim...  [Read More]
ok, i finaly fixed the fault i made with the dewback, the animation i made till now workes right now. i am correcting the size and the driver possition now, when i am done that, the dewback is redy for a first beta. we need to figur out his movement...  [Read More]
just wanted to report back. i made a big leap on the dewback animation, so far i have done walking (with looking right and left) some kind of rour, idle standing and runing. still to do are the death sequences, mount, differnt hit and pain animations...  [Read More]
Originally posted by t3rr0r have you tried the both_gunsit1 animation for the stap (if it works at all), since the animation looks similar to the stance of the rider (http://www.nebulacomics.com/prod/stapkit.jpg). same goes with the sith speeder....  [Read More]
i started to animate the Deback and its a very hard work. in fact i am still stting up the skeleton. as i made the animations for the droideka, i think it will take quite a long time to do some good job. so dont expect this to be finished soon. anim...  [Read More]
Page: 5 of 10