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Duncan_10158

Latest Posts

Page: 6 of 10
Posted in: droideka model
 Duncan_10158
10-09-2003, 9:27 PM
#1
the droideka model is a projekt i am working on quite a long time, but since JA and the vehicles i got a great step forward. so now i want to show you what i am working on and bring up some questions we need to solve, so we will enjoy the droideka in...  [Read More]
Posted in: speeder bike and STAP vehicles
 Duncan_10158
10-10-2003, 4:03 PM
#73
Originally posted by Emon New animations through code have already been done for JO, it's the same for JA, we just need the SDK. and Emon, you must have missed it, because i wrote: thats not possible yet. that words >not yet< mean somethin...  [Read More]
Posted in: speeder bike and STAP vehicles
 Duncan_10158
10-10-2003, 3:40 PM
#72
first, i took the decision to release my STAP and speeder_bike models. like i discussed with monsoontide, i renamed the models: stap_dun is the stap_dun04.pk3 speeder_bike_dun is the speeder_bike_dun03.pk3 these are the newest versions. i gone uplo...  [Read More]
Posted in: speeder bike and STAP vehicles
 Duncan_10158
10-09-2003, 9:38 PM
#59
monsoontide, wait you are using lightwave? i dont know, but perhaps its possible to export models as XSI from Lightwave. then you should be able to use the assimilate tool too. do you got such a XSI exporter for lightwave? i might know where one coul...  [Read More]
Posted in: speeder bike and STAP vehicles
 Duncan_10158
10-09-2003, 8:42 PM
#57
monsoontide, i got your model and tried to bild it up like my own one. i brought it in game but it crashed. i am not absolutly sure, but i think ist not a problem of the .veh, .npc or any constraction thing. i think the model is missing an animation...  [Read More]
Posted in: speeder bike and STAP vehicles
 Duncan_10158
10-09-2003, 12:03 AM
#48
NeoMarz1, there is a >JA models and skinmap< pack releasd by raven, there is a swoop in XSI frmat in it, the reference you request. if you have any other questions, go ahead, we all are learning here. and about the skins, i could realy need so...  [Read More]
Posted in: speeder bike and STAP vehicles
 Duncan_10158
10-08-2003, 11:33 PM
#46
Originally posted by monsoontide Anything else you need to make your life easier? .skin file .veh file .npc etc sure, if you already wrote them, it would make my life easier :) and the rider positions, i made quite a bit of changings on to models...  [Read More]
Posted in: speeder bike and STAP vehicles
 Duncan_10158
10-08-2003, 10:37 PM
#44
Originally posted by InsaneSith it seems that in order for the pitch to work the gun has to be movable like the atst's head. :( no its not the movable head or something like that. i tried to change the type VH_WALKER. it worked somehow. now it was...  [Read More]
Posted in: speeder bike and STAP vehicles
 Duncan_10158
10-07-2003, 10:57 PM
#39
i just sent the newest versions to the testers, you should have it in your mailbox now :) i think its pritty close to release version. the lookPitch and mousePitch does not affect firing direction, at least not in my changed version. does it work in...  [Read More]
Posted in: speeder bike and STAP vehicles
 Duncan_10158
10-07-2003, 4:08 PM
#36
so i made a partly new skin for the speeder_bike, brown like requested. added also engine glow shaders. but i have no idea how to make the shader for a metalic or rusty look. if somebody knows about that, could you give me some hint. i havent found n...  [Read More]
Posted in: speeder bike and STAP vehicles
 Duncan_10158
10-07-2003, 1:43 AM
#30
ok, i see its not only faster turning, it has also a better tracking, good. about the Armor, in my original i have a armor of 80, not 800. so to set it to 2000 make it 50 times longer to destroy? and what mean malfunctionArmorLevel? you set it form 2...  [Read More]
Posted in: speeder bike and STAP vehicles
 Duncan_10158
10-06-2003, 11:39 PM
#27
InsaneSith, i just tried your settings, but i cant see any difference. what should mouseYaw and turnWhenStopped change? Hi t3rr0r, nice to see you again. good idea with the flying STAP, i gone have a try if it works. i will set gravity to 0 and see...  [Read More]
Posted in: speeder bike and STAP vehicles
 Duncan_10158
10-06-2003, 11:12 PM
#25
thanks InsaneSith, i was hoping you post only the changed stats and explain whats the effect, but thats fine too. you changed mouseYaw and turnWhenStopped, i gone take a look. and i lower the speedMin of the speeder_bike to -400, then it should be d...  [Read More]
Posted in: speeder bike and STAP vehicles
 Duncan_10158
10-06-2003, 10:43 PM
#21
Hellfire, you wrote the speeder bike is to slow? the speedMax for the models are right now: STAP 1000 speeder_bike 1300 jkr swoops 1300 (the one modified by chrono) what speed should they have? i made the speeder less sliding so he is better to dri...  [Read More]
Posted in: speeder bike and STAP vehicles
 Duncan_10158
10-06-2003, 5:13 PM
#14
CraZy_B, i am uploading the models to your mail right now. so you should have it now, when you read it :) BTW, i made a shift to the droideka model, i am learning the .veh file to know now. there are a lot of vehicles and models possible....  [Read More]
Posted in: speeder bike and STAP vehicles
 Duncan_10158
10-06-2003, 8:13 AM
#10
thanks Strider for posting the pics. both skins are made very simple, just for a better view in this test. i dont think they are final, specialy the speeeder bike could need lot more detail. if someone wants to make a skin for it, let me know. the...  [Read More]
Posted in: speeder bike and STAP vehicles
 Duncan_10158
10-05-2003, 8:10 PM
#5
Thanks CraZy_B, sure i am still working on my droideka. i made these two vehicles to learn how to finaly bring my droideka in game. it realy looks like it will work perfectly. i still have to make some more animations and find out how to toggle rolli...  [Read More]
monsoontide, could you sent me the files again, thanks....  [Read More]
I use 3ds max for modeling, this way i can make new animations too. all the tag are named bolt_something, for ex. bolt_driver. there is no >*< in the word. the center is the gravitational center, you know. the middle of the triangle shows what...  [Read More]
great, lets work together. here is the thread on my models: http://www.lucasforums.com/showthread.php?s=&threadid=114003 about the file names, i have a suggestion, lets both add a suffix, my model would be named >stap_dun< and yours >s...  [Read More]
monsoontide, i have seen you thread just now. i am working on a STAP and a speeder bike too, but i dont want to be a competition for you nor the other way around, so way not working togehter? one thing we should discuss, thats the naming of the model...  [Read More]
monsoontide, could you sent me the files again, thanks....  [Read More]
I use 3ds max for modeling, this way i can make new animations too. all the tag are named bolt_something, for ex. bolt_driver. there is no >*< in the word. the center is the gravitational center, you know. the middle of the triangle shows what...  [Read More]
great, lets work together. here is the thread on my models: http://www.lucasforums.com/showthread.php?s=&threadid=114003 about the file names, i have a suggestion, lets both add a suffix, my model would be named >stap_dun< and yours >s...  [Read More]
monsoontide, i have seen you thread just now. i am working on a STAP and a speeder bike too, but i dont want to be a competition for you nor the other way around, so way not working togehter? one thing we should discuss, thats the naming of the model...  [Read More]
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