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Duncan_10158

Latest Posts

Page: 1 of 10
Posted in: Pod Racer Collection (WIP)
 Duncan_10158
09-26-2004, 6:37 AM
#248
Hi there, as i heard of hatrus, i was happy somebody is creating the pods i always wanted to do and even better then i could do! new sebulba pod? great! i wasnt perfectly happy with my own sebulba pod. but then i read this and got angry: "Here...  [Read More]
Posted in: Anyone want to analyze a model in Max?
 Duncan_10158
04-15-2004, 8:46 AM
#2
if you give us the errors you get back when trying to assimilate your model, we probably can figure out whats wrong. most of the errors are known. post here whats in the error message in the dos window. or anything else that looks like something gone...  [Read More]
Posted in: Pls help on Vehicle Import...
 Duncan_10158
04-15-2004, 8:41 AM
#2
if you give us a bit more information, there would be realy more reaction on your post. the more you write, also pitctures, the more attention you get and also help....  [Read More]
Posted in: Tutorial for flying vehicles
 Duncan_10158
04-15-2004, 8:38 AM
#2
to bring starships into game works exactly the same as swoop vehicle types. the point is non-animated vehicles and starships are mostly not animated....  [Read More]
Posted in: The 5th Release Wave
 Duncan_10158
03-10-2004, 11:10 AM
#8
razorace, its about the droideka mod code and model. i didnt know where or how else i could contact you about that, also cause i would like to have the droideka in the next OJP release wave. The droideka model is finished! Phunk told me he already s...  [Read More]
Posted in: Vehicle error causing CL shutdown
 Duncan_10158
02-11-2004, 1:38 PM
#4
so if you got 3ds max 4.X or 5.X you can port your vehicle in game on your own. just follow this tutorial: http://io.meskinaw.net/vehicle_importing_tutorial_for_ja.html you wrote TiM ported your vehicle into JA, did it work in his JA?...  [Read More]
Posted in: Vehicle error causing CL shutdown
 Duncan_10158
02-11-2004, 12:05 PM
#2
This sounds like there is something wrong with the model files, glm or gla probably. could you tell us how did you make the model, what settings you you have? did you follow the vehicle creating tutorial? i am sure we can solve this, we just nees a...  [Read More]
Posted in: WIP: Hellfire Droid
 Duncan_10158
03-17-2004, 1:51 PM
#136
Its done! i just uploaded the Hailfire Droid on pcgamemods.com. you can get it there, here is the link: http://www.pcgamemods.com/4676/...  [Read More]
Posted in: WIP: Hellfire Droid
 Duncan_10158
03-09-2004, 1:00 PM
#133
Ok, i am back. lets finish this Hailfire droid, right? ZH@o YuN, are you still here? how about the effects and the sounds. the only thing that we need to release it is the sound! Originally posted by Thrawn42689 Not bad, but I really hope you mad...  [Read More]
Posted in: WIP: Hellfire Droid
 Duncan_10158
02-20-2004, 12:02 PM
#129
Originally posted by ZH@o YuN I was aware of the FPS problem with the missiles, and I have changed them. There are now a lot less sparks and smoke coming out of the missiles. As for the missile model, I just did that for a bit of fun! I'll start so...  [Read More]
Posted in: WIP: Hellfire Droid
 Duncan_10158
02-17-2004, 1:03 PM
#126
Originally posted by DarkLord60 I am making sounds for the hellfire droids for AOTCTC just let me know if you need them. i couldnt contact DarkLord60 about the sound. also the others that offerd help with the sound didnt send me anything. to finis...  [Read More]
Posted in: WIP: Hellfire Droid
 Duncan_10158
02-11-2004, 11:09 AM
#124
Originally posted by darthdoom what is the cmd for the hailfire_droid2 i typt in npc spawn vehicle hailfire_droid2 but it said YOU CAN NOT EXICUTE THIS CMD can you give my any help:bdroid1: you cant spawn hailfire_droid2 without having my hailfire_...  [Read More]
Posted in: Tutorial: Importing Vehicles into JA
 Duncan_10158
04-18-2004, 5:51 PM
#36
tFighterPilot seems to be right, i hope that solves your problem -]Holoman[-. But i would like to suggest something. in the errors you posted, i read you named your vehicle >pod<. it would be better to give the vehicle, and also the folder str...  [Read More]
Posted in: droideka model
 Duncan_10158
05-04-2004, 4:50 AM
#156
thanks Azymn, amazing is what MB2 and FM3 are doing with the droideka. cause the droideka is not a simple vehicle it depends very much on a code that supports improved walker class vehicles. it is possible to use the droideka similar as a player mod...  [Read More]
Posted in: droideka model
 Duncan_10158
04-28-2004, 6:24 AM
#148
Originally posted by Neo_Knight Duncan_10158, is there a droideka model version which includes a death animation ? At the Forcemod III project, we tested it and when you kill him, his body remains upright, that s a bit weird. This version includes...  [Read More]
Posted in: droideka model
 Duncan_10158
04-19-2004, 11:57 PM
#145
Originally posted by Zappa_0 Any new updates on the droideka? Yes, Open Jedi Project released a beta of its next version, so with this mod loaded the droideka, which you can d/l on my site, uses the support of the improved walker vehicle class. thi...  [Read More]
Posted in: droideka model
 Duncan_10158
03-10-2004, 12:19 PM
#136
The Droideka model and MOD is in fact finished, i just added the bump mapping which Andy made. so the model is done, the code by Phunk for a correct working droideka is done too and submited to OJP. as soon RacorAce from OJP get the droideka model pa...  [Read More]
Posted in: droideka model
 Duncan_10158
03-09-2004, 1:19 PM
#135
Ok, i am back. lets finish this project and release the droideka! Phunk, the code is submited to the OJP, right? as soon i got an answer form Andy (about the bump mapping, he wrote me he made a good one for the droideka) i will puzzle everything tog...  [Read More]
Posted in: droideka model
 Duncan_10158
02-20-2004, 12:12 PM
#127
Originally posted by RenegadeOfPhunk The code is ready, I just need to submit it to the OJP - I'll do that tonight... Phunk, if you already submited the code to the OJP, thats great! could you please also send me your veh file with the new paramet...  [Read More]
Posted in: droideka model
 Duncan_10158
02-17-2004, 1:15 PM
#125
RenegadeOfPhunk, did you already put all the code togheter? if so, i would realy like to put all our things together so we get the final version and can send it to OJP for release. we can do the release as we discussed it once. also to all the other...  [Read More]
Posted in: droideka model
 Duncan_10158
02-11-2004, 1:29 PM
#123
thats perfect, thanks! :D...  [Read More]
Posted in: droideka model
 Duncan_10158
02-11-2004, 11:18 AM
#121
Originally posted by RenegadeOfPhunk OK - I've sorted the recharge thing. ...1000 ms is now REALLY slow - I reakon you want it around 100ms or so, but that's just a guess... ...I'll check this stuff in to the OJP respository shortly... i am not...  [Read More]
Posted in: droideka model
 Duncan_10158
02-10-2004, 11:00 AM
#118
RenegadeOfPhunk, Yeah, it would be good if you take a look into the shield regenatrating thing. Andy867 was right in not setting the droideka shield points to hight, but the shield regen should take about 10 to 15 seconds from empty to full. now it t...  [Read More]
Posted in: droideka model
 Duncan_10158
02-04-2004, 4:08 PM
#115
Originally posted by RenegadeOfPhunk No, actually blaster shots really do just bounce off the shileld - in exactly the same way they bounce of the hull of an AT-ST for example. You can stop this bouncing by altering a parameter in the .veh file. I...  [Read More]
Posted in: droideka model
 Duncan_10158
02-04-2004, 12:48 PM
#110
darthdoom, we are expecting your next ;) Andy867, i wrote this young padawan about this request to get the droideka for testing. i told him he will surly get the chance when he honestly want to work with us and stop spamig, so i dont think he will...  [Read More]
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