Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Duncan_10158

Latest Threads

Page: 1 of 1
Posted in: WIP: Sebulba model
 Duncan_10158
10-20-2002, 2:06 PM
#1
I am working on a Sebulba model, known from episode I. i finished the meshes and now i am working on giving him for the dug race typical movement. its al lot of experimentation, but i get closer and closer. Some pics of the model are on this link: h...  [Read More]
Posted in: need additional skins for Hutt model
 Duncan_10158
09-07-2002, 8:13 PM
#1
I made a Hutt model with a skin, but i am not that gifted in skinning and i am looking for additional skins. if somebody has a good idea for a skin with scars, tatoos or whatever, let me know. Here is a link to some pics and the models: http://io.m...  [Read More]
Posted in: vehicle limit and new vehicle classes
 Duncan_10158
12-10-2003, 12:40 PM
#1
I made two posts in the Jedi Knight Edditing/ Coding forum but i didnt get any help or even replys on it. so keshire told me to post it here, i hope i get here at least a reply on it. this is a coding thing so it fits quite good into OJP. i put both...  [Read More]
Posted in: creating new vehicle classes
 Duncan_10158
12-02-2003, 10:13 PM
#1
I am working on some new vehicles for JA, like the droideka, and came to the point where without code change i dont realy can finish it as i would like to. the problem is the vehicles in JA are grouped in classes like swoop, walker, fighter or animal...  [Read More]
Posted in: fix vehicle limit
 Duncan_10158
12-02-2003, 10:15 PM
#1
Now with the JA sdk released we can do some more in deep changes of JA. as i am working on some new vehicles i would like to start this thread on how we can mod JA to eliminate or at least rise the vehicle limit. the vehicle limit has something to d...  [Read More]
Posted in: WIP: Hellfire Droid
 Duncan_10158
11-07-2003, 3:43 PM
#1
Finaly i had some time to work on my own projects, so here it is my Hailfire Droid vehicle. the mashs and skinmaps are finished, i am working on a few animations now, what shouldnt be that difficult cause there is not much to animate. i dont know if...  [Read More]
Posted in: Tutorial: Importing Vehicles into JA
 Duncan_10158
10-25-2003, 5:13 PM
#1
Here is the tutorial i wrote, its on how to bring a vehicle model in Jedi Academy. it has probably lots of faults, wrong written, or things left out. could you take a look at it. if you know any problems you came across, i could add it in the toubles...  [Read More]
Posted in: droideka model
 Duncan_10158
10-09-2003, 9:27 PM
#1
the droideka model is a projekt i am working on quite a long time, but since JA and the vehicles i got a great step forward. so now i want to show you what i am working on and bring up some questions we need to solve, so we will enjoy the droideka in...  [Read More]
Posted in: speeder bike and STAP vehicles
 Duncan_10158
10-05-2003, 2:19 PM
#1
Just finished the models and skins for these two vehicles and now i need to figure out how to set the speed, acceleration, turning rate and all this fiting to the vehicles. >speeder bike >STAP it would be nice if some of you would help me to...  [Read More]
Posted in: Difference between siege and ffa
 Duncan_10158
09-27-2003, 9:47 AM
#1
my point is, in siege you can drive an ATST or a swoop. is that posible in all MP? in SP you can use a cheat to play all models, even for ex. the rancor. he has quite a few animations but its somehow fun. in MP it was not posible to load any non huma...  [Read More]
Page: 1 of 1