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Duncan_10158

Latest Posts

Page: 4 of 10
Posted in: Vehicle Tags, *.veh ect?
 Duncan_10158
12-14-2003, 11:45 AM
#4
Originally posted by tarafudge P.S.: I'm getting 3dsmax 6. i am very sorry, but as i heard the XSI exporters doesnt work with 3dsmax 6. they seem only to work with 3ds max 4/4.2/5 its also that not all XSI exporters work for importing models. for...  [Read More]
Posted in: Vehicle Tags, *.veh ect?
 Duncan_10158
12-14-2003, 10:20 AM
#2
here on this forum is a thread: Tutorial Importing Vehicles into JA. there is a link to my tutorial, here it is too: http://io.meskinaw.net/vehicle_importing_tutorial_for_ja.html In this tutorial are answer most of your question, but most importent,...  [Read More]
Posted in: vehicle limit and new vehicle classes
 Duncan_10158
12-21-2003, 11:55 PM
#42
i think thats perfect for droideka! i didnt know that they can have shields only when standing still, but thats perfect. it doesnt make them to strong and they have a fair weekness. about the transitions, to be honest i have no idea about that so i...  [Read More]
Posted in: vehicle limit and new vehicle classes
 Duncan_10158
12-14-2003, 11:29 AM
#30
i just sent the droideka off, RenegadeOfPhunk. it has jumping animations so you can experiment on it. the modes you are talking about is quite the same i was thinking about. to activat rolling mode through holding shift or toggle by caps lock is as i...  [Read More]
Posted in: vehicle limit and new vehicle classes
 Duncan_10158
12-12-2003, 1:09 PM
#18
this is coming great, thanks everyone. my first idea was to creat the droideka as player model and not as vehicle. most of the animations are made as it would be a player model. i converted it to vehicle as JA came out and the hole vehicle thing got...  [Read More]
Posted in: vehicle limit and new vehicle classes
 Duncan_10158
12-10-2003, 10:50 PM
#4
sounds great. everyone knows you got lots of things on your to do list, so it doesnt hurry. i am happy at least someone replyed to my post :)...  [Read More]
Posted in: vehicle limit and new vehicle classes
 Duncan_10158
12-10-2003, 12:40 PM
#1
I made two posts in the Jedi Knight Edditing/ Coding forum but i didnt get any help or even replys on it. so keshire told me to post it here, i hope i get here at least a reply on it. this is a coding thing so it fits quite good into OJP. i put both...  [Read More]
Posted in: bones and tags
 Duncan_10158
12-10-2003, 5:11 PM
#2
reading your post i got confused a bit my self, but i am sure we can sort that right again. first off, a player model consists of three basic things: -meshes, actual the 3d object you see in game, it has a skin on it so it looks like cloth for ex. -...  [Read More]
Posted in: creating new vehicle classes
 Duncan_10158
12-02-2003, 10:13 PM
#1
I am working on some new vehicles for JA, like the droideka, and came to the point where without code change i dont realy can finish it as i would like to. the problem is the vehicles in JA are grouped in classes like swoop, walker, fighter or animal...  [Read More]
Posted in: fix vehicle limit
 Duncan_10158
12-02-2003, 10:15 PM
#1
Now with the JA sdk released we can do some more in deep changes of JA. as i am working on some new vehicles i would like to start this thread on how we can mod JA to eliminate or at least rise the vehicle limit. the vehicle limit has something to d...  [Read More]
Posted in: When tags go wild
 Duncan_10158
12-02-2003, 4:18 PM
#4
so i would suggest to delete them all and creat new once. they are just single sided triangles. perhaps also rest xform of the parent object of this tag. thats it, i dont know anymore....  [Read More]
Posted in: When tags go wild
 Duncan_10158
12-02-2003, 10:13 AM
#2
this tags going wild can happen when moving tags that are still weighted. after moving an element it always have to be reweighted again. 3ds max can handle these movements but assimilate and JA cant. its the same as moving or mirroring, it needs to b...  [Read More]
Posted in: WIP: Hellfire Droid
 Duncan_10158
12-14-2003, 11:34 AM
#75
Originally posted by mknote I, too, am using your bike in my map. (the one the above screenie was taken in) What I want to do is take monsoontide's bike and have someone skin it with your bike skin. It would fit in more, don't you think? Now to find...  [Read More]
Posted in: WIP: Hellfire Droid
 Duncan_10158
12-12-2003, 4:33 PM
#73
Originally posted by SD_Radical_Ed Duncan, may i have permission to use your speeder bike in my level? NeoMarz, May I have permission to use your Mellinium falcon and Ravens Claw Vehicles in my level? Thanks. sure, you have my permission to us...  [Read More]
Posted in: WIP: Hellfire Droid
 Duncan_10158
12-12-2003, 12:53 PM
#71
mknote, yes sure, thats absolutly as it should be! its a beaty of a vehicle, isnt it? could you perhaps give us some more information how you took this great picture of a vert vehicle? (for all those didnt get it, this was ironic)...  [Read More]
Posted in: WIP: Hellfire Droid
 Duncan_10158
12-10-2003, 11:11 AM
#68
Originally posted by ZH@o YuN I think I know what the problem is with the Hailfire Droid in SP - if the author would give me permission to edit his .npc file I could fix it. sure you got my permission, i am already using your veh file, cause its r...  [Read More]
Posted in: WIP: Hellfire Droid
 Duncan_10158
12-02-2003, 4:08 PM
#38
thanks for your feedback ;) so i repeat all the found bugs and suggestions, correct me if i got something wrong. - it isnt working correctly in SP, havent tested that yet but it has highest priorety. does somebody know what that could cause? - wobe...  [Read More]
Posted in: Dewback W.I.P. Updates
 Duncan_10158
11-30-2003, 5:39 PM
#83
yeah, there are only some few things to fix. i hope we can release this one soon. the sound isnt working as expected, we probably need some coder to help us. i have no idea how the sound works for vehicles, changing the veh file sound things doesnt...  [Read More]
Posted in: Tutorial: Importing Vehicles into JA
 Duncan_10158
12-14-2003, 10:15 AM
#26
lots of people are asking for help on thier vehicles. so here is the tutorial thread on to again. I hope there are any more questions on this tutorial or vehicles modeling in general, let me know if there are something unclear....  [Read More]
Posted in: droideka model
 Duncan_10158
12-10-2003, 11:02 AM
#31
Zappa_0, thanks, i know most of you out there realy encourage me in going on with this project and suggesting helpfull things like you did, Usurpo, and i thanks for that. but this isnt a problem of us modelers, its more that mapper, coder and modeler...  [Read More]
Posted in: droideka model
 Duncan_10158
12-06-2003, 11:28 AM
#21
It doesnt look good! there was nobody contacting me about working we me on this project. only you, seks03, helped me to search for some help, thanks. i posted a thread on vehicle limit and on new vehicle classes, but nobody at least replied. i got lo...  [Read More]
Posted in: droideka model
 Duncan_10158
12-02-2003, 3:50 PM
#20
Thanks seks03, i hope with the help of the community we can change this vehicle limit and creat new vehicle classes. with this i hope we can make completly new animated vehicles or player models like ATTEs or ATATs. thanks again. as soon i got the s...  [Read More]
Originally posted by mknote For the map I am making, I need the speeder bike. However, the color of the first one would fit in better. Is there any chance you could release the updated bike with the old textures? Otherwise, I will have to settle for...  [Read More]
WhiteShdw, to have different skins for one model showing up one with pilot one without, is perhaps possible if a good coder helps us. there could be also a similar way, the pilot is modeled and part of the vehicle, but when the driver isnt on board t...  [Read More]
Posted in: Creating new vehicles.
 Duncan_10158
12-14-2003, 10:31 AM
#22
I made a tutorial on how to import Vehicles into JA, here is the link: http://io.meskinaw.net/vehicle_importing_tutorial_for_ja.html just to make it clear, you cant creat new vehicles using Gmax or Milkshape. it works only with 3ds Max, you have to...  [Read More]
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