why is it that your map screenies are very bright, is it something to do with a gamma issue ?
I am mapping robotics and I am having similiar problems.
the compiling sometimes buggs out and compiles in fullbright and everything white is glowing and washed out.
I think if you keep the size + complexity of the level up the problem goes away(not sure why)
yeah, that's the problem - these maps are in progress and usually have leaks, so the map doesn't light properly and everthing is over bright.
This is gonna get fixed thou isnt it ?
It isnґt a bug, itґs just work in progress. Itґs easier to test textures etc. without effects.
We will compile them with FullVis and all light effects before we release them.
Originally posted by michael_collins
This is gonna get fixed thou isnt it ?
of course.