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Tinny

Latest Posts

Page: 14 of 17
Posted in: FYI: We released a vehicle-making guide...
 Tinny
02-29-2004, 11:26 PM
#2
hey thanks Mr. Chang! is there a way i can code for free? i don't think i can afford ms visual stuido :/...  [Read More]
Posted in: Stuck in Bast Castle (Help please!)
 Tinny
02-29-2004, 2:15 AM
#2
there are these pumps that you have to force pull, go around the corner and look, i think they should be moving...  [Read More]
Posted in: Holstered Weapons... (JA)
 Tinny
02-28-2004, 1:41 PM
#6
woah, thats cool. are you going to make a halo like system where you can only carry a certain amount of weapons at a time?...  [Read More]
Posted in: Which Saber Style "Owns"?
 Tinny
02-28-2004, 1:40 PM
#9
yeah, in crazy ffa you can get mass kills with staff butterfly, but in 1 on 1 duels you're not gonna do to well with it :)...  [Read More]
Posted in: merc mod forcemod 2
 Tinny
02-29-2004, 12:23 AM
#13
hey Azymn, that looked awsome bro :). i just wanted to say that gungans should inherently have the ability to have atleast leve 1.5 jump :D and the yuzong vong should be force immunie, other than that everything looks mad awsome on your site!...  [Read More]
Posted in: merc mod forcemod 2
 Tinny
02-25-2004, 4:47 PM
#2
i haven't heard of any so far :/...  [Read More]
Posted in: Cultistcommando NPC
 Tinny
02-24-2004, 11:44 PM
#9
he acts better but he still won't use 2 pistols :( uberkyle { fullName "uberkyle" playerModel kyle weapon WP_BLASTER_PISTOL FP_LEVITATION 3 FP_PULL 3 FP_PUSH 3 FP_SEE 3 FP_SPEED 3 FP_ABSORB 3 FP_HEAL 3 FP_PROTECT 3 FP_TELEPATHY 3 FP_GRIP 3...  [Read More]
Posted in: Cultistcommando NPC
 Tinny
02-24-2004, 2:31 AM
#7
does anyone know whats wrong with the npc i tried to make? uberkyle { fullName "uberkyle" playerModel kyle weapon WP_BLASTER_PISTOL FP_LEVITATION 3 FP_PULL 3 FP_PUSH 3 FP_SEE 3 FP_SPEED 3 FP_ABSORB 3 FP_HEAL 3 FP_PROTECT 3 FP_TELEPATHY 3 F...  [Read More]
Posted in: Cultistcommando NPC
 Tinny
02-23-2004, 1:00 AM
#2
the only way i found to use the dual pistols is kinda a dumb way without having crosshairs :/. what you do is set mindtrick to level 4 via cheats then spawn the commando and then mindtrick him....  [Read More]
Posted in: Kyle boss moves for other npc's and player.
 Tinny
02-27-2004, 1:43 AM
#7
yeah and then type in give weaponnum 14 to get fists, (or just type in iknowkungfu but it sets all force powers to level 3). once you have fists up, you can press secondary + primary fire, forward + secondary + primary fire, or back + secondary + pri...  [Read More]
Posted in: Kyle boss moves for other npc's and player.
 Tinny
02-25-2004, 12:57 PM
#5
right right, ignore what i said. but i don't think the grapples are kyle model specific moves, because a player can do it with gdebugmelee on right?...  [Read More]
Posted in: Kyle boss moves for other npc's and player.
 Tinny
02-25-2004, 2:30 AM
#3
thats not going to do anything as even the normal kyle has class_kyle, i think it has to do with the snd things near the bottom of the npc file....  [Read More]
Posted in: Small request (test out my mod)
 Tinny
02-22-2004, 5:36 AM
#2
sure, i can try. my aim sn is sevaka shuuro or you can e-mail me at tinnywashington@hotmail.com whenever you're ready =)...  [Read More]
Posted in: Starters?
 Tinny
02-18-2004, 10:43 PM
#2
you have to download the jdk first, just do a quick search for ja mp jdk. i'm still trying to figure this stuff out :/...  [Read More]
Posted in: the future of the jedi series ...
 Tinny
02-19-2004, 2:27 PM
#13
oh man, geo modding all the way. i don't understand why new games don't use it since its been used in a really old game, its soo much better than havok. imagine havok and geo modding combined :o...  [Read More]
Posted in: borland
 Tinny
02-17-2004, 10:11 PM
#1
hey guys, i'm a complete n00b at coding and i searched to see if there was a thread like this and i don't think there is. i downloaded the sdk and i was wondering if you HAVE to have ms visual c++ to do any of the changes. i tried the testmod with bo...  [Read More]
Posted in: Force defense not good at all
 Tinny
02-09-2004, 1:01 AM
#2
i think that they were trying to get the boba fett killing that one jedi knight effect. sure if you saw shots coming in a row you could block them all regardless of the frequency, but when they come out in sporadic rhythms, your saber will be knocked...  [Read More]
Posted in: Admin Mod V1.7 question
 Tinny
02-09-2004, 11:49 PM
#10
dude, a guy worked hard to make it for us free of charge. if you don't like it don't use it. don't insult his work right in front of him man, you'll hurt people if you do that....  [Read More]
Posted in: The Meatgrinder is back!
 Tinny
02-05-2004, 3:38 AM
#2
man, i really liked the bots on your server. they were always mad crazy, almost as good as people, or maybe i'm just that bad :p...  [Read More]
Posted in: Bughunting (Xmod2)
 Tinny
02-01-2004, 6:21 PM
#8
the flip kick is awsome and works well against bots and other players. i was hoping you could allow the flip kick to also affect the single player npcs spawned into an mp match :)...  [Read More]
Posted in: xMod 2.5.0 - Release
 Tinny
01-22-2004, 4:17 PM
#5
you don't have to since its completely server side, Amidala from chop shop still uses 2.1...  [Read More]
Posted in: Dodging (SP)
 Tinny
01-31-2004, 2:34 PM
#18
with the g_debugmelee 1 or iknowkungfu on, i use forward + use to dodge rockets, the other 3 don't dodge too well :)...  [Read More]
Posted in: The Fundamentals of FFA
 Tinny
01-17-2004, 11:50 PM
#2
oh man yeah, with the force powers and using saber as sheild it makes the game infinitely more complex, for me anyway...  [Read More]
Posted in: Are any forcepowers "lame" in your opinion?
 Tinny
01-16-2004, 12:13 PM
#6
you can always spam the counter ;), aborb, push, whatever...  [Read More]
Posted in: xMod 2.4.0 - Release
 Tinny
01-21-2004, 1:20 AM
#15
hey Hex, maybe you could do this in time for 2.6? i was hoping you could implement the ability to flip kick a npc spawned dude in multi like you can kick a player a bot. it doesn't seem to have any effect on them :/...  [Read More]
Page: 14 of 17