Originally posted by Kurgan
You don't need any mods to play Jedi Vs. Merc in JA.
It's already in there, unchanged from JK2.
Just have the server enter this command:
g_jedivmerc 1
Boom, you've got Jedi Vs. Merc.
ForceMod2 is a far more sophisticated version of class-based fighting than g_jedivmerc. It's g_jedivmerc done properly.
Readme File:
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FORCEMOD II - JEDI KNIGHT II MODIFICATION
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Title : ForceMod II - The Mercs Strike Back
Version : 1.0
Author : Azymn
E-Mail : ibidetalitis@yahoo.com
File Name : ForceMod2_install.zip
File Size : ~3.233 MB
Date Released : 6/7/2003
Overview:
--------------------------------------------
- Level 4 Force powers available, along with 5 new force ranks
- New Jedi VS Merc mode: Choose to play as True Jedi, Shadow Jedi, Dark Sith, Noble Sith, Scout, Bounty Hunter, Heavy Soldier, HotShot, or Trooper
- Enhanced lightsaber combat with dualblades and twin sabers and customizable blade types
- New Merc gadgets including jetpack, cloaking, dual pistols, and flame gauntlet, among others
- Includes Tchouky Model Scaling and customizable config files for bot classes
- Admin commands provided courtesy of cHoSeN-oNe and Mars
- See
http://forcemod.aotctc.com) for more details.
--------------------------------------------
New Class System:
---------------------------
Jedi:
"True Jedi" - All Level 4 Lightside Powers Available
"Shadow Jedi" - Max Level 3 Lightside Powers
- Max Level 2 DarkSide Powers
Sith:
"Dark Sith" - All Level 4 Darkside Powers Available
"Noble Sith" - Max Level 3 Darkside Powers
- Max Level 2 Lightside Powers
Mercs:
"Scout"
Weapons:
- Pistol
- Disruptor
- Thermal Detonators
Equipment:
- Cloaking Module
- Optic Radar
- Bacta Tank
- Shield Regenerator
Abilities:
- Regenerate Powercell Ammo
- Max Soft Shields: 120
- Runs 10% faster
- Move w/ sniper rifle
- Resistance to other sniper fire
- Chance to hit Jedi with ForceSeeing on
"Bounty Hunter"
Weapons:
- Dual Pistols
- Flamethrower
Equipment:
- Jetpack
- Shield Regenerator
Abilities:
- Regenerate Blaster/Pistol Ammo
- Max Soft Shields: 150
- Runs 15% slower
"Heavy Soldier"
Weapons:
- Pistol
- Rocket Launcher
- Heavy Repeater
Equipment:
- Jetpack
- Optic Radar
- Shield Regenerator
Abilities:
- Regenerate Metallic Bolt Ammo
- Max Soft Shields: 180
- Multiple Sentry capable
"Hot Shot"
Weapons:
- Pistol
- Blaster
Equipment:
- Shield Regenerator
Abilities:
- Regenerate Blaster Ammo
- Max Soft Shields: 120
- Runs 10% faster
- Chance to avoid damage on any non-saber attack
- Chance to do critical strike (double damage) with energy weapons
"Trooper"
Weapons:
- Pistol
- Blasters
Equipment:
- Shield Regenerator
Abilities:
- Unlimited Ammo for Energy Weapons
- Max Soft Shields: 140
Lightsabers:
---------------------------
- Jedi/Sith can wield dualbladed sabers without cheats
- Jedi/Sith can wield two lightsabers simultaneously
- Unique lightsaber hilt models can be selected through menus
- Singleblade users can choose to use two additional one-handed stances (Green and Purple)
- Can lock lightsaber types throughout match (i.e. If dualblade chosen, must use dualblade til respawn)
- Backstabs and BackSlashes can be performed on cue: crouch + back + attack [S]
- Dualblade lightsabers can be split in half or destroyed
- Dual lightsaber carrier's 2nd saber may be destroyed
- Capable of destroying handheld weapons
- Can specialize in certain type of lightsaber (Pure Lightsaber User)
- Pure Lightsaber Users (No guns) can now:
- Block all incoming projectiles if attacker is in crosshairs
- Block Lightning and Drain attacks if attacker is in crosshairs
- Does 50% more damage with lightsaber
- 25% reduction from explosive splash damage
- Runs 10% faster with saber holstered
- Jedi will now try to block sniper shots with their saber before trying to dodge
- Multiple lightsaber blade types available
- Saber styles now selectable based on saber attack level.
- Eliminated blocking from behind
Gadgets:
---------------------------
Cloaking: - Allows Merc to become invisible for a short period of time
- Cannot be seen with Force Seeing
- Missiles lose lock on cloaked mercs
- Invisible to sentry guns
- Can attack while cloaked
Optic Radar: - Goggles send and receive radar waves
- Can see moving entities, even through walls
- Can see mindtricking Jedi in motion
Flame Gauntlet: - Flamethrower mounted on the Merc's left forearm
- Does constant damage to all engulfed targets
- Intense heat bypasses shields and damages tissue directly
Shield Charging:- Regenerate shields by drawing power from the battery fuel cells
AmmoCell Regen: - Replenishes weapon ammunition via the battery fuel cells
Jetpack: - Must hold jump while airborne to activate jetpack thrust
- Jetpack can be destroyed
- Jetpack sound may be turned off clientside
- Single, Dual, and Triple Exhaust types available
- Powered by battery fuel cells
- Restrictions on use (Fetts, Mercs, Non-Saber wielders, Everyone...)
- Toggle fuel usage
- Toggle whether flag carrier can use jetpack
Mobile Battery: - Serves as a power source for:
- Cloaking Module
- Optic Radar Goggles
- Flame Gauntlet
- Ammo Recharger
- Shield Regenerator
- Jetpack
- Charges over time
- Resistant to Drain attacks
Grapple:
- Utilizes Tercero's grapple model
- Now bindable to a button
- More realistic physics
- Retract grapple by holding jump, lengthen grapple by pressing duck
- Grapple line FX improved
Miscellaneous:
- Disruptor fire can dismember target
- Tazer now deactivates ForcePowers, reduces shields by %50
- Rolling and Wall-Flipping extended to gun wielders
- Falling damage increased for Mercs
- Merc Blaster Ammo maximum increased to 500
- Rockets do not lose lock from a Push or Pull [S]
- Respawned weapons may be picked up as ammo
Force Powers:
---------------------------
- Players can combine Light and Dark Force powers.
- Five new force ranks:
Sith Apprentice: 150 Force Points
Sith Lord: 200 Force Points
Jedi Lord: 250 Force Points
Ancient Master: 350 Force Points
One with the Force: 500 Force Points
Heal: - Heals over time now, instead of instantly.
Level 1:- Heals 10 points of damage.
Level 2:- Heals 20 points of damage.
Level 3:- Heals 35 points of damage.
Level 4:- Heals 45 points of damage.
- Regenerates 1 hitpoint every 2 seconds.
Jump: Level 3:- Jump 8x normal height.
- Reduced force cost
- Falling damage reduced to 1/2.
Level 4:- Jump 16x normal height.
- Reduced force cost
- Falling damage reduced to 1/4.
Speed: - Short, powerful burst of speed for 2 seconds [S]
- ForceSpeed costs reduced from 50 to 30
Level 1:- Sprint at 1.5x normal speed
Level 2:- Sprint at 2.5x normal speed
Level 3:- Sprint at 5x normal speed
Level 4:- Sprint at 10x normal speed
- Normal running speed is increased 10%.
Push:
Level 4:- Increased push strength over level 3.
- Knockdown range increased by 50%.
- Greater push resistance.
- Chance to break saberlock increased.
Pull:
Level 4:- Increased pull strength over level 3.
- Pulldown range increased by 50%.
- Greater pull resistance.
MindTrick: - Now Force Seeing will only reveal invisible jedi of equal or lesser rank.
(i.e. If a Jedi has cast level 2 mindtrick, it requires at least level 2 Force Seeing to reveal him) [Artifex]
Level 3:- Can attack while cloaked - each attack costs force points.
Level 4:- Can attack while cloaked - attacking cost reduced
- Duration increased to 40 seconds.
Grip: - Can turn off red grip hand extension
Level 4:- Can move around at 80% normal speed while gripping. (Normally %40)
- Grip range increased to 2x normal.
- Damage per second doubled.
Lightning:
Level 4:- Lightning mastery - other lightning attacks are absorbed by force power.
- Range increased by 10%.
- Fresh corpses now shockable on Level 4.
Dark Rage: - Run speed is 150% of normal speed.
- Increased lightsaber damage done by 25%.
Level 4:- Increased lightsaber damage done by 50%.
- Run speed further increased to 200% normal speed.
- Duration of 40 seconds.
Protect:Level 4:- Consumes force only when hit. [S]
- Regenerates shields at a rate of 1 point every 4 seconds.
Absorb: - Force maintenance costs are like v1.02 levels [Artifex]
Level 4:- Absorbs 25% more force than level 3.
- Absorbs and converts 25% of weapon damage into force.
TeamHeal:
Level 4:- Heal 1, 2, or 3 teammates for 65, 45, or 33 hitpoints.
- Regenerate 1 health every 3 seconds.
TeamForce:
Level 4:- Restore 1, 2, or 3 teammates with 65, 45, or 33 force points.
- Regenerate 3 additional force points per second.
Drain: - Drainer takes damage from a missed attack
Level 4:- Drains ~20% more than level 3 drain.
- Drains ammo from any energy weapons in use.
Seeing:
Level 4:- Cost 50% less to activate.
- Duration increased 40 seconds.
- Automatically dodge sniper shots without ForceSeeing on
(even while jumping or using force powers)
SaberAttack:
Level 4:- Damage increased by 15% for all stances
- All stances available for dualblade or dualsaber users if f_skillMode is on
SaberDefend:
Level 4:- Blocking ratios increased by 50% for all stances.
- Increased chance of blocking lightning/drain attacks if pure saber user
- Quicker projectile blocking rate.
SaberThrow:
Level 4:- Saber throw distance increased 25%.
- Saber throw speed nearly doubled.
- Saber can spend more time airborne.
- Saber will never fall to the ground when blocked.
Other Features:
---------------------------
Tchouky Model Scaling:
- Scale speed of models based on size (bigger == faster OR vice versa)
- Scale damage reduction based on size:
(i.e. Bigger characters take proportionally less damage, smaller get hurt more OR vice versa)
- Scale saber damage based on how small a lightsaber is (Yoda's saber will thrash now)
- Scale knockback based on model size
Bot Improvements:
- Bots may wield two pistols simultaneously
- fm_classes.cfg allows configurable bot classes, etc..
- Bots will now use the jetpack
- Bots 'spam' certain force powers less
- Bots can use special hilts
Admin Functions: (Courtesy of cHoSeN-oNe and Mars)
- mshowmotd <clientnumber>
- mpsay <clientnumber>
- mkill <clientnumber>
- minfo <clientnumber>
- mstatus <clientnumber>
- mlockteam <clientnumber>
- munlockteam <clientnumber>
- mgametype <clientnumber>
- mkickban <clientnumber>
- mfreeze <clientnumber>
- munfreeze <clientnumber>
- msilence <clientnumber>
- munsilence <clientnumber>
- mslap <clientnumber>
- mrename <clientnumber> <name>
- mwomprat <clientnumber>
- munwomprat <clientnumber>
Bug/Balance Fixes:
- Lightsaber forward flip attack velocity increased slightly
- General Menu improvements
- Force Configs for Light+Dark Force Users properly saveable
- No Heal, Protect, Team Heal, or Team Force regeneration during duels
- "Emote Gripping" will no longer freeze characters
- ForceMod menus can now be properly disabled
- Level 4 Force Push and Pull range and strength are now at appropriate levels
- Level 4 Lightning now costs force to absorb, instead of replenishing it
- Level 4 Drain consumes slightly more energy ammo
- Level 4 Protect values have been adjusted
- Level 4 Lightsaber throw return speed has been scaled down
- Force Grip and Absorb may no longer be used simultaneously
- Seeing & Mindtrick now work correctly when used simultaneously
- Mercs take double falling damage
- Emotes can not be used while grappling/jetpacking/saberlocking
- Jetpack and Grapple are disabled during special lightsaber moves
- Bot dual saber colors now display correctly
- ForceMod server cvars are now pushed down to the client level
Miscellaneous:
- You can search for other ForceMod II games thru the internet browser "Game:" button
- Can increase Bot Force Power levels with cvar
- Adjust minimum forceJump level that kicks can be used on. [A]
- Speed at which player pushes off wall when flipping boosted
- Falling damage can be reduced or eliminated
- Set of 31 emotes available
- Multiple audio taunts for each character