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Tinny

Latest Posts

Page: 1 of 17
Posted in: Death Star (JA SP) WIP
 Tinny
11-23-2012, 2:11 AM
#34
This is gorgeous!...  [Read More]
Posted in: the premis of jedi knight
 Tinny
08-04-2008, 8:33 PM
#6
Ooh, there is also Mysteries of the Sith (expansion pack to Dark Forces 2: Jedi Knight) which I hear is good....  [Read More]
Posted in: Where are you From?
 Tinny
06-14-2007, 2:08 PM
#8
US, born in India though. Btw, hi :)....  [Read More]
Posted in: Escape: Yavin 4 The lost maps
 Tinny
04-28-2007, 11:29 AM
#18
The only stealth level in JK was the one in JO and that was ANNOYING. Stealth shouldnt be done in an FPS game. It is just to hard. The one in JO was done very badly, I've seen some very good fps stealth levels like in red faction and maybe others. S...  [Read More]
Posted in: Escape: Yavin 4 The lost maps
 Tinny
04-27-2007, 2:55 PM
#12
I have yet to play dark side, but the light side was sweet. In future versions I think the author could incorporate stealth levels....  [Read More]
Posted in: A little help? (.cfg file)
 Tinny
04-11-2007, 7:53 PM
#4
I think you placed everything in the right place, if you don't want that bind overwriting your controls just comment out that part (put a // in front) of the cfg or you can get rid of that line entirely if you are comfortable with it....  [Read More]
Posted in: A little help? (.cfg file)
 Tinny
04-11-2007, 5:45 PM
#2
Instead of putting it in gamedata/base why don't you put it in a seperate mod folder and load it from there?...  [Read More]
Posted in: old fan of jk outcast, worth start playing again?
 Tinny
10-04-2006, 7:03 PM
#5
Sound like you needed the ja+ mod. You can find it at jk2files if you wanted it....  [Read More]
Posted in: old fan of jk outcast, worth start playing again?
 Tinny
10-04-2006, 4:42 PM
#3
For some real games, try Meatgrinder, siege mode, and the movie battles mod :)...  [Read More]
Soaring unemplyment rates? Um actually current unemplyment rates have been lower than they were during parts of Clinton's and Reagan's time (source (https://www.cia.gov/cia/publications/factbook/geos/us.html#Econ)). I'm not criticizing Clinton or Rea...  [Read More]
Posted in: Dismemberment/damage values problem
 Tinny
09-13-2006, 9:42 PM
#2
Did you try changing the value of g_dismemberment to say.. "2" or "3"?...  [Read More]
Also I would map core force powers like push, pull, speed, absorb, or rage to keys very close to your w,s,a,d buttons so you don't have to scroll through your powers to get them immediately....  [Read More]
Posted in: Movie Battles Beta 18 is released!
 Tinny
09-04-2006, 3:02 PM
#3
Heck yeah. This mod is really top of the line :)...  [Read More]
Posted in: Xmod2 - The Revival
 Tinny
08-29-2006, 4:54 PM
#14
I know, it stinks :(. Wish they had fast downloads from servers though, that'd be pretty awesome. Actually Hex, weren't you able to do just that?...  [Read More]
Posted in: Mysteries of the Sith mod for JA!
 Tinny
09-06-2012, 12:45 PM
#58
So awesome you are still working on this :D...  [Read More]
Posted in: Mysteries of the Sith mod for JA!
 Tinny
03-24-2010, 11:23 AM
#48
Wow good job guys, you know when you work on a mod and release updates and screenshots its not getting the community excited. You're motivating other modders too, uhh gotta finish up my mod....  [Read More]
Posted in: Compiling the JA:MP SDK
 Tinny
12-24-2007, 9:09 PM
#31
You can do a search for float powf also with ctrl + shift + f and have it search the entire solution....  [Read More]
Posted in: Compiling the JA:MP SDK
 Tinny
10-26-2006, 2:50 PM
#26
Check out the new ojp source codes. Razor made header files that makes the compiler ignore a ton of warnings. Btw, does anyone now how to work the edit and continue feature they have in vs2k5?...  [Read More]
Posted in: Dark Forces Walkthrough
 Tinny
01-11-2007, 4:01 PM
#7
Woah, you put a lot of work into that. Did you enjoy doing it?...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 Tinny
09-12-2011, 11:00 AM
#222
oh wow, thanks so much!...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 Tinny
09-22-2007, 7:33 PM
#182
Oh ok, thanks a ton Ensi....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 Tinny
09-22-2007, 5:33 PM
#180
What do you do? Have a timer on it that makes it return to a position after it hasn't been affected a while? I tried making items a physics object but for some reason they still don't move around, I tried even editing the force_throw code to allow it...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 Tinny
09-22-2007, 5:24 AM
#178
That is weird, do you know how some mods make items physics objects and allows them to be pushed/pulled around?...  [Read More]
Posted in: Very good things! *keep it clean* (big images)
 Tinny
08-11-2010, 2:41 PM
#6578
Seconding this. Just bought it two days ago, started playing it yesterday. Great game. I wish I wasn't so busy. Thirdddddiiiiiiinggggggggggggggggg...  [Read More]
Posted in: Very good things! *keep it clean* (big images)
 Tinny
03-14-2007, 3:21 PM
#1915
My favorite movie of all time: http://upload.wikimedia.org/wikipedia/en/d/d6/Ben-Hur2.jpg and my favorite sci-fi movie of all time: http://upload.wikimedia.org/wikipedia/en/3/34/Stargate-poster.jpg...  [Read More]
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