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Zanzibar

Latest Posts

Page: 6 of 11
Posted in: Check this out
 Zanzibar
01-10-2001, 8:14 PM
#5
Not to shoot this down, but Amazon.com is notorious for entering wrong information into their databases. It would be really really easy to enter all the BFN info, then forget to change the default Win95/98 format to N64...ya know what I mean? I've l...  [Read More]
Posted in: another problem
 Zanzibar
03-08-2001, 3:43 PM
#3
Yeah, try copying your old save games somewhere, then renaming the ones in sequence, Zanzi00.sav, Zanzi01.sav etc. Hey, wait, I can't remember if it starts with 00 or 01. Anyways, experiment....  [Read More]
Posted in: Transparency?
 Zanzibar
03-07-2001, 7:48 PM
#4
AHA - I think you have a video card that we had troubles with. From the TPM Launcher, go to Hardware Configuration, and select Use Additive Blending. I've seen video cards that this gives a REALLY COOL glowing effect to the bubbles, making it look e...  [Read More]
Posted in: Otah Gunga's awesome now!!!
 Zanzibar
03-05-2001, 10:56 PM
#2
Good God, that puzzle is the bane of our existence. Quite simply, I think a MAJOR reason why TPM got hammered in the reviews was because of that one puzzle. I've had 2 reviewers admit to me that they shelved the game and wrote the review at that poin...  [Read More]
Posted in: About the ratings at the end
 Zanzibar
03-05-2001, 10:07 PM
#2
It's a ranking system, or 'score', it shows on a particular level how well you did, on a scale of 0 to 9. Everyone starts out at 4. I cut and pasted this from another thread: We put the scoring system in there as basically a 'difficulty' setting, so...  [Read More]
Posted in: Level Editor
 Zanzibar
03-06-2001, 3:58 PM
#17
GAH! I knew I shoulda kept my mouth shut about that one... The multiplayer version was a hack; we did it at a time when we were hoping that LEC would use the same engine for a sequel game featuring Obi-Wan. But, TPM's sales weren't as good as they h...  [Read More]
Posted in: Level Editor
 Zanzibar
03-05-2001, 10:45 PM
#12
LEC has the exclusive rights to any Star Wars critters that are distributed, and because of that, Big Ape can't distribute any models/levels directly; they would have to go thru Lucasarts. Their QA dept has to approve anything that is released thru L...  [Read More]
Posted in: Level Editor
 Zanzibar
03-05-2001, 4:15 PM
#9
God, don't I wish... In truth, the tool that we built TPM with is still lurking around here - we even made Simpsons Wrestling with basically the same tool with a few tweaks. However, LEC and Big Ape jointly own the tool, so we can't release it to th...  [Read More]
Posted in: Favorite Levels?
 Zanzibar
03-05-2001, 4:19 PM
#6
I really like the Final Battle level. I think my favorite part is in the area before you get the blue key, in the corridor with the closed doors. If you do it right, you can move around to get Panaka standing next to you, right in front of a closed d...  [Read More]
Posted in: NO!
 Zanzibar
03-06-2001, 3:45 PM
#20
Yeah, there's quite a few hidden places, but none that are INCREDIBLY cool. No 5-minute excursions, if you know what I mean. Just a few places to find a bonus powerup, and perhaps a few extra people to talk to. And, Good Lord, I did not realize you...  [Read More]
Posted in: NO!
 Zanzibar
03-05-2001, 4:30 PM
#13
Everyone knows about the Jawa Shooting Gallery on Mos Espa, right? On your way to the Slave Quarters (near the Sauna room that you eventually find Jar-Jar in), you'll see a Ronto. When you reach the Ronto, turn right, and you'll see some jawas near...  [Read More]
Posted in: NO!
 Zanzibar
03-02-2001, 11:10 PM
#9
I really hate to do this to ya...but... It looks like the DC is dead. It takes 18-24 months to put together a solid game, and we SERIOUSLY pestered LEC in summer/fall of '99 to do a DC version of TPM, to no avail. Because of that, we are skipping th...  [Read More]
Posted in: NO!
 Zanzibar
03-02-2001, 9:31 PM
#7
At long last, we just finished Simpsons Wrestling for Playstation. Fox Interactive is releasing it, and it should hit the shelves on April 1. (No, not an April Fool's joke.) Currently we are shopping ourselves around to various publishers for possib...  [Read More]
Posted in: NO!
 Zanzibar
03-02-2001, 5:52 PM
#4
Most of the fun in making this game, for me anyways, was making it feel as populated and full of 'life' as the Star Wars universe is. In a lot of ways, I think we were able to do it. I'll be the first to admit that the game has flaws, even a few SE...  [Read More]
Posted in: NO!
 Zanzibar
03-01-2001, 8:10 PM
#2
Hee hee! Well, this board won't die quite yet, as long as people still want to play the game http://www.jediknight.net/mboard/smile.gif I check in here now and again. I worked on TPM for Big Ape Productions as the 3d Artist/Animator. I had a great t...  [Read More]
Posted in: Skill Ratings
 Zanzibar
03-05-2001, 4:26 PM
#7
Ah - good point, and here's what I believe to be true about the 'cheater' rank: If you use a cheat that changes your life amount and/or weapons or ammo, that is a 'cheater' cheat. Now, I don't know if using a skill level cheat like 'istink' or 'ire...  [Read More]
Posted in: Skill Ratings
 Zanzibar
03-01-2001, 8:57 PM
#3
AHA! Here it is, directly from the TPM archives: 0 "Dung Worm" 1 "Twi Lek Dancing Girl" 2 "Protocol Droid" 3 "Watto's Flunky" 4 "Naboo Royal Guard" 5 "Jabba's Champion" 6 "Padawan Lear...  [Read More]
Posted in: Skill Ratings
 Zanzibar
03-01-2001, 8:14 PM
#2
I'll see if I can dig up my old list. I think the Twi'Lek Dancing Girl is a 3 or 4. Don't feel bad, tho, because I know how difficult the final level is. Dying and/or restarting can affect your score, and with all the jumping between the rings, dying...  [Read More]
Posted in: The Final Battle
 Zanzibar
01-17-2001, 5:05 PM
#3
The best solution for Darth Maul is to do the Jump-Spin attack repeatedly. Here's how, in case you don't know the trick. (You can do this whether you're moving or standing still.) Press the Jump button, then wait until you're in the air, and press...  [Read More]
Posted in: Truly amazing, Zanzibar
 Zanzibar
01-10-2001, 8:07 PM
#2
I'll tell you, we sure had a good time making TPM. The PSX version was nowhere near what we wanted it to be, but the PC version came together pretty well. I know it's not everyone's cup of tea, and the hardcore gamers were REALLY mad at us because, w...  [Read More]
Posted in: A couple things I just couldn't do
 Zanzibar
01-11-2001, 8:19 PM
#9
1: Yes, there IS a sign: STOP. I seriously doubt that there will be a Dreamcast version. However, we made sure to use 'standard' Playstation coding, so there's a SOLID chance that the game will work on Bleem! for DC, which will make Simpsons Wrestlin...  [Read More]
Posted in: A couple things I just couldn't do
 Zanzibar
01-10-2001, 8:01 PM
#7
Simpsons Wrestling was delayed; we had some approval difficulties that pushed us back a few months. As I am typing this, Fox is going over a 'final' version of the game. Pending Sony approval, it will be out either in February or March....  [Read More]
Posted in: A couple things I just couldn't do
 Zanzibar
01-05-2001, 10:25 PM
#3
Hiya RJ, I worked on TPM for Big Ape Productions, the team that developed the game for Lucasarts. Glad to hear you're playing the game, and hope you're having a good time doing it. There's no way to have Darth Maul die and fall into the pit. Some ug...  [Read More]
Posted in: Okay, I’m here.
 Zanzibar
01-05-2001, 10:27 PM
#11
Good Lord. How did you get Shmi over there? I can see somehow fouling up the AIs for the T-14 and Padme, but SHMI???? Wow....  [Read More]
Posted in: Question about Big Ape.
 Zanzibar
10-27-2000, 8:26 PM
#3
The original PSX version of JPB was created using our world-building tool, the same one we used for TPM. I haven't played JPB for DC, but it wouldn't surprise me if they used the existing geometry (with a few additions) with just better textures and...  [Read More]
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