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Zanzibar

Latest Posts

Page: 4 of 11
Posted in: Well Whatd'ya Know?
 Zanzibar
06-01-2001, 3:40 PM
#9
Yeah, the game was released 2 days before the movie. Go figure. From what I hear, we sold a LOTTA copies on those days in anticipation of the movie....  [Read More]
Posted in: Well Whatd'ya Know?
 Zanzibar
05-30-2001, 11:24 PM
#2
Thank ye :) Yeah, this last May 17th was the 2-year anniversary of TPM's release. I stumbled onto this site looking for reviews, and well, never left :) Thanks to all for making this fun and interesting....  [Read More]
Posted in: Zanzibar: Request
 Zanzibar
05-08-2001, 3:11 PM
#2
I'll be glad to. http://www.jediknight.net/mboard/smile.gif...  [Read More]
Posted in: TPM Q & A
 Zanzibar
06-05-2001, 4:57 AM
#82
(sigh) Yes, I have a screenshot of Mace, but for some reason, it's not coming up. Try this link, but be forewarned, it may not work. I'll try again later tomorrow, but right now, I'm too tired. http://www.geocities.com/zanzibar106/mace.jpg If it DO...  [Read More]
Posted in: TPM Q & A
 Zanzibar
06-04-2001, 9:14 PM
#80
...I'm pretty sure you can't alter the 'attributes' of the different characters. Most of the character control stuff is hard-coded, and would be unaffected by changes to files. Even if you could, some characters don't have particular animations, like...  [Read More]
Posted in: TPM Q & A
 Zanzibar
06-02-2001, 5:58 PM
#74
The .baf files are the model files. They are basically compiled versions of the original .3do and .key files from the original Jedi Knight file format, in addition to the .mat texture files, all bundled into one. They also contain several flags we us...  [Read More]
Posted in: TPM Q & A
 Zanzibar
05-25-2001, 3:23 PM
#62
Hmmm..ruthless..well, I wouldn't go that far. At least as developers go, there isn't a lot of cutthroat action. We trade a lot of tools and procedures and code back and forth between developers, each of us trying to get the most juice out of the hard...  [Read More]
Posted in: TPM Q & A
 Zanzibar
05-21-2001, 3:39 PM
#60
Can't say about next game yet, sorry. Yeah, gotta love IGN. Not much to say there. They hated the IDEA of the game in terms of it being a 'sellout,' and said so in their very earliest news items about the game. So, lo and behold, instead of actually...  [Read More]
Posted in: TPM Q & A
 Zanzibar
05-20-2001, 4:29 AM
#57
To put it quite simply, I think LEC has learned its lesson, and is moving away from going with smaller teams and is instead now focusing on getting games RIGHT instead of getting games DONE. I just came from E3, and their stuff is REALLY impressive....  [Read More]
Posted in: TPM Q & A
 Zanzibar
05-16-2001, 3:30 PM
#52
(cracks his knuckles) 1: Why was there no multiplayer? 1. Multiplayer was a casualty of 2 things - lack of time and LEC's insistence that the game be simple. As we all know, most multiplayer games nowadays are being developed for hardcore gamers, an...  [Read More]
Posted in: TPM Q & A
 Zanzibar
05-15-2001, 3:48 PM
#47
The camera changes because if it didn't, you could turn around 360deg and the camera clipped through the upstairs building, letting you see places where there were no polys underneath. We had planned on using that type of camera several times, but n...  [Read More]
Posted in: TPM Q & A
 Zanzibar
05-14-2001, 11:20 PM
#45
Yes, it is possible to bring the droid all the way to the end of the level. Is it advantageous? Not in the slightest bit, unless you enjoy watching him sit there sulking as you fly away in the Queen's Ship. Well, what your girlfriend is explaining i...  [Read More]
Posted in: TPM Q & A
 Zanzibar
05-10-2001, 3:00 PM
#41
I'm gonna be a bit busy over the next few days, folks, so don't take my lack of replies to mean I've given up http://www.jediknight.net/mboard/wink.gif Keep em coming! That levitating thermal detonator was a collision bug that no one really paid a l...  [Read More]
Posted in: TPM Q & A
 Zanzibar
05-08-2001, 3:10 PM
#37
DOH - forgot about Mat Rags. Sorry. Mat is sort of a weird placement. He's the only one in the game whose capability for talking to you is utterly random. When you enter within a certain range, he makes a decision as to whether he's going to talk to...  [Read More]
Posted in: TPM Q & A
 Zanzibar
05-07-2001, 3:31 PM
#35
Originally posted by Mace Koon: ...I've been reading the posts on here and I noticed that several people were discussing how to beat Darth Maul. I found that to be one of the easiest things to do in the whole game (PlayStation). All I did was stand...  [Read More]
Posted in: TPM Q & A
 Zanzibar
05-07-2001, 5:49 AM
#33
Originally posted by Jedi SuperBuen: What other games have you worked on? Are there any other good Big Ape games I should buy? Any games that use/look like TPM from BA that I should get? (And one from Dave Maul http://www.jediknight.net/mboard/sm...  [Read More]
Posted in: TPM Q & A
 Zanzibar
05-06-2001, 2:51 PM
#30
Originally posted by Mace Koon: You're not saying that time doesn't matter, are you? Because I read that it did in one of the earlier posts, and time is of course in the score sheet at the end. So are the factors just (1) time and (2) staying alive?...  [Read More]
Posted in: TPM Q & A
 Zanzibar
05-04-2001, 2:52 PM
#28
Mace Koon, thanks for playing the game, it was an absolute blast to put together, and I'm glad that people still play it. As far as an Ep2 game, it won't be through Big Ape, but I'm sure that LEC is working right now on an Ep2 project (or two, or th...  [Read More]
Posted in: TPM Q & A
 Zanzibar
05-04-2001, 2:28 PM
#27
There's a file somewhere, a text file, that has to deal with displaying the "Tech Bonus" messages on screen, and it matches up the entered code (Brenando, for example) with the message it is supposed to display. I'm sure some enterprising h...  [Read More]
Posted in: TPM Q & A
 Zanzibar
05-03-2001, 9:32 PM
#24
Well, I believe you may have stumped the panel on that one. Brenando is after our graphics programmer, Brennan, and it was one of his goofy tests. Usually, when we changed code of some kind, the programmers would put in a cheat that toggled between...  [Read More]
Posted in: TPM Q & A
 Zanzibar
05-01-2001, 7:16 PM
#21
Originally posted by Dave Maul: This is fun; don't think I've seen as many posts in such little time before http://www.jediknight.net/mboard/smile.gif What if...: Big Ape is hired by LEC to make another game for Episode 2. Would you use the same eng...  [Read More]
Posted in: TPM Q & A
 Zanzibar
05-01-2001, 5:33 PM
#19
Originally posted by Dave Maul: Why not 'pull a Lucas' and release the "Star Wars: The Phantom Menace - Special Edition" game? http://www.jediknight.net/mboard/smile.gif It just so happens... Well, no, not really. I toyed around with th...  [Read More]
Posted in: TPM Q & A
 Zanzibar
05-01-2001, 5:27 PM
#18
Originally posted by Boba Rhett: This is kind of off topic but oh well. What do I need to do/learn in order to work for a gaming company such as Big Ape, Lucasarts,etc.? P.S. Does it require selling my soul? http://www.jediknight.net/mboard/biggrin...  [Read More]
Posted in: TPM Q & A
 Zanzibar
05-01-2001, 5:19 PM
#17
Originally posted by Jedi SuperBuen: Hey Zanzi, nice to see you again. It's always kewl having you answer some questions. Oh before I ask, I noticed that the save games are all like Zanzi01.sav or something. Pretty kewl http://www.jediknight.net/mbo...  [Read More]
Posted in: Hello!? Is anybody here?
 Zanzibar
05-01-2001, 8:33 PM
#21
I like the Monkey Island series, but I doubt that they will shift the genre from strictly adventure, just because there's no real cross-genre name recognition. Big Ape does indeed have a new project going, for the PS2. I can't talk about it really,...  [Read More]
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