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Zanzibar

Latest Posts

Page: 3 of 11
Posted in: Jedi Knight or Phantom Menace
 Zanzibar
07-04-2001, 11:22 PM
#3
Two entirely different kinds of games, honestly. If you like first-person shooters, then you'll really enjoy JK. JK has GREAT level design and nice artwork, but then again, I think TPM does too ;) TPM is for an ENTIRELY different kind of gamer, too....  [Read More]
Well, quite simply, Simpsons Wrestling was a half-a$$ed title. I haven't read the magazines yet, but some of the online reviews did indeed talk about the models and how bad they 'looked.' And yes, the models did indeed 'look' bad, but what MADE them...  [Read More]
Posted in: The future of this forum.........
 Zanzibar
06-24-2001, 9:24 PM
#4
Ari, I can't argue with that kind of logic ;) There really is nothing more to do. I keep checking in from time to time because every once in a while, we stumble across someone who has bought the game for the first time, and it's fun (for me anyway...  [Read More]
Posted in: TPM Q & A
 Zanzibar
07-25-2001, 6:14 PM
#158
No hints, first one to post all 4 correctly gets an email with a 'special limited edition TPM attachment' from me.... Here's how: For each character, list WHAT level you see them on, and the general area of the level in which you see them. Some cha...  [Read More]
Posted in: TPM Q & A
 Zanzibar
07-18-2001, 7:15 PM
#153
Jeez, I wish there were. It's amazing that we couldn't figure out that you DON'T HAVE to re-copy the sounds EVERY TIME YOU RESTART OR LOAD the same level you're on. I didn't even know that we re-copied the sounds until after we shipped. Again, someth...  [Read More]
Posted in: TPM Q & A
 Zanzibar
07-17-2001, 7:52 PM
#149
Master Qui, Nope, some of the collision issues really foul up the game sometimes, and you're definitely experiencing them. See, a lot of levels basically were built with the EXPRESS INTENT that you NEVER get through Wall A while you're playing Chara...  [Read More]
Posted in: TPM Q & A
 Zanzibar
07-16-2001, 7:43 PM
#143
Oh yeah, and there's exactly ONE Naboo Pilot that runs across the hangar during the beginning of the Assault on Theed in-game cutscene. Oh, and there are celebrities that exist as bit parts in TPM, you describe the celeb and where he/she is: Sean...  [Read More]
Posted in: TPM Q & A
 Zanzibar
07-16-2001, 7:39 PM
#142
Hmm...well, there was something that I put in that I haven't seen anyone mention, but then again, it COULD have been deleted at the last second by the Level Designers... On Coruscant, when you're talking to the horned guy (who give you the tour tick...  [Read More]
Posted in: TPM Q & A
 Zanzibar
07-13-2001, 8:18 PM
#136
The lines were written without being able to look at the script. We had an idea of how particular scenes were going to be played, but we weren't allowed to have a copy of the script to base our lines upon, simply because the script was always changin...  [Read More]
Posted in: TPM Q & A
 Zanzibar
07-11-2001, 11:31 PM
#134
GAH, that's a 3-pager ;) I built, textured, and animated all of the character models for the game. I also did some of the rendering work for the game sprites, and I helped direct the LEC team putting together the cutscenes. Plus I did a lot of AI...  [Read More]
Posted in: TPM Q & A
 Zanzibar
07-06-2001, 8:21 PM
#130
Gah. Ok, not sure what happened here, but I keep getting the same error too. Once upon a time, someone said that they actually got Maul walking around, anyone recall that? It could be a Win98 problem, or even a Win2k/ME problem. In any case, I can n...  [Read More]
Posted in: TPM Q & A
 Zanzibar
07-06-2001, 8:01 PM
#129
Hmm, ok, well not sure what's going on, but you don't have to re-add it back to big.lab, you can just copy it into the root of your TPM directory (wherever wmain.exe is). For some reason, we left in the code that would override the big.lab version i...  [Read More]
Posted in: TPM Q & A
 Zanzibar
07-06-2001, 3:53 PM
#125
We didn't do "vehicle" levels because 1. we ran outta time, and 2. LEC had other products that would perform the same function, so they didn't want to be basically 'competing' with their own products. We had some vehicles in mind, namely a...  [Read More]
Posted in: TPM Q & A
 Zanzibar
07-02-2001, 7:48 PM
#122
Well, the landspeeder we actually had photo set reference of, we knew it was going to be in the movie, so I made one. The sandcrawler was completely built by one of our level designers on a whim, just a side-quest for something to do. I think you ge...  [Read More]
Posted in: TPM Q & A
 Zanzibar
07-02-2001, 5:00 AM
#117
Well, personally, I didn't take it as an insult, but then again I didn't build or animate the model anyways ;) The cutscenes were handled through LEC's in-house artists - with the exception of the cutscene before the Mos Espa Arena level, which I li...  [Read More]
Posted in: TPM Q & A
 Zanzibar
06-26-2001, 8:03 PM
#113
Gavyn, Yes it's a first - you gotta remind me what level you're on and which guy you're talking about. I'm pretty sure you're talking about the Mos Espa Arena level, but as I recall, Kreg is the guy sitting in the bar with Watto's Flunky. Is this th...  [Read More]
Posted in: TPM Q & A
 Zanzibar
06-26-2001, 5:58 PM
#112
Originally posted by DanJericho: <STRONG>Zanzibar, were you presenting a game at E3 or just looking around? Also, I'm a computer engineering & computer science major in college. I'll graduate next May. I've noticed at Lucasarts.com and som...  [Read More]
Posted in: TPM Q & A
 Zanzibar
06-25-2001, 3:52 PM
#108
DOH - absolutely right Dave...man, I keep forgetting about the differences between the PSX and PC versions....  [Read More]
Posted in: TPM Q & A
 Zanzibar
06-24-2001, 9:17 PM
#106
Gavyn, Jira was axed late in the project. We kept waiting for photo reference of Jira but never got it. Add to that the fact that Jabba's Porter (which is the OTHER end of the Paddy Frog quest) had a dialogue tree that had a series of bugs, it was e...  [Read More]
Posted in: TPM Q & A
 Zanzibar
06-19-2001, 8:03 PM
#101
As far as new levels/mods/patches, I believe the answer is a firm no. I/we have given LEC several opportunities to take us up on possible add-ons, and their response has been consistently unenthusiastic. Emailing LEC would probably have little to no...  [Read More]
Posted in: TPM Q & A
 Zanzibar
06-19-2001, 4:18 PM
#99
Go go go! Keep 'em coming! We're almost at 100 ;) Seriously, though, I'm having a blast. We made a lot of assumptions, a lot of mistakes, and a lot of sky-high dreams shot down, but all in all it turned out to be a pretty decent SW game, and it's fu...  [Read More]
Posted in: TPM Q & A
 Zanzibar
06-17-2001, 6:39 AM
#98
Early on, the impression we got from the script was that the force push itself doesn't do any damage, it just gives you velocity - if, at that point, you ran into a wall, the IMPACT would kill you, not the push itself, and that's the model that the T...  [Read More]
Posted in: TPM Q & A
 Zanzibar
06-11-2001, 5:20 AM
#96
Got it. We set up a 'fog effect' to lessen the render distance from the camera. The more polys you have, the slower the game is, yadda yadda, so by fading in fog at distance, it lets us cut down the number of polys onscreen at any given time for the...  [Read More]
Posted in: TPM Q & A
 Zanzibar
06-08-2001, 3:54 PM
#94
I think LucasFILM (not Lucasarts) is being a bit more tight with the licensed properties of Episodes 1-3. I don't have a specific idea, but just the kind of stuff that we heard from the Ranch was "don't stray too far from the storyline of the mo...  [Read More]
Posted in: TPM Q & A
 Zanzibar
06-05-2001, 4:02 PM
#87
Yeah, we had to do the dialogue separately because we had so much more of it than in the movie. Come to think of it, I doubt there's one line that's exactly the same in the movie as in the game. Also, the big-name stars would cost a LOT of money, so...  [Read More]
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