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Fallen Guardian

Latest Posts

Page: 7 of 22
Posted in: Atton Lean Animation
 Fallen Guardian
10-15-2011, 2:19 AM
#9
Okay, I'll make sure that I get permission before I use it. Thanks for the info guys....  [Read More]
Posted in: Atton Lean Animation
 Fallen Guardian
10-14-2011, 10:20 AM
#5
Alright thanks SH, I'll look into it....  [Read More]
Posted in: Atton Lean Animation
 Fallen Guardian
10-14-2011, 1:39 AM
#3
I don't remember if it was made from scratch. Although I do know it's in TSLRCM....  [Read More]
Posted in: Atton Lean Animation
 Fallen Guardian
10-13-2011, 11:55 PM
#1
I've tried to locate the number that references Atton's lean animation in nwsscript and I've also tried decompiling scripts that call for it but no luck. Do you guys know what it is?...  [Read More]
Posted in: Any Pros at modding. PLEASE HELP
 Fallen Guardian
10-07-2011, 5:32 PM
#3
You'd be right TimBob, it's exactly the same. Just you can't use Kotor 1 assets....  [Read More]
Posted in: KotOR Ultimate Robe Mod
 Fallen Guardian
10-02-2011, 6:09 PM
#3
I too would also like to see screens this time....  [Read More]
Posted in: Scripting Mishap
 Fallen Guardian
09-21-2011, 12:34 AM
#11
Okay, thanks....  [Read More]
Posted in: Scripting Mishap
 Fallen Guardian
09-20-2011, 10:06 PM
#9
Nope, I think I may try it another way and get back to you. Thanks for the help so far Glenn....  [Read More]
Posted in: Scripting Mishap
 Fallen Guardian
09-17-2011, 5:55 PM
#7
Alright, I'll try it....  [Read More]
Posted in: Scripting Mishap
 Fallen Guardian
09-17-2011, 5:23 PM
#5
Yeah they walk through the door, and then it closes after it passes through. I made an estimate on the delay command because I never got to see how long it took for them to make it through the door. Also, there's another character that has a script t...  [Read More]
Looks good. Although Czerka was the Sith's main supplier in KotOR which would make the guy's dialogue at 2:13 a bit odd....  [Read More]
Sounds good. Though out of curiosity how are you going to get the solo mode thing to work? Is there some script you'll use? Or just have it so you use solo mode manually? Because then the player could opt to not engage in solo mode altogether....  [Read More]
Posted in: Dantooine Tension
 Fallen Guardian
10-15-2011, 3:10 PM
#169
That looks awesome. Thanks. Looks pretty great! This is a cut module? It certainly does NOT look familiar, so that is always cool. The slatted-wood look is a little overwhelming, and as you mentioned the desk seems oddly lit, with nonsensical shado...  [Read More]
Posted in: Dantooine Tension
 Fallen Guardian
10-15-2011, 2:53 PM
#165
Alright, I have a new update with screenshots this time. I've reskinned one of the cut modules....I'll let you figure out which one. http://www.lucasforums.com/picture.php?albumid=744&pictureid=8589 http://www.lucasforums.com/picture.php?albumi...  [Read More]
Posted in: Dantooine Tension
 Fallen Guardian
10-13-2011, 8:57 PM
#164
Thanks. Actually the snag I was talking about is a bit different and involves scripts as well as other things. I still have yet to test out your script and I'll let you know what happens when I do test it out either tonight or tomorrow....  [Read More]
Posted in: Dantooine Tension
 Fallen Guardian
10-12-2011, 12:55 AM
#162
Well, still no updates worthy of screenshots. I've been busy continuing to work chronologically but I've hit a few snags and sometimes when your modding on a roll and you hit a snag, you tend to stay stuck. This weekend I hope to unstick myself, so t...  [Read More]
Posted in: Dantooine Tension
 Fallen Guardian
09-26-2011, 8:48 PM
#161
Yes, I know. I said I'd fix that. UPDATE: I'm currently stopping jumping back and forth along the storyline of the mod and I'm going to work chronologically, finishing up each area until moving to the next. (We'll see how long that lasts)...  [Read More]
Posted in: Dantooine Tension
 Fallen Guardian
09-26-2011, 2:00 AM
#159
It was realy good! I saw a spelling error though (I would think you'd be a little "edy" too if your child was butchered and then thrown into the fire that was burning away your livelihood!) Ty for the update FG. Yeah, I haven't edited the...  [Read More]
Posted in: Dantooine Tension
 Fallen Guardian
09-25-2011, 7:43 PM
#154
You must have missed some lightmaps - that's the only thing I can think of. That. Alright, I'll look into it. Thanks for your replies guys. (I actually scrolled through them and didn't read them when I replied to Cpt's post. :eek:) Well anyway, h...  [Read More]
Posted in: Dantooine Tension
 Fallen Guardian
09-21-2011, 12:35 AM
#153
No, it's never happened to any areas except my custom ones....  [Read More]
Posted in: Dantooine Tension
 Fallen Guardian
09-20-2011, 9:58 PM
#149
Not really an update with screenshots, (I'll try to have on tomorrow or today) Anyways, as I fixed my hexed module (I accidentally missed the mdx extension on one file) But something weird happened, this has also happened with one of my other modules...  [Read More]
Posted in: Dantooine Tension
 Fallen Guardian
09-17-2011, 7:29 PM
#147
The videos look pretty awesome. Once again, great job FG! Thanks. For me, placeable cameras are always trial and error. It seems I always figure the orientation is rotating the opposite way it really is. I don't know. New cut looks great. Yeah,...  [Read More]
Quanon's work looks very good reskinned. The Senate chamber looks good, but would be possible to add more lights? Like onto the seats and such, sort of how it looks like in this picture: http://images.wikia.com/starwars/images/5/53/Galacticsenate.jpg...  [Read More]
Posted in: Canderis's WIPs
 Fallen Guardian
10-04-2011, 11:58 PM
#226
http://i.imagehost.org/0343/new_robes.png <- Was this ever made downloadable? It looks great, and I'd love to use it and any others like it....  [Read More]
I would also like a copy of Mr. Defender's wrist console as well please....  [Read More]
Page: 7 of 22