Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Fallen Guardian

Latest Posts

Page: 5 of 22
Posted in: Unused shuttle interior
 Fallen Guardian
12-06-2011, 6:10 PM
#29
If the shuttle is to be used for the scene when the party crash on Telos you may want to use the animated Ebon Hawk lightspeed skybox and reskin it as a new skybox of Telos sky and ground speeding by, although the quality of the result may depend upo...  [Read More]
Posted in: Scripts and Their Devious Ways
 Fallen Guardian
11-25-2011, 4:11 PM
#5
Alright, here's another script that's troubling me. This time it compiles correctly and looks fine, but when it is used in the dialog the dialog cuts out at that node. The dialog just exits, but the script continues. The attacker shoots, but doesn't...  [Read More]
Posted in: Scripts and Their Devious Ways
 Fallen Guardian
11-24-2011, 6:48 PM
#4
The Script actually compiles fine if you correct the typo at the y-coords ;) you wrote 7=.... And (as mathematics suggests) 7=7 and not 7=83 ;). Just change it to y=83.... Oh wow....Thanks Fastmaniac....  [Read More]
Posted in: Scripts and Their Devious Ways
 Fallen Guardian
11-24-2011, 5:43 PM
#1
So I made two scripts giving out a command to make an NPC run, and then a command to execute another script. Here they are: void main() { ActionPauseConversation(); object oNPC = GetObjectByTag("n_dohad"); float x=466.74640; float 7=83.1...  [Read More]
Posted in: Save Game Trouble
 Fallen Guardian
11-21-2011, 11:54 PM
#1
Basically, in the middle of playing through KotOR 1 I messed something up in my override and reinstalled the override. Now, when I try to load my save game the game crashes, I was wearing a custom armor in my save game that I just can't seem to match...  [Read More]
Posted in: Need Testers
 Fallen Guardian
11-20-2011, 6:04 PM
#19
First time I read through it I made the same mistake as you. I figured it out though with the help of some people here on the forums....  [Read More]
Posted in: Need Testers
 Fallen Guardian
11-20-2011, 4:56 PM
#17
Yep, you do. Same with every other module. But only the ones that apply to your module, so if your reskinning kas_m2aa you'd only do the m22aa_blabla models....  [Read More]
Posted in: Need Testers
 Fallen Guardian
11-20-2011, 4:37 PM
#15
Yes, all those reskinned areas you see in Dantooine Tension are the result of me extracting all the models and hex-editing them all etc....  [Read More]
Posted in: Need Testers
 Fallen Guardian
11-20-2011, 11:42 AM
#13
I had the same problem too when first using that tutorial. I'm pretty sure it's supposed to mean to extract all models and MDX files relating to your module....  [Read More]
Posted in: Need Testers
 Fallen Guardian
11-19-2011, 1:56 PM
#11
The reason it keeps on crashing is you only extracted one model file for the area and you were supposed to extract all of them, and hex-edit/rename them all....  [Read More]
Posted in: Need Testers
 Fallen Guardian
11-19-2011, 12:00 PM
#4
No, KotOR does support .MODs and did you follow this tutorial (http://www.lucasforums.com/showthread.php?t=175101) by Darth InSidious? If so, it is on creating an entirely new module that does not change any already in-game modules. If you're getting...  [Read More]
Posted in: 90SK Retexture Project Stuff
 Fallen Guardian
12-08-2011, 11:38 PM
#68
I will be leading one more project before I depart this community once again, and that is a restoration effort focusing on the content with Darth Nihilus, fleshing him out as a character a bit more through cinematic enhancement. ETA in the distant fu...  [Read More]
Posted in: 90SK Retexture Project Stuff
 Fallen Guardian
11-25-2011, 8:41 PM
#56
Sounds great, I can't wait to put it in my override....  [Read More]
Posted in: Capibara's wip's
 Fallen Guardian
11-19-2011, 1:05 PM
#52
Good job on the armors! I hope you put them up for download soon....  [Read More]
Posted in: Dantooine Tension
 Fallen Guardian
12-07-2011, 1:01 AM
#249
hehe, great video fg! Thanks. The voices of the males sound great but the girls - either some high-pitched girl recorded or Zhaboka tried to mimic girls. Yep, it was Z trying to mimic girls. This was all for the sake of test purposes so I could 1....  [Read More]
Posted in: Dantooine Tension
 Fallen Guardian
12-06-2011, 9:44 AM
#244
Oh whoops. I'll change that really quick. EDIT: Video set to public....  [Read More]
Posted in: Dantooine Tension
 Fallen Guardian
12-06-2011, 1:59 AM
#241
Welcome back, hope all is well And back I am! Yes all is very well indeed, for my power was restored not five minutes before I set foot in my house earlier today. Anyway, now I've been able to get back to modding faster than expected and I whipped u...  [Read More]
Posted in: Dantooine Tension
 Fallen Guardian
12-02-2011, 10:28 PM
#239
Oh dear! I hope you get better and you get your power back! Thanks. Wow, good luck. Do you live in Los Angeles? Cause on the new's the people are saying that a wind storm is battering Los Angeles. When Alfred hit Connecticut Just about the whole st...  [Read More]
Posted in: Dantooine Tension
 Fallen Guardian
12-01-2011, 12:42 PM
#233
Hello everyone. I'm probably not going to post any updates for the next couple days because a major windstorm hit the area I live and now half the city I live in and the neighboring city's power is out. So I'll have no access to my computer. Whenever...  [Read More]
Posted in: Dantooine Tension
 Fallen Guardian
11-29-2011, 11:43 PM
#231
Wow. Compelling, truly. VO'ed it will be perfect. Thanks, and I hope so. Awesome job Fg. I can't wait to watch it with Voices. Thanks. Nice cutscene FG....camera work, animations...looks good Thanks, though I do need to fix a slight delay with t...  [Read More]
Posted in: Dantooine Tension
 Fallen Guardian
11-25-2011, 12:45 AM
#225
Okay, first off, sorry for the double post moderators. Now, for a new update. This shows off the first couple minutes of the first sidequest. Please excuse the fact that the woman doesn't turn to face the other two in the conversation and also that...  [Read More]
Posted in: Dantooine Tension
 Fallen Guardian
11-24-2011, 1:43 PM
#224
I really like it, very good choices. They all seem to be in the same sonic environment, which is nice since it's all the same planet. Thanks. Very nice music! It all sound alike and good for a single planet! No copyright issues, I hope! :thmbup1:...  [Read More]
Posted in: Dantooine Tension
 Fallen Guardian
11-23-2011, 3:30 AM
#220
This reminds me of a BOS:SR sort of mod. Very nice, keep up the great work! I hope it'll be as good as BOS:SR, but it's hard to match and even harder still to top that type of quality. And here's a new update, some of the music that'll be in the mo...  [Read More]
Posted in: Dantooine Tension
 Fallen Guardian
11-21-2011, 2:03 AM
#218
I think its great. SOmething to brighten up (somehow) my night. Even though its dark. Why does the rodian have no toes lol. It work as a mercenary or a a guard. Zhaboka your right. Anyway, whats there to fix. Its great. Wish i did it :p Thanks. Lo...  [Read More]
Posted in: Dantooine Tension
 Fallen Guardian
11-20-2011, 4:41 PM
#211
When i first saw that area, i thought you had made from scratch. GOod job! Thanks. Alright, not a new area this time but my attempt to get a Rodian into armor. Keep in mind it's still in the works and things need to be fixed. http://www.lucasforum...  [Read More]
Page: 5 of 22