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Fallen Guardian

Latest Threads

Page: 1 of 4
Posted in: Stunning an NPC via Script
 Fallen Guardian
12-21-2011, 3:42 PM
#1
So, in KotOR 1 &2 in combat you'll sometimes get a lucky hit with a critical strike or a certain upgrade and your enemy will be stunned for a few rounds of combat? How would I make an enemy be stunned by a script in KotOR 1, rather than combat?...  [Read More]
Posted in: Fallen Guardian's Random Modding WIP
 Fallen Guardian
12-19-2011, 3:14 AM
#1
Well, it's about time I started a WIP just to contain all my side-projects. Basically, my main projects, such as mods like Dantooine Tension, will have their own specific WIP thread. But when I mod little stuff I'll usually just post it here. So thi...  [Read More]
Posted in: Scripts and Their Devious Ways
 Fallen Guardian
11-24-2011, 5:43 PM
#1
So I made two scripts giving out a command to make an NPC run, and then a command to execute another script. Here they are: void main() { ActionPauseConversation(); object oNPC = GetObjectByTag("n_dohad"); float x=466.74640; float 7=83.1...  [Read More]
Posted in: Save Game Trouble
 Fallen Guardian
11-21-2011, 11:54 PM
#1
Basically, in the middle of playing through KotOR 1 I messed something up in my override and reinstalled the override. Now, when I try to load my save game the game crashes, I was wearing a custom armor in my save game that I just can't seem to match...  [Read More]
Basically as the title says I am wondering how you change the placeable camera that is being looked through without progressing to a new dialogue node. As for an example in-game I believe it occurrs on Dantooine when you first meet the Jedi Masters a...  [Read More]
Posted in: Atton Lean Animation
 Fallen Guardian
10-13-2011, 11:55 PM
#1
I've tried to locate the number that references Atton's lean animation in nwsscript and I've also tried decompiling scripts that call for it but no luck. Do you guys know what it is?...  [Read More]
Posted in: Scripting Mishap
 Fallen Guardian
09-17-2011, 4:02 PM
#1
So I have a script where in a dialogue file when a node is passed over this script will run: void main() { ActionPauseConversation(); object oDoor=GetObjectByTag("man26ad_door02"); object oNPC = GetObjectByTag("p_avix"); obje...  [Read More]
Posted in: Crystal Cave Texture
 Fallen Guardian
09-11-2011, 3:33 AM
#1
So having gotten a new computer recently I'm seeing a lot of weird changes to the textures. Now I would assume that would be do to my graphics card just being newer and hating Kotor. But anyway, in the crystal cave on Dantooine the crystals always lo...  [Read More]
Posted in: Welding Script
 Fallen Guardian
09-09-2011, 8:21 PM
#1
So, on the Endar Spire and most anywhere you see a utility droid in kotor it's using its little welding tool to do stuff. I don't know the function to make it do that, and I tried looking at script where that happened, they were all compiled, and dec...  [Read More]
Posted in: Twi'lek Body and Head skin tone difference
 Fallen Guardian
09-03-2011, 2:24 PM
#1
In Kotor 1 all of the Twi'lek's skin tones on their bodies matched the color of their heads, however in Kotor 2 the heads were usually a lot darker than the bodies. Examples: http://i52.tinypic.com/2eal347.jpg http://i53.tinypic.com/1pcbkj.jpg Now...  [Read More]
Posted in: Kotor 2 Weapon Holding
 Fallen Guardian
08-30-2011, 1:49 AM
#1
In Kotor 2 I noticed that the off-hand weapon is always out of the person's actual hand and it seems to just float there. Is there a way to fix this?...  [Read More]
Posted in: 2 Scripting Questions
 Fallen Guardian
08-12-2011, 12:36 AM
#1
Alright, so I have two questions for all of you well versed in the world of scripting. First: Is there a way to forcibly take an NPC out of your party and put one in. Sort of like the party selection screen except it's all done through scripts witho...  [Read More]
Posted in: Torture Scene
 Fallen Guardian
07-11-2011, 7:33 PM
#1
So on the Leviathan in Kotor 1 Saul tortures you and you and your party writhe in agony while electricity shoots along them. I've searched for the source script of this but there is none, and decompiling does not work. Does anyone know how to re-crea...  [Read More]
Posted in: TLSRCM 1.7 Rebuilt Enclave bug?
 Fallen Guardian
07-07-2011, 2:40 AM
#1
So I was playing TSL with TSLRCM 1.7 and I got to the Rebuilt Enclave. When Kreia enters and says it has been some time, instead of doing the animation where she gropes for a seat it just cuts to my character and then to her sitting down. I warped ou...  [Read More]
Posted in: Decompiling
 Fallen Guardian
07-03-2011, 6:10 PM
#1
I wanted to decompile a few scripts from the scene in Javyar's cantina when Calo Nerd mops up those Vulkars. Specifically these ones: k_ptar_calobar, K_ptar_flash, k_ptar_gren, and k_ptar_gren2. However every time I try using DeNCS it says the script...  [Read More]
Posted in: UV Mapping
 Fallen Guardian
06-30-2011, 6:58 PM
#1
How would go about re-uv mapping a face in Kotor 2 to not mirror, so I could add scars and such?...  [Read More]
Posted in: Taking away the PC's items
 Fallen Guardian
06-24-2011, 7:17 PM
#1
So, I want to take away what the PC has equipped and put in their inventory via a script. How would I do that?...  [Read More]
Posted in: Kotor 2 Medpacs
 Fallen Guardian
06-24-2011, 7:07 PM
#1
So in Kotor 2 they introduced a new thing where when you selected to use a medpac you could use it on one of your party members as well. Now, I find this very annoying because I can't use the medpac right away and well, I'm just to lazy to click on t...  [Read More]
Posted in: Global Number Trouble
 Fallen Guardian
06-24-2011, 4:22 PM
#1
So I'm using two scripts, one that checks if a global number has reached a certain point and one to assign that number. However, they both encounter problems while compiling. Here are the scripts: void main() { SetGlobalNumber(MERC_ASSIGN, 2); } in...  [Read More]
Posted in: [TSL] Weird Ebon Hawk Texture Glitch
 Fallen Guardian
06-23-2011, 8:12 PM
#1
So I was wondering around the Ebon Hawk in Kotor 2 and then I realized this weird black square sticking out of one of the panels on the Ebon Hawk. Here are some screens. http://i55.tinypic.com/33lf7fo.jpg http://i56.tinypic.com/sw7f3c.jpg What cau...  [Read More]
Posted in: Custom Door problem
 Fallen Guardian
06-15-2011, 6:46 PM
#1
Alright so when I made my custom doors for one of my modules, everything is fine except I can walk through them without opening them. What did I do wrong?...  [Read More]
Posted in: Ebon Hawk Sounds
 Fallen Guardian
06-14-2011, 11:35 PM
#1
Is it possible to gain access to the sound files that play in the cut-scenes when the Ebon Hawk flies by and all the Ebon Hawk noises from the landing scenes?...  [Read More]
Posted in: Editing Existing Modules
 Fallen Guardian
06-05-2011, 9:23 PM
#1
Nevermind, I solved it. If a mod could delete this thread?...  [Read More]
Posted in: Waypoint Intricacies
 Fallen Guardian
06-03-2011, 9:23 PM
#1
So in Kotor 1, I have an NPC walking waypoints. Now, unfortunately there are many doors in his path and instead of opening them he walks into them like a dunce. Is there a way to make it so the NPC opens doors, or must this be done through triggers?...  [Read More]
Posted in: Custom Doors
 Fallen Guardian
06-02-2011, 9:44 PM
#1
How do you create custom textured doors in Kotor 1?...  [Read More]
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