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Fallen Guardian

Latest Posts

Page: 2 of 22
Posted in: Can't download KotOR Tool
 Fallen Guardian
01-05-2013, 9:49 PM
#3
You can still use Wayback machine to download KotOR tool. I used wayback machine to go back to the site today as it was archived in May of 2010. It'd take a bit too long to explain it here through text (and I don't think I could convey the directions...  [Read More]
Posted in: Anyone mapped 360 controller for PC?
 Fallen Guardian
10-13-2012, 11:55 AM
#2
I got battlefront 1 to work, but lost the files for it. Kotor doesn't look like it's possibsle just because of how involved the mouse is in the PC controls. But there's definitely people that are better at mapping than me so it could be entirely pla...  [Read More]
Posted in: unaltered 2DA for use in TSL patcher
 Fallen Guardian
10-03-2012, 9:07 PM
#8
Okay, tell me how it goes....  [Read More]
Posted in: unaltered 2DA for use in TSL patcher
 Fallen Guardian
09-29-2012, 9:40 PM
#6
Alright, let me know how it turns out. :)...  [Read More]
Posted in: unaltered 2DA for use in TSL patcher
 Fallen Guardian
09-29-2012, 7:35 AM
#4
So you're setting up a TSL patcher to install your mod using ChangeEdit, correct? You wouldn't need to replace anything. Basically, extract the unaltered .2da from KotOR Tool to a place of your choosing. Once that's done, (I assume your using the co...  [Read More]
Posted in: unaltered 2DA for use in TSL patcher
 Fallen Guardian
09-28-2012, 6:34 AM
#2
You should probably download Kotor tool, extract whatever unaltered .2da you need from the BIFS->.2da archives. Extract the .2da wherever you want and then when it asks for the unaltered .2da just choose the one you extracted....  [Read More]
Posted in: Fallen Guardian's Random Modding WIP
 Fallen Guardian
07-02-2012, 11:19 PM
#40
Don't sell yourself short, this stuff is great! That new one is very crisp. Thanks Z. Love it. Shame it'll be KOTOR1 only... Thanks HH. Though, it's K1 only for the textures that I borrowed KotOR 1 resources for. Never gonna use normal ebon hawk...  [Read More]
Posted in: Fallen Guardian's Random Modding WIP
 Fallen Guardian
06-30-2012, 8:08 PM
#34
Another great job FG. Thanks again Cpt. Wonderful! Why does that remind me of that glass thing in the Shadow Broker's Base? Thanks LDR. Haha, I don't know why. BioWare's magical? At least in the stuff not regarding ME3's ending. Beautiful!! You...  [Read More]
Posted in: Fallen Guardian's Random Modding WIP
 Fallen Guardian
06-30-2012, 6:05 PM
#28
Wow, those ebon hawk textures looks great! such an improvement. I noticed the planets are showing on your new galaxy map, what if we had a planet mod installed? I guess it would become outdated :xp: Thanks. Yeah, there's not really much I can do abo...  [Read More]
Posted in: Fallen Guardian's Random Modding WIP
 Fallen Guardian
06-29-2012, 5:35 AM
#24
That's actually really awesome :) Also, the pictures of babies are really weird... Thanks, and yeah. The babies kind of startled me when I clicked on the texture the first time. Very, very nice. :) Thanks Cpt. Looks like a "must have (http:/...  [Read More]
Posted in: Fallen Guardian's Random Modding WIP
 Fallen Guardian
06-28-2012, 8:30 PM
#19
Okay, after I saw Darth InSidious release his Unknown World Hammerhead texture (http://www.lucasforums.com/showthread.php?t=210360) that he found in the game files, I started digging around the area textures in KotOR tool, looking for lost/unused tex...  [Read More]
Posted in: 90SK Retexture Project Stuff
 Fallen Guardian
10-24-2012, 12:38 AM
#120
Awesome! Looking forward to it. :D...  [Read More]
Posted in: 90SK Retexture Project Stuff
 Fallen Guardian
10-05-2012, 6:29 PM
#118
Sounds cool! I could help a bit with the cutscenes and stuff, if you'd like....  [Read More]
Posted in: 90SK Retexture Project Stuff
 Fallen Guardian
06-27-2012, 6:17 AM
#102
The K1 cloaked robes look awesome! It'd also be really cool to have everything in one big pack....  [Read More]
Posted in: QDJ's WIP's
 Fallen Guardian
09-13-2012, 6:27 PM
#125
I'd vote yellow, just purely to see what Kreia would like with a yellow saber. I haven't ever put one on her. But I'll honestly cast my real vote for purple....  [Read More]
Posted in: Populate Function
 Fallen Guardian
10-06-2012, 5:06 PM
#41
I tried using the populate function without success... but, looking at the populate.nss script, I figured out why. I was using an Obsidian UTC, which meant that the tag and template were different. So, when I specified the UTC's tag instead of its te...  [Read More]
Posted in: Newbiemodder's Mods - TSL
 Fallen Guardian
09-06-2012, 6:31 AM
#94
Looking good....  [Read More]
Posted in: Newbiemodder's Mods - TSL
 Fallen Guardian
08-21-2012, 11:51 AM
#84
Looking pretty good Newbiemodder. Is there any chance the Mos Eisley models could work in KotOR 1? Or would that require so much work it wouldn't be worth it?...  [Read More]
Posted in: Vurt's retextures
 Fallen Guardian
07-06-2012, 4:22 PM
#155
Apparently our uploader doesn't like apostrophes in file names. I've changed the file names and have re-uploaded the files. The links above work now. Sorry about all of the errors, folks. In the midst of all of this, I found out that I have to have...  [Read More]
Posted in: LDR's WIPs
 Fallen Guardian
01-01-2013, 1:20 PM
#135
That would seem possible, I mean SithSpecter's Jedi Temple was massive and didn't lag so I wouldn't see much lag involved with a Kashyyyk-to-Yavin overhaul. However, the hard part still remains as modeling/editing the existing area and getting it bac...  [Read More]
Posted in: LDR's WIPs
 Fallen Guardian
06-27-2012, 11:21 PM
#113
Hmm, I've neer tried that before DI, seems interesting. Also, instead of spawning or guessing you could find a placeable in the module with the same orientation and use that....  [Read More]
Posted in: LDR's WIPs
 Fallen Guardian
06-27-2012, 9:07 PM
#110
Sometimes the bearing entries just tilt like that, it'd be better to spawn the placeable in the module onenter script because that way it's orientation is set by angle, and I have yet to see that mess up. Nice screenies by the way. :D...  [Read More]
Posted in: Hunters W.I.P.
 Fallen Guardian
07-05-2012, 9:54 PM
#133
Hey, not sure if anyone's mentioned this before, but I had an idea for two new animations for KotOR II. So basically, when Atton dies I always found the scene to be a bit awkward just because of the way he is lying down while talking. If you could...  [Read More]
Posted in: Hunters W.I.P.
 Fallen Guardian
06-25-2012, 9:29 PM
#128
@FG- I just checked and it should be possible. I just need to create combat animations for Ithorians. Unfortunately, it will only have either one animation type- melee, unarmed, or ranged. So what type of animations should Ithorians have? Hmmm, I'd...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Fallen Guardian
09-05-2012, 12:41 AM
#1665
Your best bet to be able to run both RoR and KotOR 2 simultaneously would be to make a fresh install of KotOR 2 and then copy the entire game folder and rename to whatever you choose. Then just install RoR to the copy and use the main, real copy for...  [Read More]
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