Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Fallen Guardian

Latest Posts

Page: 10 of 22
Posted in: Citadel Station Destroyed
 Fallen Guardian
07-19-2011, 6:10 PM
#4
Also, the Ebon Hawk was on Citadel station while you were aboard the Ravager so.......  [Read More]
Posted in: Setting up NWMax
 Fallen Guardian
07-19-2011, 6:08 PM
#2
Check all programs and it should be under discreet....  [Read More]
Posted in: Torture Scene
 Fallen Guardian
07-13-2011, 12:07 PM
#5
Thanks TimBob....  [Read More]
Posted in: Torture Scene
 Fallen Guardian
07-11-2011, 7:33 PM
#1
So on the Leviathan in Kotor 1 Saul tortures you and you and your party writhe in agony while electricity shoots along them. I've searched for the source script of this but there is none, and decompiling does not work. Does anyone know how to re-crea...  [Read More]
Posted in: TLSRCM 1.7 Rebuilt Enclave bug?
 Fallen Guardian
07-07-2011, 10:06 PM
#2
Well, I am something of a dunce. But anyway, the problem was Kreia's robe fix, which messed with that animation causing my bug. So, the problem is solved. If a mod could close this thread?...  [Read More]
Posted in: TLSRCM 1.7 Rebuilt Enclave bug?
 Fallen Guardian
07-07-2011, 2:40 AM
#1
So I was playing TSL with TSLRCM 1.7 and I got to the Rebuilt Enclave. When Kreia enters and says it has been some time, instead of doing the animation where she gropes for a seat it just cuts to my character and then to her sitting down. I warped ou...  [Read More]
Posted in: Decompiling
 Fallen Guardian
07-08-2011, 11:44 PM
#7
Thanks....  [Read More]
Posted in: Decompiling
 Fallen Guardian
07-08-2011, 8:15 PM
#5
Alright, thanks....  [Read More]
Posted in: Decompiling
 Fallen Guardian
07-03-2011, 8:32 PM
#3
So is there any way of getting the source code of these scripts?...  [Read More]
Posted in: Decompiling
 Fallen Guardian
07-03-2011, 6:10 PM
#1
I wanted to decompile a few scripts from the scene in Javyar's cantina when Calo Nerd mops up those Vulkars. Specifically these ones: k_ptar_calobar, K_ptar_flash, k_ptar_gren, and k_ptar_gren2. However every time I try using DeNCS it says the script...  [Read More]
Posted in: UV Mapping
 Fallen Guardian
07-10-2011, 6:57 PM
#3
Thanks....  [Read More]
Posted in: UV Mapping
 Fallen Guardian
06-30-2011, 6:58 PM
#1
How would go about re-uv mapping a face in Kotor 2 to not mirror, so I could add scars and such?...  [Read More]
Posted in: Converting TGA files to JPG files
 Fallen Guardian
06-29-2011, 7:25 PM
#6
No problem....  [Read More]
Posted in: Converting TGA files to JPG files
 Fallen Guardian
06-29-2011, 7:15 PM
#4
Hmm, well gimp is free so I see no reason not to have it....  [Read More]
Posted in: Converting TGA files to JPG files
 Fallen Guardian
06-29-2011, 6:31 PM
#2
When you go to save it in gimp (I assume you're using gimp) just delete .tga off the end of the file name and put .jpg. If you have multiple layers it will ask you about meshing them together and say yes, put the JPEG quality up to 100 and click save...  [Read More]
Posted in: Help with OnEnters?
 Fallen Guardian
06-27-2011, 9:34 PM
#8
Oh, nvm then....  [Read More]
Posted in: Help with OnEnters?
 Fallen Guardian
06-27-2011, 9:01 PM
#6
Wait, why do you need to decompile them? I assume it would be to edit them to add your own lines of code onto it correct? There is an easier way to do that....  [Read More]
Posted in: Dantooine Tension
 Fallen Guardian
07-20-2011, 12:49 PM
#83
Well, I have been working on stuff, but I didn't want to post any screens for spoiler reasons. Anyway, here's a new update. In the beginning Timbob12 posted that the armors should have identifiers for different jobs and ranks. Well, I finally got aro...  [Read More]
Posted in: Dantooine Tension
 Fallen Guardian
06-27-2011, 5:21 PM
#82
Thanks....  [Read More]
Posted in: Dantooine Tension
 Fallen Guardian
06-26-2011, 3:54 PM
#80
The mask? It would actually be quite simple to get it into TSL. In fact I'm pretty sure that's what I've done in my override already, considering all the files I edited for the mask are already in Kotor 2's game files....  [Read More]
Posted in: Dantooine Tension
 Fallen Guardian
06-26-2011, 2:34 PM
#78
Thanks, I've actually had that for a while just never got around to making the part with this guy....  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Fallen Guardian
07-11-2011, 1:33 AM
#1332
I don't know, but for some reason to me Bastila seems to look younger now. But everything else looks great!...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Fallen Guardian
07-06-2011, 12:28 PM
#1329
Alright, thanks....  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Fallen Guardian
07-06-2011, 2:43 AM
#1327
I don't know why this hasn't crossed my mind before or if it has been asked before, but since this is titled Revenge of Revan, I assume Revan will make an appearance in his signature robes, but will they be animated or just the stiff cape model?...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Fallen Guardian
06-27-2011, 6:22 PM
#1317
I agree with RedRob. Seriously it's a Star Wars game....  [Read More]
Page: 10 of 22