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Fallen Guardian

Latest Posts

Page: 9 of 22
Posted in: Kotor 2 Weapon Holding
 Fallen Guardian
08-30-2011, 1:49 AM
#1
In Kotor 2 I noticed that the off-hand weapon is always out of the person's actual hand and it seems to just float there. Is there a way to fix this?...  [Read More]
Posted in: 2 Scripting Questions
 Fallen Guardian
08-12-2011, 1:37 PM
#4
Okay, thanks guys....  [Read More]
Posted in: 2 Scripting Questions
 Fallen Guardian
08-12-2011, 12:36 AM
#1
Alright, so I have two questions for all of you well versed in the world of scripting. First: Is there a way to forcibly take an NPC out of your party and put one in. Sort of like the party selection screen except it's all done through scripts witho...  [Read More]
Posted in: I need help with .2da editing :/
 Fallen Guardian
08-11-2011, 9:53 PM
#4
You can either copy the Republic Soldier line, paste it as a new line and change it around to be what you want, or copy and paste N_RepSold into each box....  [Read More]
Posted in: Kotor Tabletop D20 Version
 Fallen Guardian
08-13-2011, 4:27 PM
#6
You can change class skills I'm pretty sure, or at least add ones. In jonathan7's Character Start Up Changes (http://knightsoftheoldrepublic.filefront.com/file/Character_Start_Up_Changes;117738) he makes it so each class has persuade as a class skill...  [Read More]
Posted in: 2 Questions
 Fallen Guardian
07-31-2011, 3:47 PM
#2
Question 1 Does anyone know what the uti is of the Blue Varient of the Battle Armor in TSL? It's in the KotOR Tool skin list but I can't find the item. The mandalorian battle armor? That is: a_heavy_07 Question 2 Does anyone know how to compile a s...  [Read More]
I would suggest not replacing the .rim file but using a .mod file instead. It inserts all your changes to a module but without having to replace any in-game files. You can make a .mod through Kotor tool. In the upper right hand corner their is a butt...  [Read More]
For multiple doors you would have to make a custom door and then implement it into the module through the .git. You would have to set a conditional so It would only fire once. The easiest way I can think to do this is through booleans. I don't have t...  [Read More]
Posted in: Jedi Council Robes
 Fallen Guardian
07-22-2011, 12:38 PM
#32
I think this will look great. You're doing a terrific job, FG. I just have one question: Will these robes have new properties added depended on the class, like the Ultimate Class-Alignment Robes for TSL? Or will it just be the same old Jedi Robes fr...  [Read More]
Posted in: Jedi Council Robes
 Fallen Guardian
07-22-2011, 2:52 AM
#29
Wow, last post on May 1st. Well thank you Phildevil and reivzje, even if it is a little late. Anyways, I've finally gotten around to finishing it up and adding it in game, here are some screens: (Images are on a Lucas Forum album so you'll have to be...  [Read More]
Posted in: Dantooine Tension
 Fallen Guardian
08-25-2011, 10:42 PM
#113
Edited has only one "t". :xp: All of this looks awesome, I may have to reinstall k1 when you're finished. Thanks. I'll try to have another update soon....  [Read More]
Posted in: Dantooine Tension
 Fallen Guardian
08-24-2011, 2:21 AM
#110
It's been a while since my last update. Well, I'm back to show off not something I did, but what Dak Drexl was so kind enough to model for me. http://www.lucasforums.com/picture.php?albumid=744&pictureid=8452 http://www.lucasforums.com/picture....  [Read More]
Posted in: Dantooine Tension
 Fallen Guardian
08-05-2011, 2:00 AM
#108
Oh no no no a delay! :O Nah I'm just kidding. :) This looks great Fallen! Keep up the good work aite? Have an awesome vacation :D Thanks. Looks great, though as a DLG editor of sorts, I must point out a few thing: 1: The line should read " T...  [Read More]
Posted in: Dantooine Tension
 Fallen Guardian
08-05-2011, 1:27 AM
#105
Ahah! I told you I would get to work before Friday. Well anyway, this update does bring screens and the bearer of news, but the screens come first. Also, the screens show the game in windowed mode because the in-game screenshot taker refuses to work....  [Read More]
Posted in: Dantooine Tension
 Fallen Guardian
07-31-2011, 12:45 PM
#104
:) Awesome. Thanks for the update :D No problem. Goodness ... very impressive idea-mod, those new heads and outfits look amazing. I hope u won't be adding EXCESIVE new stuff u know, I think most of us already have LOTS of weapons in inventory ... :...  [Read More]
Posted in: Dantooine Tension
 Fallen Guardian
07-31-2011, 2:32 AM
#101
Well everyone sorry for lack of updates. There is no big screen showing this time around, just here to tell you I got a new PC so I have to adjust files and get back up to modding speed. I expect to have work resumed before Friday. And trust me, next...  [Read More]
Posted in: Dantooine Tension
 Fallen Guardian
07-26-2011, 12:30 AM
#100
Alright, thanks Canderis....  [Read More]
Posted in: Dantooine Tension
 Fallen Guardian
07-25-2011, 11:04 PM
#98
Great re-skin! Sorry I didn't plumb the thread deeply enough. Good luck with the doors! I have no idea about the haze. O_o Thanks. Hmm, I may ask Silveredge. He added a red haze into the Korriban Sith academy so I assume he know how to remove one....  [Read More]
Posted in: Dantooine Tension
 Fallen Guardian
07-25-2011, 5:30 PM
#96
I think thats a realy good reskin. I don't see any purple mist though. Thanks. Yeah, I just used the first word that came to mind. I see what he means, it's more like a haze really, than mist. very faint. not a clue :P Hmm, that sucks. Maybe it ha...  [Read More]
Posted in: Dantooine Tension
 Fallen Guardian
07-25-2011, 1:12 PM
#92
This is a half update slash half combining of pics. Basically the reskinned version of Davik's estate that is seen on Page 2 has now been implemented to actually be a custom module. So here are some pics of how it looks with the stuff I've placed in...  [Read More]
Posted in: Dantooine Tension
 Fallen Guardian
07-23-2011, 6:47 PM
#91
Sounds like you have a great story line planned, I wished that i had modding skills, But i am looking forward to trying it out when you get it finished! Thanks. Great work, there! I think a quality Dantooine re-texture will REALLY add to the sell....  [Read More]
Posted in: Dantooine Tension
 Fallen Guardian
07-23-2011, 5:22 PM
#88
Well another update and this time showing some screens of part of the spaceport as well as some of the dialogue. And before you ask I am well aware I am missing doors, the textures are not Dantooine, and some of the desks are off orientation. It will...  [Read More]
Posted in: Dantooine Tension
 Fallen Guardian
07-20-2011, 7:52 PM
#87
Epic! Thanks. Lol, forgot i said that. Lolz. Well, I didn't. In the last pic, it looks like you posted some of the weapon icons and other icons onto the back of the armors. It looks good, and they all look epic! Thanks, and yes you're right....  [Read More]
Posted in: [TSL] New Planet: Cathalan
 Fallen Guardian
08-09-2011, 12:45 AM
#120
Sounds great. Although, I do think you should allow everyone to have access to the gold edition. I for one, would really like to see your guide on planet building, and source scripts will definitely come in handy to a lot of modders....  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Fallen Guardian
07-27-2011, 2:16 PM
#1381
I think the third one is the best....  [Read More]
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