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zbyl2

Latest Posts

Page: 2 of 6
Posted in: [TSL] Mod Compatability
 zbyl2
05-21-2010, 6:29 AM
#2
"fix for the 202grenn.dlg file" - TSLRCM has it's own fix for that file. So no, it won't work. KOTOR 2 Restored rooms part 2 - it probably won't work, no. TSLRCM itself uses some of these rooms. Prolog, Peragus, and Harbinger Issue Correcti...  [Read More]
Posted in: TSL Restored Content Mod "FINAL" 1.5 version IS HERE!
 zbyl2
06-08-2010, 8:41 AM
#123
Curious bug i've experienced on a fresh kotor install on a new game. Every party of the mod has worked flawlessly up to the endgame just after sparing atris and heading to the citadel. All the cutscenes show, and then i appear on telos surface inside...  [Read More]
Posted in: TSL Restored Content Mod "FINAL" 1.5 version IS HERE!
 zbyl2
06-07-2010, 2:23 PM
#121
Despite the fact that the thread title says 1.5 is the final version, I have to ask - any plans for another patch? I've been holding off another playthrough in the hopes that some more content might be added. Yeah, version 1.6 is coming out, can't s...  [Read More]
Posted in: TSL Restored Content Mod "FINAL" 1.5 version IS HERE!
 zbyl2
03-20-2010, 5:38 PM
#44
With all this missing files, you might indeed lose some restored content/fixes. To be honest, I'd suggest to redownload installer (from deadlystream, filefront still has "old" installer I think) and reinstall mod to get all files......  [Read More]
Posted in: TSL Restored Content Mod "FINAL" 1.5 version IS HERE!
 zbyl2
03-15-2010, 1:07 PM
#23
Are the bugs that were fixed by Team Gizkas patches solved in this version? Do you mean those "patches" that were available for download on their site? If so, yes, all those bugs are fixed in TSLRCM. I am glad this is finally out. Quick qu...  [Read More]
Posted in: Take two: Mods of the Year, nominations (2009)
 zbyl2
01-18-2010, 4:02 PM
#10
TSL: Admirality Mod (http://lucasforums.com/showthread.php?t=195378) by Jinger. He has done really wonderful job on Carth's uniform. And only K1 mod I tried this year was BoS:SR and it's already nominated so... that's all....  [Read More]
Posted in: Found a new module - possibly
 zbyl2
12-03-2009, 3:56 PM
#8
Just curious, then why would it just appear black if I warp to it; if it's a cut scene, wouldn't it play the scene? The cutscene that is triggered when you enter this module depends on what global number called "907_MAL_ENTER" is set to. If...  [Read More]
Posted in: Found a new module - possibly
 zbyl2
12-03-2009, 3:49 PM
#5
907MAL It's just a copy of 904MAL, but used for cut-scenes only (Kreia's arrival to Malachor in vanilla game, few others with restoration mods)....  [Read More]
Posted in: TSL_Restored_Content_mod vers1.4
 zbyl2
10-11-2009, 6:07 AM
#63
I've noticed another bug: whenever you ask Kreia if she can teach you more about lightsaber combat, she says you need to have a lightsaber, and I already happen to have one equipped on my main character. I also tried giving Kreia a saber with no luck...  [Read More]
Posted in: TSL_Restored_Content_mod vers1.4
 zbyl2
10-05-2009, 10:31 AM
#47
Ravager Rewrite isn't compatible. I "want" to release v. 3.0 that will be compatible with TSLRCM, but no idea when would that happen. As for fixes you mentioned, I know for sure that Nihilus-Visas in-game scene is compatible, other than tha...  [Read More]
Posted in: TSL_Restored_Content_mod vers1.4
 zbyl2
09-25-2009, 10:49 AM
#24
I found that both the modules in the original Rebuilt Enclave mod didn't work properly - Telos Academy and Dantooine. There were three specific cutscenes I particularly remember that wouldn't fire - the first meeting with Atris, the scene about halfw...  [Read More]
Posted in: TSL_Restored_Content_mod vers1.4
 zbyl2
09-25-2009, 5:56 AM
#18
Is that actually working now? When I tried the standalone version of that mod it was completely borked with cutscenes not firing properly (and I wasn't alone - there's a thread on it in the Work Bench). There were some enclave problems reported by b...  [Read More]
Posted in: Making the Hud Invisible (K1 and K2)
 zbyl2
08-27-2009, 6:52 AM
#2
There is easy way to remove all HUD (in both games) without modding. Go into "free look" mode and use warp cheat to warp into any module. All HUD will disappear. It will appear again after saving and reloading though....  [Read More]
Posted in: Dantooine Restoration
 zbyl2
07-07-2009, 10:11 AM
#22
Any other download locations available for this mod other than filefront, as it is currently unavailable there? I look forward to trying this one out. Thanks in advance. I added alternate download link in first post, so anyone having problem with fi...  [Read More]
Posted in: Dantooine Restoration
 zbyl2
04-14-2009, 8:43 AM
#1
Download. (http://knightsoftheoldrepublic.filefront.com/file/Dantooine_Restoration_Mod;99036) EDIT: Here is alternate download (http://www.kotor2.pl/~zbyl2/dantooine_restoration_mod.rar) in case filefront doesn't work. So. Here's new mod created by...  [Read More]
Posted in: Ravager Rewrite
 zbyl2
06-13-2009, 5:21 PM
#17
Well, guess we've got a patch: http://knightsoftheoldrepublic.filefront.com/file/Ravager_Rewrite;100230 Fixed/improved pretty much everything I could think of. One note, I forgot to reconfigure patcher and so you'll get error with 858NIH.mod file. Ju...  [Read More]
Posted in: Ravager Rewrite
 zbyl2
05-13-2009, 12:23 PM
#14
There's one thing that is bothering me: Becoming Nihilus's apprentice seemed to be a good idea so I tried it out. Everything was going well, I killed Visas and then nothing happened! And when I wanted to speak to Nihilus he just attacked me! I don't...  [Read More]
Posted in: Ravager Rewrite
 zbyl2
05-11-2009, 5:19 PM
#12
Exile should show up just after first conversation between Candeorus and Visas, it's somewhere in half of the bridge. It's possible that might be conflict with another mod. Simple fix I can think of ATM, check out if you have file called k_852visas.n...  [Read More]
Posted in: Ravager Rewrite
 zbyl2
03-22-2009, 2:23 PM
#8
This thing doesn't occur if you don't modify Mandalore's persuasion skill (with low persuasion Mandalore isn't able to convince Tobin to turn away from Nihilus). After I added Canderous some persuasion points, he was able to convince Tobin, that ther...  [Read More]
Posted in: Ravager Rewrite
 zbyl2
03-22-2009, 12:29 PM
#6
- After modifying his skill you can convince Tobin to help the Mandalorians, but after that you loose influence on Mandalore - so, as Mandalora is a PC that moment - you lost influence on yourself : ) You mean, it starts conversation with Mandalore (...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 zbyl2
05-12-2009, 3:06 PM
#346
@Superpowermind You'll meet Nihilus later in game, you need to find Revan and do all Coruscant stuff first....  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 zbyl2
03-29-2009, 3:00 PM
#315
Effectively it is not the English version... So download TLK Editor from http://www.starwarsknights.com/tools.php then go to your main game directory and find file called dialog.tlk. Open it in TLK Ed. Now go to file/set language and change it to Eng...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 zbyl2
03-29-2009, 8:23 AM
#313
The subtitles will not appear to me? :( Do you have no-english language version? If so I know how to fix it....  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 zbyl2
03-28-2009, 8:49 AM
#302
- The whole thing will be fully voiced. You mean, completely everyone, everywhere, or just guys that are a bit more important for a plot? And, are you going to use real people or you're still using some computer generated voices? It's a great plan,...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 zbyl2
03-28-2009, 3:55 PM
#475
Citizen at 1:08 says "somthing" instead of "something" ;) Just thought you'd like to know. Other than that, nice video....  [Read More]
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