Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

zbyl2

Latest Posts

Page: 1 of 6
Posted in: M4-78 Enhancement Project
 zbyl2
01-02-2013, 8:11 AM
#15
Nice post, thanks for your feedback! - The biggest problem for me was that the Industrial Zone was almost impossible for me to travel through due constant freezing and lagging. I often had to use the warp feature. However, my computer's old, so I...  [Read More]
Posted in: M4-78 Enhancement Project
 zbyl2
12-29-2012, 1:29 PM
#10
This is amazing! I have to ask though. What happens to Kaah if I ask him to come iwth me? I tell him ot meet me at the Ebon Hawk but I don't really see any indication of him. Am I missing something? You should see his "death scene" after e...  [Read More]
Posted in: M4-78 Enhancement Project
 zbyl2
12-29-2012, 7:20 AM
#7
My god I can't wait to sink my teeth in to this. should I start a new game or can I run it with an exisitng game so long as I have a Pre-Korriban Save? Any pre-Korriban save will work :)...  [Read More]
Posted in: M4-78 Enhancement Project
 zbyl2
12-28-2012, 10:06 PM
#4
Moddb link is now up as well, for those having trouble (like slow download speeds) on deadlystream: http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm/downloads/m4-78-enhancement-project...  [Read More]
Posted in: M4-78 Enhancement Project
 zbyl2
12-28-2012, 2:08 PM
#1
DOWNLOAD FROM DEADLYSTREAM (http://deadlystream.com/forum/files/file/277-m4-78-enhancement-project/) DOWNLOAD FROM MODDB (http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm/downloads/m4-78-enhancement-project) THE SITH LORDS RESTOR...  [Read More]
Looking at Redrob's script, I see you've got lot of "if" statements spawning the same item. Just a suggestion, it would be cleaner and probably easier to do that way: if (nAppearance == 685 || nAppearance == 686 || nAppearance == 687 || nAp...  [Read More]
I recall doing something similar once (though I don't remember what it was for. Nevermind), a script would look like this: if(GetAppearanceType(GetFirstPC()) == X) {// replace "X" with line's number from appearance.2da file //Spawn items an...  [Read More]
Posted in: Mods for first time with Kotor 2?
 zbyl2
07-13-2010, 8:35 AM
#4
Last I heard, Holowan Plug-in isn't compatible with TSLRCM. Just saying. Also, if you're gonna use TSLRCM, don't forget to download Nar Shaddaa fix ;)...  [Read More]
Posted in: TSL Restored Content Mod "FINAL" 1.5 version IS HERE!
 zbyl2
07-21-2010, 11:10 AM
#214
ok, so only install the 1.6 mod and which other is compatible? Well yes, don't install incompatible mods. I mentioned in my last posts which ones were not compatible ;) Hi, I have a question to Malachor. In the original game you destroy Malachor but...  [Read More]
Posted in: TSL Restored Content Mod "FINAL" 1.5 version IS HERE!
 zbyl2
07-20-2010, 8:33 AM
#211
Will that bug be corrected in the next version? Well, yes, if there ever is a new version. hey every one, i seem to have a problem with the game. i have the restore content fully installed with no problems. i did the read me thing and made sure it w...  [Read More]
Posted in: TSL Restored Content Mod "FINAL" 1.5 version IS HERE!
 zbyl2
07-19-2010, 1:25 PM
#208
Im stuck on Malachor cause of a bug: After i charge the mass shadow generator to the max and those HK´s kill the "fat one", a cutscene starts in which handmaiden uses some force power on Kreia, and then the camera turns to my character...  [Read More]
Posted in: TSL Restored Content Mod "FINAL" 1.5 version IS HERE!
 zbyl2
07-14-2010, 7:56 AM
#185
Pretty obvious question, what other mods do you have?...  [Read More]
Posted in: TSL Restored Content Mod "FINAL" 1.5 version IS HERE!
 zbyl2
07-13-2010, 8:41 AM
#182
This patch (http://knightsoftheoldrepublic.filefront.com/file/TSLRCMv16_Nar_Shaddaa_Fix;115443) fixes Red Eclipse problem... but you said you installed patch, so it's strange. Did you install fix before starting Nar Shaddaa? Anyway, if you read few...  [Read More]
Posted in: TSL Restored Content Mod "FINAL" 1.5 version IS HERE!
 zbyl2
07-03-2010, 2:34 PM
#171
Got a question. the launcher is suppose to change once the mods been installed right? how? i know its a somewhat retarded question, installed it and dident really notice any diffrence. and since i have never played this game before i kinda wont notic...  [Read More]
Posted in: TSL Restored Content Mod "FINAL" 1.5 version IS HERE!
 zbyl2
07-01-2010, 2:14 PM
#166
Yes, they are also compatible. Both of them....  [Read More]
Posted in: TSL Restored Content Mod "FINAL" 1.5 version IS HERE!
 zbyl2
07-01-2010, 1:57 PM
#164
Yes, Ulic's mod is compatible. I'd recommend to install it after TSLRCM....  [Read More]
Posted in: TSL Restored Content Mod "FINAL" 1.5 version IS HERE!
 zbyl2
06-28-2010, 7:44 PM
#159
hey i have the same problem as Bloody. Im finished with everything on nar shadaa but I can't use the Ebon Hawk. Id rather not have to do everything on NS again and I cant for the life of me get that console trick to work. I have a European keyboard,...  [Read More]
Posted in: TSL Restored Content Mod "FINAL" 1.5 version IS HERE!
 zbyl2
06-28-2010, 4:58 PM
#156
http://www.deadlystream.com/forum/downloads.php?do=file&id=32 This will fix Red Eclipse problems - just remember to load a save before landing on Nar Shaddaa, otherwise patch might not work properly. It definitely will not work if you reaload sa...  [Read More]
Posted in: TSL Restored Content Mod "FINAL" 1.5 version IS HERE!
 zbyl2
06-28-2010, 4:34 PM
#154
After killing Zez Kai-El, I tried to enter the Ebon Hawk. When I got in, my party was still with me but the other members of the crew were gone. I can't access the Navi-Computer or anything, so I'm stuck on Nar Shaddaa.. I have no other mods on btw....  [Read More]
Posted in: TSL Restored Content Mod "FINAL" 1.5 version IS HERE!
 zbyl2
06-28-2010, 7:45 AM
#151
I have a problem that I think this mod caused: by leaving Nar Shadaa and coming back, I somehow triggered the Red Eclipse cutscene a second time. The problem is that the Red Eclipse leader is already dead, so now whenever I board the Ebon Hawk, it's...  [Read More]
Posted in: TSL Restored Content Mod "FINAL" 1.5 version IS HERE!
 zbyl2
06-13-2010, 5:52 AM
#144
Will version 1.6 be the one that will be compatible with M4-78? That was a top priority, wasn't it? (Haven't been following this thread since the first page.) No. Updated version of M4-78 mod (aka, M4-78EP) will be compatible with TSLRCM, there prob...  [Read More]
Posted in: TSL Restored Content Mod "FINAL" 1.5 version IS HERE!
 zbyl2
06-08-2010, 10:57 AM
#125
As part of a roleplay challenge, one of my intended goal's in game is to stabilize Telos (which effectively means to qualify for the 2000 credit reward from G0-T0). Does this mod offer any capability to do this? Yeah, if you talk to Vogga after blow...  [Read More]
Posted in: Ravager Rewrite
 zbyl2
06-30-2010, 11:43 AM
#26
That was the plan ;) I just need to get to working on it again, heh. I'm really lazy recently :p...  [Read More]
Posted in: Ravager Rewrite
 zbyl2
06-30-2010, 8:37 AM
#24
As SH said, it's not compatible with TSLRCM as of right now, but I want to make a patch/new version to make these two work together. When will that happen... I have no idea....  [Read More]
Posted in: Admiralty Mod
 zbyl2
06-30-2010, 8:44 AM
#14
As for compatybility with TSLRCM, you might find this post usefull: As for Admirality Mod and Battle of Telos mods, there's easy way to make them compatible with TSLRCM. Try to open tslpatchdata folder both of these mods have. You'll find a.mod file...  [Read More]
Page: 1 of 6