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zbyl2

Latest Posts

Page: 5 of 6
Posted in: The Fate of Bao-Dur K2
 zbyl2
10-29-2008, 1:32 PM
#3
Hrmm...I don't recall him ever saying that. Is that a LS only thing? It's cut content....  [Read More]
Posted in: Possiblities?
 zbyl2
10-21-2008, 9:35 AM
#15
I have a question about the Possibilities of removing Npc enemies. For example at the Trayus academy, i feel like its to much fighting in there, so i just thought there might be possible to reduce the number of enemies in there? How would that work?...  [Read More]
Posted in: Telos Shuttle Crash Movie Fix
 zbyl2
10-01-2008, 8:15 AM
#9
Correct me if I am wrong, but I think it really doesn't any matter....  [Read More]
Posted in: Telos Shuttle Crash Movie Fix
 zbyl2
09-30-2008, 10:37 AM
#3
Haha, for me it doesn't resizing. I decided to help because sth is wrong with sth in my computer, and always in both KotOR I need to wait FEW MINUTS before BIK movie start plays. It's very annoyning, especially when there are few movies to play... So...  [Read More]
Posted in: Telos Shuttle Crash Movie Fix
 zbyl2
09-30-2008, 8:47 AM
#1
DOWNLOAD (http://knightsoftheoldrepublic.filefront.com/file/Telos_Shuttle_Crash_Movie_Fix;94444) What is it? Well, quoting readme: This is a simple mod for KOTOR 2 that replaces the sequence of movies on Telos depictingthe shuttle crash that occurs a...  [Read More]
Posted in: [KoTOR] Holster Weapons Mod
 zbyl2
09-24-2008, 2:18 PM
#5
Did you add your global to globalcat.2da? It can be a problem ;)...  [Read More]
Posted in: Janice Nall - KotOR 1
 zbyl2
09-24-2008, 5:50 AM
#20
Yep, globals.2da. It's globalcat.2da....  [Read More]
Posted in: M4-78 landing and Takeoff movies
 zbyl2
09-14-2008, 2:05 PM
#9
Just great, but why are you usign old skybox? No offence, I just think this "new" skyboxes are better ;)...  [Read More]
Posted in: Flourish Animation (and some scripting help)
 zbyl2
08-31-2008, 5:24 AM
#4
A script that changes from Friendly to Hostile Just ChangeToStandardFaction() function. void main() { ChangeToStandardFaction(GetObjectByTag("tag of NPC"), STANDARD_FACTION_HOSTILE_1); } A script that checks if the first guard who attacks y...  [Read More]
Posted in: Flourish Animation (and some scripting help)
 zbyl2
08-30-2008, 3:44 PM
#2
You can use to this script with "CreatureFlourishWeapon" function. void main() { CreatureFlourishWeapon(GetObjectByTag("tag of NPC")); }...  [Read More]
Posted in: Fighting during a dialog using script functions?
 zbyl2
08-18-2008, 8:22 AM
#2
About case 4; I think NPC need have other faction to attack. Try add to case 4 function ChangeStandardFaction(). Kreia stand up because animation is start, and in next node animation is stopped 'acutomaticly'. In all node where Kreia should be 'dead'...  [Read More]
Posted in: Atris animation file for robes?
 zbyl2
08-14-2008, 7:38 AM
#3
If you want this: http://img411.imageshack.us/img411/4526/tojeszbylajc1.jpg It's very easy to do....  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 zbyl2
10-24-2008, 2:51 AM
#144
Canon can kiss my [insert expletive]. :xp: Why not re-write canon? I'm gonna like this mod much more than a MMO :xp: Well, I see you have fixed a lot of bugs already, it's really good. Can't wait to see your mod release :D...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 zbyl2
10-15-2008, 11:08 AM
#137
IT'S ALMOST HERE!!!!! SO CLOSE!!!!!! JUST ANOTHER MONTH OR TWO!!!!!!! :D :xp: :D :xp: :D :xp: :D :xp: :D People saying things like that about TSLRP since months :xp:...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 zbyl2
10-02-2008, 6:11 AM
#124
Even if there are only reskins, he need to edit at least one module, where you start normal game, and put there his stuff. I don't think there's any way to start game in custom module. New trailer is great. Love it, just love it ;) I just got a ques...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 zbyl2
09-01-2008, 1:46 PM
#69
I have a question. You have 94% done. When you'll get 100% done, you'll release it or just start Beta Testing? I guess 100% mean start of beta testing, but I'll be really happy if I'm wrong....  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 zbyl2
08-19-2008, 9:08 AM
#46
- Fourteen possible party characters Uhh? And you wrote a story and dialog for fourteen party member? Wow, it's sound amazing. I can't wait to play this... maybe even more than one time. Really, it can be even better than TSL :D...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 zbyl2
08-10-2008, 12:48 PM
#4
Wow, looks interesting. Can I ask you how many time you worked on it? These all module reskin from trailer are really cool. I'm waiting for more. Good luck....  [Read More]
Posted in: Massive Recruitment Mod
 zbyl2
08-21-2008, 8:29 AM
#32
Textures are there, so I guess yes, Rakatan model is in K2....  [Read More]
Posted in: Revan's Playable Visions
 zbyl2
09-06-2008, 3:39 AM
#37
Okay, now I'm interest. If there are new module making from scrath, I'm sure it'll be great mod :D I'm awaiting for public release;)...  [Read More]
Posted in: K1 Enhancement Pack
 zbyl2
09-06-2008, 3:24 PM
#143
I cannot find those skybox files. can someone send me the link via private message? You mean these from "Graphical Enhancement" mod? Here (http://lucasforums.com/showthread.php?t=189944) (you'll must download texture for all planet and just...  [Read More]
Posted in: K1 Enhancement Pack
 zbyl2
09-06-2008, 4:36 AM
#139
Graphical Enhancement for TSL adding new skyboxes to all planet, all are very impressive (I love one for Telos, Onderon and Dantooine especially). And of course Realistic Nar Shaada skybox mod is great, it's the best skyboxes I ever seen.;)...  [Read More]
Posted in: K1 Enhancement Pack
 zbyl2
09-03-2008, 3:07 PM
#101
Pikmin propadly asked because he requested Dustil's head (http://lucasforums.com/showthread.php?t=191109)and no one respond to him... Oh, I respond, but no idea why I just stopped making it. By the way, fassa.dlg usign in TSLCR is my file (I made it...  [Read More]
Posted in: K1 Enhancement Pack
 zbyl2
08-26-2008, 5:16 AM
#71
A question though, will you be making one for KOTOR II? Someone asked this before. He'll make K2 version when TSLRP come out....  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 zbyl2
10-15-2008, 7:06 AM
#328
I had little problem with recognize Nar Shaada in third screenshot, it's really good ;) Really cool module. I can't see any change in Onderon module, just different NPC and no change in texture. It's propadly because I wasn't in Onderon some time, bu...  [Read More]
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